Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
EXPORTS
_ZN7TestGdi10ConstructLEP13CBitmapDeviceP9CFbsBitGcR6TDes16 @ 1 NONAME
_ZN7TestGdi4TestEv @ 2 NONAME
_ZN7TestGdi9ConstructEP13CBitmapDeviceP9CFbsBitGcR6TDes16 @ 3 NONAME
_ZN7TestGdiC1Ev @ 4 NONAME
_ZN7TestGdiC2Ev @ 5 NONAME