--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/networking/winsockprt/src/wsp_scheduler.cpp Wed Jun 23 15:52:26 2010 +0100
@@ -0,0 +1,100 @@
+// wsp_scheduler.cpp
+//
+// Copyright (c) 2002 - 2010 Accenture. All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Accenture - Initial contribution
+//
+
+
+#include "wsp_scheduler.h"
+#include "wsp_panic.h"
+#include <windows.h>
+#include <emulator.h>
+
+CWin32Scheduler* CWin32Scheduler::NewL()
+ {
+ return new(ELeave) CWin32Scheduler();
+ }
+
+CWin32Scheduler::~CWin32Scheduler()
+ {
+ __ASSERT_DEBUG(iActiveQue.IsEmpty(), Panic(EWinSockPrtActiveQueueNotEmpty));
+ }
+
+void CWin32Scheduler::Add(CWin32ActiveObject& aActiveObject)
+ {
+ iActiveQue.AddLast(aActiveObject);
+ RebuildEventList();
+ }
+
+void CWin32Scheduler::Remove(CWin32ActiveObject& aActiveObject)
+ {
+ iActiveQue.Remove(aActiveObject);
+ RebuildEventList();
+ }
+
+TBool CWin32Scheduler::IsPresent(CWin32ActiveObject& aActiveObject) const
+ {
+ TSglQueIter<CWin32ActiveObject> iterator(const_cast<CWin32Scheduler*>(this)->iActiveQue);
+ iterator.SetToFirst();
+ CWin32ActiveObject* thisActiveObject = NULL;
+ while ((thisActiveObject = iterator++) != NULL)
+ {
+ if (thisActiveObject == &aActiveObject)
+ {
+ return ETrue;
+ }
+ }
+ return EFalse;
+ }
+
+void CWin32Scheduler::Start()
+ {
+ while (!iStopping)
+ {
+ Emulator::Escape();
+ DWORD ret = WaitForMultipleObjectsEx(iNumEvents, iEventList, FALSE, INFINITE, TRUE);
+ Emulator::Reenter();
+ if ((ret >= WAIT_OBJECT_0) && (ret < (WAIT_OBJECT_0 + iNumEvents)))
+ {
+ iActiveObjectList[ret - WAIT_OBJECT_0]->Run();
+ }
+ else if (ret == WAIT_IO_COMPLETION)
+ {
+ // TODO: Safe to ignore?
+ }
+ else
+ {
+ __ASSERT_DEBUG(EFalse, Panic(EWinSockPrtUnexpectedWaitError));
+ }
+ }
+ }
+
+void CWin32Scheduler::Stop()
+ {
+ iStopping = ETrue;
+ }
+
+CWin32Scheduler::CWin32Scheduler()
+ : iActiveQue(_FOFF(CWin32ActiveObject, iLink))
+ {
+ }
+
+void CWin32Scheduler::RebuildEventList()
+ {
+ iNumEvents = 0;
+ TSglQueIter<CWin32ActiveObject> iterator(iActiveQue);
+ iterator.SetToFirst();
+ CWin32ActiveObject* thisActiveObject = NULL;
+ while ((thisActiveObject = iterator++) != NULL)
+ {
+ iActiveObjectList[iNumEvents] = thisActiveObject;
+ iEventList[iNumEvents++] = thisActiveObject->iEvent;
+ __ASSERT_DEBUG(iNumEvents <= MAXIMUM_WAIT_OBJECTS, Panic(EWinSockPrtTooManyWaitObjects));
+ }
+ }
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