diff -r 000000000000 -r 5d03bc08d59c graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-WsSprite-PublicApi.script --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-WsSprite-PublicApi.script Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,1620 @@ +// +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// +//! @file +//! @SYMTestSuiteName GRAPHICS-WSERV-WsSprite-PublicApi +//! @SYMScriptTestEnvironment This test script requires a basic ROM. + +/////////////////////////////////////////////////////////////////////////////// +// GRAPHICS-WSERV-WsSprite-PublicApi.script +// +// Tests all public elements of the RWsSprite class +// as a means of confidence that the API works as expected. +// +// The purpose is to provide a regression test suite of PublishedAll APIs for +// RWsSprite related classes. +// Negative testing is performed to confirm that correct errors are returned +// when incorrect parameters are given. +// +// The tests are fully automated. +/////////////////////////////////////////////////////////////////////////////// + +LOAD_SUITE T_GraphicsWservAPI + +// **************************************************************************** +// RWsSprite +// **************************************************************************** + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0001 +//! @SYMAPI RWsSprite::RWsSprite() +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with default construct. +//! @SYMTestActions 1.Create RWsSprite with default constructor. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was created without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSprite sprite + COMMAND sprite new + COMMAND sprite Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0002 +//! @SYMAPI RWsSprite::RWsSprite(RWsSession{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create a RWsSprite object. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 3. Close RWsSession. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was created without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0002-0001-new_command004 + COMMAND sprite Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0003 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with RWsSprite(RWsSession &aWs) and construct. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0003-0001-new_command001 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command003 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command004 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command002 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command006 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-Construct_command007 + + COMMAND sprite Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0004 +//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create and construct a RWsSprite object with RWsSession and append sprite member. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Adds sprite member to a sprite successfully and returns KErrNone. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0004-0001-new_command001 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command003 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command004 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command002 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command006 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Construct_command007 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command009 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command011 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command012 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command014 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command015 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command017 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command018 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0005 +//! @SYMAPI RWsSpriteBase::Activate() +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create spirte and append three member then activate it. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Activates sprites successfully and returns KErrNone. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0005-0001-new_command001 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command003 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command004 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command002 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command006 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Construct_command007 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command009 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command011 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command012 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command014 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command015 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command017 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command018 + + COMMAND sprite Activate + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0006 +//! @SYMAPI RWsSpriteBase::UpdateMember(TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 22/01/2008 +//! @SYMTestCaseDesc Create 2 sprite object with same 2 sprite member and update the first object's TSpriteMember bitmap size,then verify. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! The bitmap size is (50,50), after activate sprite, we change the first sprite member bitmap size to (40,40) of first sprit object. +//! @SYMTestActions 1. Create and connect a RWsSession, create 5 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite at position(10,10). +//! 5. Create and construct the second sprite at position(10,70). +//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 7. Append three different bitmaps to the two sprites, each with the same mask. +//! 8. Activate the two RWsSprite. +//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same. +//! 10. Change bitmap size of bitmap1 object which is the first TSpriteMember of first sprite object to (40,40). +//! 11. Update first sprite object's sprite member(index=0). +//! 12. Compare the two rectangles again, they should be NOT same. +//! 13. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call UpdateMember function without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT CFbsBitmap bitmap4 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command009 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command010 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command011 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command013 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command015 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command016 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command018 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command019 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command021 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command022 + + COMMAND bitmap4 new + COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command024 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command025 + + COMMAND sprite Activate + COMMAND sprite2 Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command028 + COMMAND scrdev Construct + COMMAND win BeginRedraw + COMMAND win EndRedraw + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command032 + + COMMAND bitmap1 Resize GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Resize_command033 + COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-UpdateMember_command034 + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command035 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND bitmap4 ~ + COMMAND scrdev ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0007 +//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Update the sprite by changed bitmap of member data and verify. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite at position(10,10). +//! 5. Create and construct the second sprite at position(10,70). +//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 7. Append 2 RWsSprite member with the same member data to the created 2 sprites. +//! 8. Activate the two RWsSprite. +//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same. +//! 