Applied patch 1, to provide a syborg specific minigui oby file.
Need to compare this with the "stripped" version currently in the tree.
This supplied version applies for Nokia builds, but need to repeat the
test for SF builds to see if pruning is needed, or if the file needs to
be device-specific.
// Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef BIDIVISUAL_H_
#define BIDIVISUAL_H_
#include <bidi.h>
class TBidiLogicalToVisual
/**
This class is a low-level class for bi-directionally reordering text. It
allows the re-ordering of text using no leaving functions at all, and provides
a finer degree of control than TBidiText. However, it should not be used
without understanding the basics of the Unicode Bi-directional Reordering
Algorithm.
@publishedAll
@released
*/
{
public:
enum {KMinCharAvailable = 4};
IMPORT_C TBidiLogicalToVisual(const TDesC& aText, TBool aRightToLeft,
TBidirectionalState::TRunInfo* aRunInfoArray, TInt aRunInfoLength);
IMPORT_C TBidiLogicalToVisual(const TDesC& aText,
TBidirectionalState::TRunInfo* aRunInfoArray, TInt aRunInfoLength);
IMPORT_C TInt Reorder();
IMPORT_C void GetVisualLine(TDes& aLine, TInt aStart, TInt aEnd,
TChar aTruncationChar);
private:
const TDesC& iText;
TBool iRightToLeft;
TBidirectionalState::TRunInfo* iRunInfoArray;
TInt iRunInfoArrayLength;
TInt iRuns;
TUint32 iSpare2;
};
#endif