## Channel blend

With Channel blend, you can set how the current layer is blended into the layer beneath. Different blending methods can be set from the Blend Mode dropdown list. The Blend Factor slider sets the opacity of the current layer.
The choices are:

- Normal
- Darken

- The Darken method makes layers dark or darker.

- Lighten

- The Lighten method makes layers light or lighter, brightening the components.

- Multiply

- The Multiply method looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged.

- Screen

- The Screen method brightens by lighting the lower layer based on the lightness of the upper layer.

- Overlay

- The Overlay method multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced but is mixed with the blend color to reflect the lightness or darkness of the original color.

- HardLight

- The HardLight method throws distinct shadows. It comes from a point light source such as the sun or an electronic flash.

- SoftLight

- The SoftLight method throws light shadows.

- Difference

- With the Difference method, if you place an all white layer below a layer using the difference method, you get a negative image.

- Dodge

- The Dodge method can simulate the effects of underexposure by lightening the base color.

- Burn

- The Burn method affects the look of a high intensity light. It increases exposure in certain areas to darken the print.