10. Load a new bitmap to the first sprite then update. +//! 11. Compare the two rectangles again, they should be NOT same. +//! 12. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults UpdateMember function successfully without causing panic and runs as expected. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command009 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command010 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command011 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command013 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command015 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command016 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command017 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command020 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command021 + + COMMAND sprite Activate + COMMAND sprite2 Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command24 + COMMAND scrdev Construct + COMMAND win BeginRedraw + COMMAND win EndRedraw + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command028 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command030 + COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-UpdateMember_command031 + + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command032 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0008 +//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 28/11/2007 +//! @SYMTestCaseDesc Create sprite and set its position. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. SetPosition sprite position. +//! 8. Activate RWsSprite. +//! 9. SetPosition sprite again. +//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call SetPosition function without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0008-0001-new_command001 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command003 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command004 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command002 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command006 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Construct_command007 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command009 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command011 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command012 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command014 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command015 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command017 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command018 + + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command019 + COMMAND sprite Activate + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command021 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0009 +//! @SYMAPI RWsSprite::Activate() +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 14/12/2007 +//! @SYMTestCaseDesc Create sprite then activate, verify the sprite are displayed after activation. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct the two RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the two sprites, each with the same mask. +//! 7. Set the two RWsSprite's position. +//! 8. Activate the first RWsSprite. +//! 9. Create CWsScreenDevice and compare the two rect before the second RWsSprite activate, they should be not same. +//! 10. Activate the second RWsSprite and compare the two rect again, they should be same. +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults 1. Compare two rect, one including sprite, the other not, so the two rect should not be same. +//! 2. Compare two rect with two sprite, they should be same. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0009-0001-new_command001 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command003 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command004 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command002 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command009 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command011 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command014 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command017 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018 + + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command019 + COMMAND sprite2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command020 + COMMAND sprite Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command21 + COMMAND scrdev Construct + COMMAND win BeginRedraw + COMMAND win EndRedraw + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command23 + + COMMAND sprite2 Activate + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command24 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0010 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with RWsSession and construct with negative position(-20,-20) and flag 0. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with negative position and flag 0. +//! 5. Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command006 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command007 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command008 + COMMAND sprite Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0011 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Construct sprite with ESpriteFlash flag. +//! Verify ESpriteFlash flag which be used when construct RWsSprite. +//! Create two sprite objects using the same bitmap data, but one set ESpriteFlash flag, and the other not. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct the two RWsSprite, one is constructed with ESpriteFlash flag, the other is constructed with flag 0. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate the two RWsSprite. +//! 8. Create CWsScreenDevice and compare the two rect which the two sprite located, they should differ. +//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteFlash flag without panic. +//! 2. Compare two rect with two sprite, they should differ. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command009 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command010 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command011 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command013 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command015 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command016 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command017 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command020 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command021 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command023 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command024 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command025 + + COMMAND sprite Activate + COMMAND sprite2 Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command28 + COMMAND scrdev Construct + COMMAND win BeginRedraw + COMMAND win EndRedraw + COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-RectCompare_command32 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0012 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteFlash flag. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with negative position and ESpriteFlash flag. +//! 5. Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command006 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command007 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command008 + COMMAND sprite Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0013 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Construct sprite with ESpriteNoChildClip flag. +//! Verify ESpriteNoChildClip flag which be used when construct RWsSprite. +//! Creates a window, and then creates its child window for the window. +//! After creating the windows, the first sprite is constructed with the parent window and the flag ESpriteNoChildClip, +//! and the second sprite is constructed with the parent window without the sprite flag. +//! Finally compare the first sprite and the second sprite to verify the behavior of the sprite flag. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow, child window. +//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoChildClip flag, then other is constructed with flag 0. