symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlsetalpha.html
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    40 >SDL Library Documentation</TH
       
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    71 ><H1
       
    72 ><A
       
    73 NAME="SDLSETALPHA"
       
    74 ></A
       
    75 >SDL_SetAlpha</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN2096"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_SetAlpha&nbsp;--&nbsp;Adjust the alpha properties of a surface</DIV
       
    84 ><DIV
       
    85 CLASS="REFSYNOPSISDIV"
       
    86 ><A
       
    87 NAME="AEN2099"
       
    88 ></A
       
    89 ><H2
       
    90 >Synopsis</H2
       
    91 ><DIV
       
    92 CLASS="FUNCSYNOPSIS"
       
    93 ><A
       
    94 NAME="AEN2100"
       
    95 ></A
       
    96 ><P
       
    97 ></P
       
    98 ><PRE
       
    99 CLASS="FUNCSYNOPSISINFO"
       
   100 >#include "SDL.h"</PRE
       
   101 ><P
       
   102 ><CODE
       
   103 ><CODE
       
   104 CLASS="FUNCDEF"
       
   105 >int <B
       
   106 CLASS="FSFUNC"
       
   107 >SDL_SetAlpha</B
       
   108 ></CODE
       
   109 >(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE
       
   110 ></P
       
   111 ><P
       
   112 ></P
       
   113 ></DIV
       
   114 ></DIV
       
   115 ><DIV
       
   116 CLASS="REFSECT1"
       
   117 ><A
       
   118 NAME="AEN2106"
       
   119 ></A
       
   120 ><H2
       
   121 >Description</H2
       
   122 ><DIV
       
   123 CLASS="NOTE"
       
   124 ><BLOCKQUOTE
       
   125 CLASS="NOTE"
       
   126 ><P
       
   127 ><B
       
   128 >Note: </B
       
   129 >This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT
       
   130 CLASS="LITERAL"
       
   131 >SDL_ALPHA_TRANSPARENT</TT
       
   132 >) is now considered transparent and 255 (<TT
       
   133 CLASS="LITERAL"
       
   134 >SDL_ALPHA_OPAQUE</TT
       
   135 >) is now considered opaque.</P
       
   136 ></BLOCKQUOTE
       
   137 ></DIV
       
   138 ><P
       
   139 ><TT
       
   140 CLASS="FUNCTION"
       
   141 >SDL_SetAlpha</TT
       
   142 > is used for setting the per-surface alpha
       
   143 value and/or enabling and disabling alpha blending.</P
       
   144 ><P
       
   145 >The<TT
       
   146 CLASS="PARAMETER"
       
   147 ><I
       
   148 >surface</I
       
   149 ></TT
       
   150 > parameter specifies which surface whose alpha
       
   151 attributes you wish to adjust. <TT
       
   152 CLASS="PARAMETER"
       
   153 ><I
       
   154 >flags</I
       
   155 ></TT
       
   156 > is used to specify
       
   157 whether alpha blending should be used (<TT
       
   158 CLASS="LITERAL"
       
   159 >SDL_SRCALPHA</TT
       
   160 >) and
       
   161 whether the surface should use RLE acceleration for blitting
       
   162 (<TT
       
   163 CLASS="LITERAL"
       
   164 >SDL_RLEACCEL</TT
       
   165 >). <TT
       
   166 CLASS="PARAMETER"
       
   167 ><I
       
   168 >flags</I
       
   169 ></TT
       
   170 > can be an OR'd
       
   171 combination of these two options, one of these options or 0. If
       
   172 <TT
       
   173 CLASS="LITERAL"
       
   174 >SDL_SRCALPHA</TT
       
   175 > is not passed as a flag then all alpha
       
   176 information is ignored when blitting the surface. The
       
   177 <TT
       
   178 CLASS="PARAMETER"
       
   179 ><I
       
   180 >alpha</I
       
   181 ></TT
       
   182 > parameter is the per-surface alpha value; a
       
   183 surface need not have an alpha channel to use per-surface alpha and blitting
       
   184 can still be accelerated with <TT
       
