Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
?New@CDirectGdiDriverInternal@@SAHAAPAV1@VRLibrary@@@Z @ 1 NONAME ; int CDirectGdiDriverInternal::New(class CDirectGdiDriverInternal * &, class RLibrary)