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the two sprites, each with the same mask. +//! 7. Set the two window redraw and set the child window size,position. +//! 8. Activate the two window. +//! 9. Activate the two RWsSprite. +//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same. +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoChildClip flag without panic. +//! 2. Compare two rect which two sprite(set/unset ESpriteNoChildClip flag) located, they should be not same. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWindow win2 + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command006 + COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command007 + COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command008 + + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command009 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command010 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command011 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command012 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command014 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command017 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command018 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command020 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command021 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command022 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command024 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command025 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command026 + + COMMAND win BeginRedraw + COMMAND win EndRedraw + COMMAND win2 BeginRedraw + COMMAND win2 EndRedraw + COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetPosition_command031 + COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetSize_command032 + COMMAND win Activate + COMMAND win2 Activate + + COMMAND sprite Activate + COMMAND sprite2 Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command037 + COMMAND scrdev Construct + + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-RectCompare_command039 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win2 Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0014 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteNoChildClip flag. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with negative position and ESpriteNoChildClip flag. +//! 5. Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command006 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command007 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command008 + COMMAND sprite Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0015 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Construct sprite with ESpriteNoShadows flag. +//! Verify ESpriteNoShadows flag which be used when construct RWsSprite. +//! Create a window and create two sprite on it,one sprite with ESpriteNoShadows flag set,the other not set the flag; +//! Create another window over first window, and set its shadow can cover part of the two sprite. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and two RWindow objects. +//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoShadows flag, then other is constructed with flag 0. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the two sprite, each with the same mask. +//! 7. Set the two window redraw and set the second window size,position and shadow,make it over the first window. +//! 8. Activate the two window. +//! 9. Activate the two RWsSprite. +//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same. +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoShadows flag without panic. +//! 2. Compare two rect which two sprite(set/unset ESpriteNoShadows) located, they should be not same. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWindow win2 + CREATE_OBJECT RWsSprite sprite + CREATE_OBJECT RWsSprite sprite2 + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command006 + COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command007 + COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command008 + + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command009 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command010 + COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command011 + COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command012 + + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command014 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command017 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command018 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command020 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command021 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command022 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command024 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command025 + COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command026 + + COMMAND win BeginRedraw + COMMAND win EndRedraw + COMMAND win2 BeginRedraw + COMMAND win2 EndRedraw + COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetPosition_command031 + COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetSize_command032 + COMMAND win2 SetShadowHeight GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetShadowHeight_command033 + COMMAND win Activate + COMMAND win2 Activate + + COMMAND sprite Activate + COMMAND sprite2 Activate + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command038 + COMMAND scrdev Construct + + COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-RectCompare_command040 + + COMMAND sprite Close + COMMAND sprite2 Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win2 Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015 + + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0016 +//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) which out of screen and ESpriteNoShadows flag. +//! @SYMTestActions 1. Create and connect a RWsSession +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with negative position and ESpriteNoShadows flag. +//! 5. Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command006 + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command007 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command008 + COMMAND sprite Close + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0017 +//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create sprite with ESpriteFlash flag and set its position. +//! Construct sprite with ESpriteFlash flag and set its position to(-50,-50), (50,50), (5000,5000). +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with ESpriteFlash flag. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Set sprite position to (-50,-50). +//! 9. Set sprite position to (50,50). +//! 10. Set sprite position to (5000,5000). +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call SetPosition function without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command020 + + COMMAND sprite Activate + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command022 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command023 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command024 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0018 +//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create sprite with ESpriteNoChildClip flag and set its position. +//! Construct sprite with ESpriteNoChildClip flag and set its position to(-50,-50), (50,50), (5000,5000). +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with ESpriteNoChildClip flag. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Set sprite position to (-50,-50). +//! 9. Set sprite position to (50,50). +//! 10. Set sprite position to (5000,5000). +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call SetPosition function without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command020 + + COMMAND sprite Activate + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command022 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command023 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command024 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0019 +//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Create sprite with ESpriteNoShadows flag and set its position. +//! Construct sprite with ESpriteNoShadows flag and set its position to(-50,-50), (50,50), (5000,5000). +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite with ESpriteNoShadows flag. