00001 # ============================================================================
00002 # Name : Icons.mk
00003 # Part of : TextMTM example
00004 #
00005 # Description:
00006 #
00007 # ============================================================================
00008
00009 ifeq (WINS,$(findstring WINS, $(PLATFORM)))
00010 ZDIR=$(EPOCROOT)epoc32\release\$(PLATFORM)\$(CFG)\Z
00011 else
00012 ZDIR=$(EPOCROOT)epoc32\data\z
00013 endif
00014
00015 # ----------------------------------------------------------------------------
00016 # TODO: Configure these
00017 # ----------------------------------------------------------------------------
00018
00019 TARGETDIR=$(ZDIR)\RESOURCE\MESSAGING
00020 ICONTARGETFILENAME=$(TARGETDIR)\TXTI.MIF
00021
00022 HEADERDIR=$(EPOCROOT)EPOC32\INCLUDE
00023 HEADERFILENAME=$(HEADERDIR)\TXTI.MBG
00024
00025 do_nothing :
00026 @rem do_nothing
00027
00028 MAKMAKE : do_nothing
00029
00030 BLD : do_nothing
00031
00032 CLEAN : do_nothing
00033
00034 LIB : do_nothing
00035
00036 CLEANLIB : do_nothing
00037
00038 # ----------------------------------------------------------------------------
00039 # TODO: Configure these.
00040 #
00041 # NOTE 1: DO NOT DEFINE MASK FILE NAMES! They are included automatically by
00042 # MifConv if the mask detph is defined.
00043 #
00044 # NOTE 2: Usually, source paths should not be included in the bitmap
00045 # definitions. MifConv searches for the icons in all icon directories in a
00046 # predefined order, which is currently \s60\icons, \s60\bitmaps2.
00047 # The directory \s60\icons is included in the search only if the feature flag
00048 # __SCALABLE_ICONS is defined.
00049 # ----------------------------------------------------------------------------
00050
00051 RESOURCE :
00052 mifconv $(ICONTARGETFILENAME) /h$(HEADERFILENAME) \
00053 /c32 ..\gfx\read.svg \
00054 /c32 ..\gfx\unread.svg \
00055 /c32 ..\gfx\mailbox.svg
00056 FREEZE : do_nothing
00057
00058 SAVESPACE : do_nothing
00059
00060 RELEASABLES :
00061 @echo $(ICONTARGETFILENAME)
00062
00063
00064 FINAL : do_nothing