   185 CLASS="LITERAL"
       
   186 >SDL_RLEACCEL</TT
       
   187 >.</P
       
   188 ><DIV
       
   189 CLASS="NOTE"
       
   190 ><BLOCKQUOTE
       
   191 CLASS="NOTE"
       
   192 ><P
       
   193 ><B
       
   194 >Note: </B
       
   195 >The per-surface alpha value of 128 is considered a special case and
       
   196 is optimised, so it's much faster than other per-surface values.</P
       
   197 ></BLOCKQUOTE
       
   198 ></DIV
       
   199 ><P
       
   200 >Alpha effects surface blitting in the following ways:</P
       
   201 ><DIV
       
   202 CLASS="INFORMALTABLE"
       
   203 ><A
       
   204 NAME="AEN2126"
       
   205 ></A
       
   206 ><P
       
   207 ></P
       
   208 ><TABLE
       
   209 BORDER="0"
       
   210 CLASS="CALSTABLE"
       
   211 ><TBODY
       
   212 ><TR
       
   213 ><TD
       
   214 ALIGN="LEFT"
       
   215 VALIGN="TOP"
       
   216 >RGBA-&#62;RGB with <TT
       
   217 CLASS="LITERAL"
       
   218 >SDL_SRCALPHA</TT
       
   219 ></TD
       
   220 ><TD
       
   221 ALIGN="LEFT"
       
   222 VALIGN="TOP"
       
   223 ><P
       
   224 >The source is alpha-blended with the destination, using the alpha channel. <TT
       
   225 CLASS="LITERAL"
       
   226 >SDL_SRCCOLORKEY</TT
       
   227 > and the per-surface alpha are ignored.</P
       
   228 ></TD
       
   229 ></TR
       
   230 ><TR
       
   231 ><TD
       
   232 ALIGN="LEFT"
       
   233 VALIGN="TOP"
       
   234 >RGBA-&#62;RGB without <TT
       
   235 CLASS="LITERAL"
       
   236 >SDL_SRCALPHA</TT
       
   237 ></TD
       
   238 ><TD
       
   239 ALIGN="LEFT"
       
   240 VALIGN="TOP"
       
   241 ><P
       
   242 >The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P
       
   243 ></TD
       
   244 ></TR
       
   245 ><TR
       
   246 ><TD
       
   247 ALIGN="LEFT"
       
   248 VALIGN="TOP"
       
   249 >RGB-&#62;RGBA with <TT
       
   250 CLASS="LITERAL"
       
   251 >SDL_SRCALPHA</TT
       
   252 ></TD
       
   253 ><TD
       
   254 ALIGN="LEFT"
       
   255 VALIGN="TOP"
       
   256 ><P
       
   257 >The source is alpha-blended with the destination using the per-surface alpha
       
   258 value. If <TT
       
   259 CLASS="LITERAL"
       
   260 >SDL_SRCCOLORKEY</TT
       
   261 > is set, only the pixels not
       
   262 matching the colorkey value are copied. The alpha channel of the copied pixels
       
   263 is set to opaque.</P
       
   264 ></TD
       
   265 ></TR
       
   266 ><TR
       
   267 ><TD
       
   268 ALIGN="LEFT"
       
   269 VALIGN="TOP"
       
   270 >RGB-&#62;RGBA without <TT
       
   271 CLASS="LITERAL"
       
   272 >SDL_SRCALPHA</TT
       
   273 ></TD
       
   274 ><TD
       
   275 ALIGN="LEFT"
       
   276 VALIGN="TOP"
       
   277 ><P
       
   278 >The RGB data is copied from the source and the alpha value of the copied pixels
       
   279 is set to opaque. If <TT
       
   280 CLASS="LITERAL"
       
   281 >SDL_SRCCOLORKEY</TT
       
   282 > is set, only the pixels
       
   283 not matching the colorkey value are copied. </P
       
   284 ></TD
       
   285 ></TR
       
   286 ><TR
       
   287 ><TD
       
   288 ALIGN="LEFT"
       
   289 VALIGN="TOP"
       
   290 >RGBA-&#62;RGBA with <TT
       
   291 CLASS="LITERAL"
       
   292 >SDL_SRCALPHA</TT
       
   293 ></TD
       
   294 ><TD
       
   295 ALIGN="LEFT"
       
   296 VALIGN="TOP"
       
   297 ><P
       
   298 >The source is alpha-blended with the destination using the source alpha
       
   299 channel. The alpha channel in the destination surface is left untouched.
       
