diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/SVGTextLayoutUtilities.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/SVGTextLayoutUtilities.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,69 @@ +/* + Copyright (C) 2007 Nikolas Zimmermann + Copyright (C) Research In Motion Limited 2010. All rights reserved. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef SVGTextLayoutUtilities_h +#define SVGTextLayoutUtilities_h + +#if ENABLE(SVG) +#include +#include + +namespace WebCore { + +class FloatPoint; +class Font; +class InlineTextBox; +class RenderObject; +class RenderStyle; +class SVGRenderStyle; +class TextRun; + +struct SVGChar; +struct SVGCharacterLayoutInfo; +struct SVGInlineBoxCharacterRange; + +struct SVGLastGlyphInfo { + SVGLastGlyphInfo() + : isValid(false) + { + } + + bool isValid; + String unicode; + String glyphName; +}; + +bool isVerticalWritingMode(const SVGRenderStyle*); +float alignmentBaselineToShift(bool isVerticalText, const RenderObject* text, const Font&); +float glyphOrientationToAngle(const SVGRenderStyle*, bool isVerticalText, const UChar&); +float applyGlyphAdvanceAndShiftRespectingOrientation(bool isVerticalText, float orientationAngle, float glyphWidth, float glyphHeight, const Font&, + SVGChar&, float& xOrientationShift, float& yOrientationShift); +FloatPoint topLeftPositionOfCharacterRange(Vector::iterator start, Vector::iterator end); +float cummulatedWidthOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange&); +float cummulatedHeightOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange&); +TextRun svgTextRunForInlineTextBox(const UChar*, int length, const RenderStyle*, const InlineTextBox*); + +float calculateCSSKerning(const RenderStyle*); +bool applySVGKerning(SVGCharacterLayoutInfo&, const RenderStyle*, SVGLastGlyphInfo&, const String& unicodeString, const String& glyphName, bool isVerticalText); + +} + +#endif +#endif