egl/egltest/scripts/egltest_settings.ini
changeset 152 9f1c3fea0f87
parent 85 cdf2f6e5c390
equal deleted inserted replaced
111:29ddb8a72f0e 152:9f1c3fea0f87
    29 Format0	= VG_sRGB_565
    29 Format0	= VG_sRGB_565
    30 Format1	= VG_sXRGB_8888
    30 Format1	= VG_sXRGB_8888
    31 Format2	= VG_sARGB_8888_PRE
    31 Format2	= VG_sARGB_8888_PRE
    32 
    32 
    33 [SyncObject]
    33 [SyncObject]
    34 Threshold=500000
    34 Threshold = 500000
    35 DelaySignalling=2500000
    35 DelaySignalling = 2500000
    36 WaitSyncTimeout=5000000
    36 WaitSyncTimeout = 5000000
    37 LongDelaySignalling=7500000
    37 LongDelaySignalling = 7500000
    38 NumIterations=1000
    38 NumIterations = 1000
       
    39 
       
    40 [SurfaceScaling]
       
    41 AllScalable = ETrue
    39 
    42 
    40 [Benchmark]
    43 [Benchmark]
    41 NumIterations = 300 // Needs to be set with care. Making this value greater may cause an allocation failure.
    44 // NumIterations needs to be set with care (and hardware limitations must be considered)
    42                     // On the emulator, it fails to create SgImage at some point.
    45 // Making this value greater may cause an allocation failure 
    43                     // Hardware will have their own limitations which also need to be considered.
    46 NumIterations = 300 
    44 ImageWidth = 50 // width of RSgImage
    47 ImageWidth = 50
    45 ImageHeight = 50 // height of RSgImage
    48 ImageHeight = 50
    46 NumFormats = 1
    49 NumFormats = 1
    47 Format0 = EUidPixelFormatARGB_8888_PRE
    50 Format0 = EUidPixelFormatARGB_8888_PRE
    48 
    51 
    49 [OOM]
    52 [OOM]
       
    53 // Width and height need to be set with care (and hardware limitations must be considered)
       
    54 // Making these values too small may result in the test taking a very long time to reach an out of memory situation
    50 NumIterations = 5
    55 NumIterations = 5
    51 ImageWidth = 200  // width of RSgImage
    56 ImageWidth = 200
    52 ImageHeight = 200 // height of RSgImage
    57 ImageHeight = 200
    53 		  // Width and height need to be set with care. Making these values too small may result
    58 ThresholdGPUUsedMemory = 5
    54 		  // in the test taking a very long time to reach an out of memory situation.
    59 ThresholdLastIteration = 5
    55 		  // Different hardware platforms will have different memory limitations 
       
    56 ThresholdGPUUsedMemory = 5 //Deviation in percentage between max and min of GPU memory
       
    57 			   //retrieved at the end of each attempt through NOK_resource_profiling2 egl extension inteface
       
    58 ThresholdLastIteration = 5 //Deviation in percentage between max and min of successful iteration number 
       
    59 			   //retrieved at the end of each attempt
       
    60 
       
    61 
    60 
    62 [SwapBuffers]
    61 [SwapBuffers]
    63 WindowWidth=200
    62 WindowWidth = 200
    64 WindowHeight=200
    63 WindowHeight = 200