   300 <TT
       
   301 CLASS="LITERAL"
       
   302 >SDL_SRCCOLORKEY</TT
       
   303 > is ignored.</P
       
   304 ></TD
       
   305 ></TR
       
   306 ><TR
       
   307 ><TD
       
   308 ALIGN="LEFT"
       
   309 VALIGN="TOP"
       
   310 >RGBA-&#62;RGBA without <TT
       
   311 CLASS="LITERAL"
       
   312 >SDL_SRCALPHA</TT
       
   313 ></TD
       
   314 ><TD
       
   315 ALIGN="LEFT"
       
   316 VALIGN="TOP"
       
   317 ><P
       
   318 >The RGBA data is copied to the destination surface. If <TT
       
   319 CLASS="LITERAL"
       
   320 >SDL_SRCCOLORKEY</TT
       
   321 > is set, only the pixels not matching the colorkey value are copied.</P
       
   322 ></TD
       
   323 ></TR
       
   324 ><TR
       
   325 ><TD
       
   326 ALIGN="LEFT"
       
   327 VALIGN="TOP"
       
   328 >RGB-&#62;RGB with <TT
       
   329 CLASS="LITERAL"
       
   330 >SDL_SRCALPHA</TT
       
   331 ></TD
       
   332 ><TD
       
   333 ALIGN="LEFT"
       
   334 VALIGN="TOP"
       
   335 ><P
       
   336 >The source is alpha-blended with the destination using the per-surface alpha value. If <TT
       
   337 CLASS="LITERAL"
       
   338 >SDL_SRCCOLORKEY</TT
       
   339 > is set, only the pixels not matching the colorkey value are copied.</P
       
   340 ></TD
       
   341 ></TR
       
   342 ><TR
       
   343 ><TD
       
   344 ALIGN="LEFT"
       
   345 VALIGN="TOP"
       
   346 >RGB-&#62;RGB without <TT
       
   347 CLASS="LITERAL"
       
   348 >SDL_SRCALPHA</TT
       
   349 ></TD
       
   350 ><TD
       
   351 ALIGN="LEFT"
       
   352 VALIGN="TOP"
       
   353 ><P
       
   354 >The RGB data is copied from the source. If <TT
       
   355 CLASS="LITERAL"
       
   356 >SDL_SRCCOLORKEY</TT
       
   357 > is set, only the pixels not matching the colorkey value are copied.</P
       
   358 ></TD
       
   359 ></TR
       
   360 ></TBODY
       
   361 ></TABLE
       
   362 ><P
       
   363 ></P
       
   364 ></DIV
       
   365 ><DIV
       
   366 CLASS="NOTE"
       
   367 ><BLOCKQUOTE
       
   368 CLASS="NOTE"
       
   369 ><P
       
   370 ><B
       
   371 >Note: </B
       
   372 > Note that RGBA-&#62;RGBA blits (with SDL_SRCALPHA set) keep the alpha
       
   373 of the destination surface. This means that you cannot compose two arbitrary
       
   374 RGBA surfaces this way and get the result you would expect from "overlaying"
       
   375 them; the destination alpha will work as a mask.</P
       
   376 ><P
       
   377 >Also note that per-pixel and per-surface alpha cannot be combined;
       
   378 the per-pixel alpha is always used if available</P
       
   379 ></BLOCKQUOTE
       
   380 ></DIV
       
   381 ></DIV
       
   382 ><DIV
       
   383 CLASS="REFSECT1"
       
   384 ><A
       
   385 NAME="AEN2179"
       
   386 ></A
       
   387 ><H2
       
   388 >Return Value</H2
       
   389 ><P
       
   390 >This function returns <SPAN
       
   391 CLASS="RETURNVALUE"
       
   392 >0</SPAN
       
   393 >, or
       
   394 <SPAN
       
   395 CLASS="RETURNVALUE"
       
   396 >-1</SPAN
       
   397 > if there was an error.</P
       
   398 ></DIV
       
   399 ><DIV
       
   400 CLASS="REFSECT1"
       
   401 ><A
       
   402 NAME="AEN2184"
       
   403 ></A
       
   404 ><H2
       
   405 >See Also</H2
       
   406 ><P
       
   407 ><A
       
   408 HREF="sdlmaprgba.html"
       
   409 ><TT
       
   410 CLASS="FUNCTION"
       
   411 >SDL_MapRGBA</TT
       
   412 ></A
       
   413 >,
       
   414 <A
       
   415 HREF="sdlgetrgba.html"
       
   416 ><TT
       
   417 CLASS="FUNCTION"
       
   418 >SDL_GetRGBA</TT
       
   419 ></A
       
   420 >,
       
   421 <A
       
   422 HREF="sdldisplayformatalpha.html"
       
   423 ><TT
       
   424 CLASS="FUNCTION"
       
   425 >SDL_DisplayFormatAlpha</TT
       
   426 ></A
       
   427 >,
       
   428 <A
       
   429 HREF="sdlblitsurface.html"
       
   430 ><TT
       
   431 CLASS="FUNCTION"
       
   432 >SDL_BlitSurface</TT
       
   433 ></A
       
   434 ></P
       
   435 ></DIV
       
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