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Set sprite position to (-50,-50). +//! 9. Set sprite position to (50,50). +//! 10. Set sprite position to (5000,5000). +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call SetPosition function without causing panic +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command020 + + COMMAND sprite Activate + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command022 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command023 + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command024 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0020 +//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 29/12/2007 +//! @SYMTestCaseDesc Verify sprite position. +//! Compare two rect before sprite active,they should same;then move the sprite in one of the rect,compare again,they should be different. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Compare two rect without sprite,they should be same. +//! 8. Activate RWsSprite. +//! 9. Set sprite position. +//! 10. Compare two rect with sprite, they should be different. +//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults 1. Before activing the sprite, the two rect should be same. +//! 2. After activing and moving the sprite , the two rect should be different. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CWsScreenDevice scrdev + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command020 + + COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command021 + COMMAND win BeginRedraw + COMMAND win EndRedraw + COMMAND scrdev Construct + + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command025 + + COMMAND sprite Activate + COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-SetPosition_command027 + + //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command028 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND scrdev ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0022 +//! @SYMAPI RWsSpriteBase::Activate() +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 03/01/2008 +//! @SYMTestCaseDesc Negative test, activate sprite without setting sprite member. +//! @SYMTestActions 1. Create and connect a RWsSession. +//! 2. Create and construct RWindowGroup & RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Activate RWsSprite without setting sprite member. +//! 6. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults WSERV 63 panic when we Activate the sprite. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command009 + + COMMAND sprite Activate + + END_TEST_BLOCK !PanicString=WSERV !PanicCode=63 + RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0023 +//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 03/01/2008 +//! @SYMTestCaseDesc Negative test, update non-exist sprite member index(-1) with UpdateMember. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Update sprite member with UpdateMember(TInt,const TSpriteMember &). +//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and return KErrArgument(-6). +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command020 + + COMMAND sprite Activate + COMMAND !Error=-6 sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-UpdateMember_command022 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0024 +//! @SYMAPI RWsSpriteBase::UpdateMember(TInt) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 03/01/2008 +//! @SYMTestCaseDesc Negative test, Update non-exist sprite member index(-1) with UpdateMember. +//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Update sprite member with UpdateMember(TInt). +//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and without panic. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command020 + + COMMAND sprite Activate + COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-UpdateMember_command022 + + COMMAND sprite Close + COMMAND mask1 ~ + COMMAND bitmap1 ~ + COMMAND bitmap2 ~ + COMMAND bitmap3 ~ + COMMAND win Close + COMMAND wingrp Close + COMMAND ws Close + END_TEST_BLOCK +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0025 +//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 04/01/2008 +//! @SYMTestCaseDesc Negative test, update sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask). +//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2,bitmap3) are iBitmap member of TSpriteMember. +//! bitmap4 is big bitmap for iMaskBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask. +//! 7. Activate RWsSprite. +//! 8. Create and load big bitmap of TSpriteMember for update. +//! 9. Update sprite member with UpdateMember(TInt,const TSpriteMember &), this action will panic because the bitmap size bigger than mask bitmap. +//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults WSERV 40 panic received when we call RWsSpriteBase::UpdateMember. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT CFbsBitmap bitmap4 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command020 + + COMMAND sprite Activate + + COMMAND bitmap4 new + COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command023 + + COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-UpdateMember_command024 + + END_TEST_BLOCK !PanicString=WSERV !PanicCode=40 + RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025 + +START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026 +//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0026 +//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref}) +//! @SYMAuthor Jeffery Zhao +//! @SYMCreationDate 04/01/2008 +//! @SYMTestCaseDesc Negative test, append sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask). +//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2) are iBitmap member of TSpriteMember. +//! bitmap3 is big bitmap for iMaskBitmap member of TSpriteMember. +//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects. +//! 2. Create and construct RWindowGroup and RWindow. +//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs). +//! 4. Construct RWsSprite. +//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember. +//! 6. Append three different bitmaps to the sprite, each with the same mask; and the third one is bigger than mask bitmap. +//! 7. Activate RWsSprite, this action will panic because the bitmap size bigger than mask bitmap. +//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow. +//! @SYMTestStatus Implemented +//! @SYMTestPriority High +//! @SYMTestExpectedResults WSERV 40 panic received when we Activate the sprite. +//! @SYMTestType CIT + START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini + CREATE_OBJECT RWsSession ws + CREATE_OBJECT CFbsBitmap mask1 + CREATE_OBJECT CFbsBitmap bitmap1 + CREATE_OBJECT CFbsBitmap bitmap2 + CREATE_OBJECT CFbsBitmap bitmap3 + CREATE_OBJECT CFbsBitmap bitmap4 + CREATE_OBJECT RWindowGroup wingrp + CREATE_OBJECT RWindow win + CREATE_OBJECT RWsSprite sprite + COMMAND ws new + COMMAND ws Connect + COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command003 + COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command004 + COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command005 + COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command006 + COMMAND win Activate + COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command008 + COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command009 + COMMAND mask1 new + COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command011 + + COMMAND bitmap1 new + COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command013 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command014 + + COMMAND bitmap2 new + COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command016 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command017 + + COMMAND bitmap3 new + COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command019 + COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command020 + + COMMAND sprite Activate + + END_TEST_BLOCK !PanicString=WSERV !PanicCode=40 + RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg +END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026