svgtopt/gfx2d/src/GfxRenderer/GfxCurveFlattenerP.cpp
changeset 46 88edb906c587
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-1:000000000000 46:88edb906c587
       
     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Graphics Extension Library source file
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #include "GfxShape.h"
       
    20 #include "GfxAffineTransform.h"
       
    21 
       
    22 
       
    23 // ---------------------------------------------------------------------------
       
    24 // Constructors
       
    25 // ---------------------------------------------------------------------------
       
    26 // --------------------------------------------------------------------------
       
    27 // TGfxCurveFlattener::TGfxCurveFlattener( TGfxAffineTransform* aTransform )
       
    28 // ---------------------------------------------------------------------------
       
    29 TGfxCurveFlattener::TGfxCurveFlattener( TGfxAffineTransform* aTransform )
       
    30     {
       
    31     iTransform = aTransform;
       
    32     }
       
    33 
       
    34 
       
    35 
       
    36 // --------------------------------------------------------------------------
       
    37 // void TGfxCurveFlattener::AddSubCurveQuadL( CGfxEdgeListP* aRenderer,
       
    38 // ---------------------------------------------------------------------------
       
    39 void TGfxCurveFlattener::AddSubCurveQuadL( CGfxEdgeListP* aRenderer,
       
    40                                            TFixPt* aCtrlPoints,
       
    41                                            TInt32 aLimit )
       
    42     {
       
    43     if ( aLimit <= 0 )
       
    44         {
       
    45         // Add segments to renderer
       
    46         // the first point doesn't have to be transformed
       
    47         // because it is same as the last vertex
       
    48         TFixPt* p2 = aCtrlPoints + 2;
       
    49         iTransform->Transform( p2, 2 );
       
    50         aRenderer->AddPoint( aCtrlPoints[2], aCtrlPoints[3], EFalse, EFalse );
       
    51         aRenderer->AddPoint( aCtrlPoints[4], aCtrlPoints[5], EFalse, EFalse );
       
    52         return;
       
    53         }
       
    54 
       
    55     TFixPt left[6], right[6];
       
    56     TFixPt x0, y0, xm, ym, x1, y1;
       
    57     x0 = aCtrlPoints[0];
       
    58     y0 = aCtrlPoints[1];
       
    59     xm = aCtrlPoints[2];
       
    60     ym = aCtrlPoints[3];
       
    61     x1 = aCtrlPoints[4];
       
    62     y1 = aCtrlPoints[5];
       
    63     x0 = ( x0 + xm ) >> 1;
       
    64     y0 = ( y0 + ym ) >> 1;
       
    65     x1 = ( x1 + xm ) >> 1;
       
    66     y1 = ( y1 + ym ) >> 1;
       
    67     xm = ( x0 + x1 ) >> 1;
       
    68     ym = ( y0 + y1 ) >> 1;
       
    69     left[0] = aCtrlPoints[0];
       
    70     left[1] = aCtrlPoints[1];
       
    71     left[2] = x0;
       
    72     left[3] = y0;
       
    73     left[4] = xm;
       
    74     left[5] = ym;
       
    75     right[0] = xm;
       
    76     right[1] = ym;
       
    77     right[2] = x1;
       
    78     right[3] = y1;
       
    79     right[4] = aCtrlPoints[4];
       
    80     right[5] = aCtrlPoints[5];
       
    81     AddSubCurveQuadL( aRenderer, left, aLimit - 1 );
       
    82     AddSubCurveQuadL( aRenderer, right, aLimit - 1 );
       
    83     }
       
    84 
       
    85 // --------------------------------------------------------------------------
       
    86 // void TGfxCurveFlattener::AddSubCurveCubicL( CGfxEdgeListP* aRenderer,
       
    87 // ---------------------------------------------------------------------------
       
    88 void TGfxCurveFlattener::AddSubCurveCubicL( CGfxEdgeListP* aRenderer,
       
    89                                             TFixPt* aCtrlPoints,
       
    90                                             TInt32 aLimit )
       
    91     {
       
    92     if ( aLimit <= 0 )
       
    93         {
       
    94         // Add segments to renderer
       
    95         TFixPt* p2 = aCtrlPoints + 2;
       
    96         iTransform->Transform( p2, 3 );
       
    97         aRenderer->AddPoint( aCtrlPoints[2], aCtrlPoints[3], EFalse, EFalse );
       
    98         aRenderer->AddPoint( aCtrlPoints[4], aCtrlPoints[5], EFalse, EFalse );
       
    99         aRenderer->AddPoint( aCtrlPoints[6], aCtrlPoints[7], EFalse, EFalse );
       
   100         return;
       
   101         }
       
   102 
       
   103     TFixPt left[8], right[8];
       
   104     TFixPt x0, y0, xm, ym, xm1, ym1, xm2, ym2, x1, y1;
       
   105 
       
   106     x0 = aCtrlPoints[0];
       
   107     y0 = aCtrlPoints[1];
       
   108     xm1 = aCtrlPoints[2];
       
   109     ym1 = aCtrlPoints[3];
       
   110     xm2 = aCtrlPoints[4];
       
   111     ym2 = aCtrlPoints[5];
       
   112     x1 = aCtrlPoints[6];
       
   113     y1 = aCtrlPoints[7];
       
   114 
       
   115     x0 = ( x0 + xm1 ) >> 1;
       
   116     y0 = ( y0 + ym1 ) >> 1;
       
   117     x1 = ( x1 + xm2 ) >> 1;
       
   118     y1 = ( y1 + ym2 ) >> 1;
       
   119     xm = ( xm1 + xm2 ) >> 1;
       
   120     ym = ( ym1 + ym2 ) >> 1;
       
   121     xm1 = ( x0 + xm ) >> 1;
       
   122     ym1 = ( y0 + ym ) >> 1;
       
   123     xm2 = ( x1 + xm ) >> 1;
       
   124     ym2 = ( y1 + ym ) >> 1;
       
   125     xm = ( xm1 + xm2 ) >> 1;
       
   126     ym = ( ym1 + ym2 ) >> 1;
       
   127 
       
   128     left[0] = aCtrlPoints[0];
       
   129     left[1] = aCtrlPoints[1];
       
   130     left[2] = x0;
       
   131     left[3] = y0;
       
   132     left[4] = xm1;
       
   133     left[5] = ym1;
       
   134     left[6] = xm;
       
   135     left[7] = ym;
       
   136     right[0] = xm;
       
   137     right[1] = ym;
       
   138     right[2] = xm2;
       
   139     right[3] = ym2;
       
   140     right[4] = x1;
       
   141     right[5] = y1;
       
   142     right[6] = aCtrlPoints[6];
       
   143     right[7] = aCtrlPoints[7];
       
   144     AddSubCurveCubicL( aRenderer, left, aLimit - 1 );
       
   145     AddSubCurveCubicL( aRenderer, right, aLimit - 1 );
       
   146     }