diff -r 000000000000 -r 5d03bc08d59c graphicstest/uibench/s60/src/windows/tflowwindowopengl.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphicstest/uibench/s60/src/windows/tflowwindowopengl.cpp Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,76 @@ +// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +/** + @file + @test + @internalComponent - Internal Symbian test code +*/ + + +#include "tflowwindowopengl.h" + + +CTWindow* CTFlowWindowOpenGL::NewL(RWsSession &aWs, + const RWindowTreeNode &aParent, + const TPoint& aStartingPoint, + const TSize& aWindowSize) + { + CTFlowWindowOpenGL* self = new (ELeave)CTFlowWindowOpenGL(aStartingPoint, aWindowSize); + CleanupStack::PushL(self); + self->ConstructL(aWs, aParent); + CleanupStack::Pop(self); + return self; + } + +CTFlowWindowOpenGL::CTFlowWindowOpenGL(const TPoint& aStartingPoint, const TSize& aWindowSize) : + CTWindow(aStartingPoint, aWindowSize) + { + // empty + } + +/** + * Constructs EGL environment, model and output objects which are used to render + * OpenGL ES content. + * + */ +void CTFlowWindowOpenGL::ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent) + { + CTWindow::ConstructL(aWs, aParent); + iEglEnvironment = CEglEnvironment::NewL(iWindow); + iModel = CModel::NewL(iEglEnvironment->Display(), iEglEnvironment->Surface()); + } + +CTFlowWindowOpenGL::~CTFlowWindowOpenGL() + { + delete iEglEnvironment; + delete iModel; + } + +/** + * Render one OpenGL ES scene and draw it to the screen. + */ +void CTFlowWindowOpenGL::RenderL() + { + CTWindow::RenderL(); + iTime++; + iModel->DrawToBuffer(iTime); + iEglEnvironment->DrawToWindow(); + } + +void CTFlowWindowOpenGL::SetResolutionL(TInt aResolution) + { + iModel->SetResolutionL(aResolution); + }