Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
// Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#if !defined(__TCLIPMAIN_H__)
#define __TCLIPMAIN_H__
#include "tgdi.h"
#include <TestExecuteStepBase.h>
#include "TGraphicsHarness.h"
class TClipTest : public CTGraphicsBase
{
public:
TClipTest(CTestStep* aStep);
protected:
//from CTGraphicsStep
virtual void RunTestCaseL(const TInt aCurTestCase);
private:
private:
};
class CTClipStep : public CTGraphicsStep
{
public:
CTClipStep();
protected:
//from CTGraphicsStep
virtual CTGraphicsBase* CreateTestL();
virtual void TestSetupL();
virtual void TestClose();
};
_LIT(KTClipStep,"TClip");
#endif