29 Format0 = VG_sRGB_565 |
29 Format0 = VG_sRGB_565 |
30 Format1 = VG_sXRGB_8888 |
30 Format1 = VG_sXRGB_8888 |
31 Format2 = VG_sARGB_8888_PRE |
31 Format2 = VG_sARGB_8888_PRE |
32 |
32 |
33 [SyncObject] |
33 [SyncObject] |
34 Threshold=500000 |
34 Threshold = 500000 |
35 DelaySignalling=2500000 |
35 DelaySignalling = 2500000 |
36 WaitSyncTimeout=5000000 |
36 WaitSyncTimeout = 5000000 |
37 LongDelaySignalling=7500000 |
37 LongDelaySignalling = 7500000 |
38 NumIterations=1000 |
38 NumIterations = 1000 |
|
39 |
|
40 [SurfaceScaling] |
|
41 AllScalable = ETrue |
39 |
42 |
40 [Benchmark] |
43 [Benchmark] |
41 NumIterations = 300 // Needs to be set with care. Making this value greater may cause an allocation failure. |
44 // NumIterations needs to be set with care (and hardware limitations must be considered) |
42 // On the emulator, it fails to create SgImage at some point. |
45 // Making this value greater may cause an allocation failure |
43 // Hardware will have their own limitations which also need to be considered. |
46 NumIterations = 300 |
44 ImageWidth = 50 // width of RSgImage |
47 ImageWidth = 50 |
45 ImageHeight = 50 // height of RSgImage |
48 ImageHeight = 50 |
46 NumFormats = 1 |
49 NumFormats = 1 |
47 Format0 = EUidPixelFormatARGB_8888_PRE |
50 Format0 = EUidPixelFormatARGB_8888_PRE |
48 |
51 |
49 [OOM] |
52 [OOM] |
|
53 // Width and height need to be set with care (and hardware limitations must be considered) |
|
54 // Making these values too small may result in the test taking a very long time to reach an out of memory situation |
50 NumIterations = 5 |
55 NumIterations = 5 |
51 ImageWidth = 200 // width of RSgImage |
56 ImageWidth = 200 |
52 ImageHeight = 200 // height of RSgImage |
57 ImageHeight = 200 |
53 // Width and height need to be set with care. Making these values too small may result |
58 ThresholdGPUUsedMemory = 5 |
54 // in the test taking a very long time to reach an out of memory situation. |
59 ThresholdLastIteration = 5 |
55 // Different hardware platforms will have different memory limitations |
|
56 ThresholdGPUUsedMemory = 5 //Deviation in percentage between max and min of GPU memory |
|
57 //retrieved at the end of each attempt through NOK_resource_profiling2 egl extension inteface |
|
58 ThresholdLastIteration = 5 //Deviation in percentage between max and min of successful iteration number |
|
59 //retrieved at the end of each attempt |
|
60 |
|
61 |
60 |
62 [SwapBuffers] |
61 [SwapBuffers] |
63 WindowWidth=200 |
62 WindowWidth = 200 |
64 WindowHeight=200 |
63 WindowHeight = 200 |