diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderSVGContainer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderSVGContainer.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,172 @@ +/* + Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann + 2004, 2005, 2007, 2008 Rob Buis + 2007 Eric Seidel + Copyright (C) 2009 Google, Inc. All rights reserved. + 2009 Dirk Schulze + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGContainer.h" + +#include "GraphicsContext.h" +#include "RenderSVGResourceFilter.h" +#include "RenderView.h" +#include "SVGRenderSupport.h" +#include "SVGStyledElement.h" + +namespace WebCore { + +RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node) + : RenderSVGModelObject(node) + , m_drawsContents(true) +{ +} + +void RenderSVGContainer::layout() +{ + ASSERT(needsLayout()); + + // RenderSVGRoot disables layoutState for the SVG rendering tree. + ASSERT(!view()->layoutStateEnabled()); + + // Allow RenderSVGViewportContainer to update its viewport. + calcViewport(); + + LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout()); + + // Allow RenderSVGTransformableContainer to update its transform. + calculateLocalTransform(); + + SVGRenderSupport::layoutChildren(this, selfNeedsLayout()); + + // Invalidate all resources of this client, if we changed something. + if (m_everHadLayout && selfNeedsLayout()) + RenderSVGResource::invalidateAllResourcesOfRenderer(this); + + repainter.repaintAfterLayout(); + setNeedsLayout(false); +} + +bool RenderSVGContainer::selfWillPaint() const +{ +#if ENABLE(FILTERS) + const SVGRenderStyle* svgStyle = style()->svgStyle(); + RenderSVGResourceFilter* filter = getRenderSVGResourceById(document(), svgStyle->filterResource()); + if (filter) + return true; +#endif + return false; +} + +void RenderSVGContainer::paint(PaintInfo& paintInfo, int, int) +{ + if (paintInfo.context->paintingDisabled() || !drawsContents()) + return; + + // Spec: groups w/o children still may render filter content. + if (!firstChild() && !selfWillPaint()) + return; + + PaintInfo childPaintInfo(paintInfo); + childPaintInfo.context->save(); + + // Let the RenderSVGViewportContainer subclass clip if necessary + applyViewportClip(childPaintInfo); + + childPaintInfo.applyTransform(localToParentTransform()); + + bool continueRendering = true; + if (childPaintInfo.phase == PaintPhaseForeground) + continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo); + + if (continueRendering) { + childPaintInfo.updatePaintingRootForChildren(this); + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) + child->paint(childPaintInfo, 0, 0); + } + + if (paintInfo.phase == PaintPhaseForeground) + SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context); + + childPaintInfo.context->restore(); + + // FIXME: This really should be drawn from local coordinates, but currently we hack it + // to avoid our clip killing our outline rect. Thus we translate our + // outline rect into parent coords before drawing. + // FIXME: This means our focus ring won't share our rotation like it should. + // We should instead disable our clip during PaintPhaseOutline + if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE) { + IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates())); + paintOutline(paintInfo.context, paintRectInParent.x(), paintRectInParent.y(), paintRectInParent.width(), paintRectInParent.height()); + } +} + +// addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call +void RenderSVGContainer::addFocusRingRects(Vector& rects, int, int) +{ + IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates())); + if (!paintRectInParent.isEmpty()) + rects.append(paintRectInParent); +} + +FloatRect RenderSVGContainer::objectBoundingBox() const +{ + return SVGRenderSupport::computeContainerBoundingBox(this, SVGRenderSupport::ObjectBoundingBox); +} + +FloatRect RenderSVGContainer::strokeBoundingBox() const +{ + return SVGRenderSupport::computeContainerBoundingBox(this, SVGRenderSupport::StrokeBoundingBox); +} + +FloatRect RenderSVGContainer::repaintRectInLocalCoordinates() const +{ + FloatRect repaintRect = SVGRenderSupport::computeContainerBoundingBox(this, SVGRenderSupport::RepaintBoundingBox); + SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect); + return repaintRect; +} + +bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) +{ + // Give RenderSVGViewportContainer a chance to apply its viewport clip + if (!pointIsInsideViewportClip(pointInParent)) + return false; + + FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); + + if (!SVGRenderSupport::pointInClippingArea(this, localPoint)) + return false; + + for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { + if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) { + updateHitTestResult(result, roundedIntPoint(localPoint)); + return true; + } + } + + // Spec: Only graphical elements can be targeted by the mouse, period. + // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched." + return false; +} + +} + +#endif // ENABLE(SVG)