devsound/a3fdevsound/src/mmfdevsoundserver/mmfdevsoundsession.h
changeset 6 fe9d1bf55678
parent 0 b8ed18f6c07b
--- a/devsound/a3fdevsound/src/mmfdevsoundserver/mmfdevsoundsession.h	Tue Nov 02 12:13:59 2010 +0000
+++ b/devsound/a3fdevsound/src/mmfdevsoundserver/mmfdevsoundsession.h	Tue Nov 02 12:28:51 2010 +0000
@@ -560,26 +560,6 @@
 	void DoAlreadyCompletedPlayToneSequenceL();
 
 	/**
-		Method to service signal DevSound to play fixed sequence operation
-		request.
-		Leaves on failure.
-		@since 
-		@param const RMmfIpcMessage& aMessage A reference to message object
-			containing request attributes.
-		@return ETrue if the request is serviced completely else EFalse.
-	*/
-	TBool DoPlayFixedSequenceL(const RMmfIpcMessage& aMessage);
-
-	/**
-		Method to service signal DevSound to play fixed sequence operation
-		request that has already completed, but not finished due to a
-		pre-emption clash during its commit cycle(s).
-		Leaves on failure.
-		@return void
-	*/
-	void DoAlreadyCompletedPlayFixedSequenceL();
-
-	/**
 		Method to service signal DevSound to initilize DTMF String operation
 		request.
 		Leaves on failure.
@@ -664,26 +644,6 @@
 	TBool DoSetPrioritySettingsL(const RMmfIpcMessage& aMessage);
 
 	/**
-		Method to service the request querrying fixed sequence name.
-		Leaves on failure.
-		@since 
-		@param const RMmfIpcMessage& aMessage A reference to message object
-			containing request attributes.
-		@return ETrue if the request is serviced completely else EFalse.
-	*/
-	TBool DoFixedSequenceNameL(const RMmfIpcMessage& aMessage);
-
-	/**
-		Method to service the request querrying fixed sequence count.
-		Leaves on failure.
-		@since 
-		@param const RMmfIpcMessage& aMessage A reference to message object
-			containing request attributes.
-		@return ETrue if the request is serviced completely else EFalse.
-	*/
-	TBool DoFixedSequenceCountL(const RMmfIpcMessage& aMessage);
-
-	/**
 		Method to service the request querrying supported output data types.
 		Leaves on failure.
 		@since 
@@ -1106,20 +1066,6 @@
 	void PlayToneSequenceL(const TDesC8& aData);
 
 	/**
-		Initializes the audio device and starts playing the specified
-		pre-defined tone sequence.
-		Leaves on failure.
-		@since 
-		@param TInt aSequenceNumber The index identifying the specific
-			pre-defined tone sequence. Index values are relative to zero.
-			This can be any value from zero to the value returned by a call
-			to FixedSequenceCount() - 1. The function raises a panic if the
-			sequence number is not within this range.
-		@return void
-	*/
-	void PlayFixedSequenceL(TInt aSequenceNumber);
-
-	/**
 		Defines the number of times the audio is to be repeated during the
 		tone playback operation. A period of silence can follow each playing
 		of a tone. The tone playing can be repeated indefinitely
@@ -1192,32 +1138,6 @@
 	virtual TAny* CustomInterface(TUid aInterfaceId);
 
 	/**
-		Returns the number of available pre-defined tone sequences.
-		This is the number of fixed sequence supported by DevSound by default.
-		@since 
-		@return TInt  The fixed sequence count. This value is implementation
-			dependent.
-	*/
-	TInt FixedSequenceCount();
-
-	/**
-		Returns the name assigned to a specific pre-defined tone sequence.
-		This is the number of the fixed sequence supported by DevSound by
-		default.
-		The function raises a panic if sequence number specified is invalid.
-		@since 
-		@param TInt aSequenceNumber The index identifying the specific
-			pre-defined tone sequence. Index values are relative to zero.
-			This can be any value from zero to the value returned by a call
-			to CMdaAudioPlayerUtility::FixedSequenceCount() - 1. The
-			function raises a panic if sequence number is not within this
-			range.
-		@return const TDesC & A reference to a Descriptor containing the fixed
-			sequence name indexed by aSequenceNumber.
-	*/
-	const TDesC& FixedSequenceName(TInt aSequenceNumber);
-
-	/**
 		Returns a list of the supported input datatypes that can be sent to
 		DevSound for playing audio. The datatypes returned are those that the
 		DevSound supports given the priority settings passed in