diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderLayerBacking.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderLayerBacking.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,1312 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if USE(ACCELERATED_COMPOSITING) + +#include "AnimationController.h" +#if ENABLE(3D_CANVAS) +#include "WebGLRenderingContext.h" +#endif +#include "CSSPropertyNames.h" +#include "CSSStyleSelector.h" +#include "FrameView.h" +#include "GraphicsContext.h" +#include "GraphicsLayer.h" +#include "HTMLCanvasElement.h" +#include "HTMLElement.h" +#include "HTMLIFrameElement.h" +#include "HTMLMediaElement.h" +#include "HTMLNames.h" +#include "InspectorTimelineAgent.h" +#include "KeyframeList.h" +#include "PluginViewBase.h" +#include "RenderBox.h" +#include "RenderIFrame.h" +#include "RenderImage.h" +#include "RenderLayerCompositor.h" +#include "RenderEmbeddedObject.h" +#include "RenderVideo.h" +#include "RenderView.h" +#include "Settings.h" + +#include "RenderLayerBacking.h" + +using namespace std; + +namespace WebCore { + +using namespace HTMLNames; + +static bool hasBorderOutlineOrShadow(const RenderStyle*); +static bool hasBoxDecorationsOrBackground(const RenderObject*); +static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*); +static IntRect clipBox(RenderBox* renderer); + +static inline bool is3DCanvas(RenderObject* renderer) +{ +#if ENABLE(3D_CANVAS) + if (renderer->isCanvas()) + return static_cast(renderer->node())->is3D(); +#else + UNUSED_PARAM(renderer); +#endif + return false; +} + +RenderLayerBacking::RenderLayerBacking(RenderLayer* layer) + : m_owningLayer(layer) + , m_artificiallyInflatedBounds(false) +{ + createGraphicsLayer(); +} + +RenderLayerBacking::~RenderLayerBacking() +{ + updateClippingLayers(false, false); + updateForegroundLayer(false); + updateMaskLayer(false); + destroyGraphicsLayer(); +} + +void RenderLayerBacking::createGraphicsLayer() +{ + m_graphicsLayer = GraphicsLayer::create(this); + +#ifndef NDEBUG + m_graphicsLayer->setName(nameForLayer()); +#endif // NDEBUG + + updateLayerOpacity(renderer()->style()); + updateLayerTransform(renderer()->style()); +} + +void RenderLayerBacking::destroyGraphicsLayer() +{ + if (m_graphicsLayer) + m_graphicsLayer->removeFromParent(); + + m_graphicsLayer = 0; + m_foregroundLayer = 0; + m_clippingLayer = 0; + m_maskLayer = 0; +} + +void RenderLayerBacking::updateLayerOpacity(const RenderStyle* style) +{ + m_graphicsLayer->setOpacity(compositingOpacity(style->opacity())); +} + +void RenderLayerBacking::updateLayerTransform(const RenderStyle* style) +{ + // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin + // baked into it, and we don't want that. + TransformationMatrix t; + if (m_owningLayer->hasTransform()) { + style->applyTransform(t, toRenderBox(renderer())->borderBoxRect().size(), RenderStyle::ExcludeTransformOrigin); + makeMatrixRenderable(t, compositor()->hasAcceleratedCompositing()); + } + + m_graphicsLayer->setTransform(t); +} + +static bool hasNonZeroTransformOrigin(const RenderObject* renderer) +{ + RenderStyle* style = renderer->style(); + return (style->transformOriginX().type() == Fixed && style->transformOriginX().value()) + || (style->transformOriginY().type() == Fixed && style->transformOriginY().value()); +} + +static RenderLayer* enclosingOverflowClipAncestor(RenderLayer* layer, bool& crossesTransform) +{ + crossesTransform = false; + + for (RenderLayer* curr = layer->parent(); curr; curr = curr->parent()) { + if (curr->renderer()->hasOverflowClip()) + return curr; + + if (curr->hasTransform()) + crossesTransform = true; + } + + return 0; +} + +void RenderLayerBacking::updateCompositedBounds() +{ + IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer); + + // Clip to the size of the document or enclosing overflow-scroll layer. + if (compositor()->compositingConsultsOverlap() && !m_owningLayer->hasTransform()) { + bool crossesTransform; + RenderLayer* overflowAncestor = enclosingOverflowClipAncestor(m_owningLayer, crossesTransform); + // If an ancestor is transformed, we can't currently compute the correct rect to intersect with. + // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist. + if (!crossesTransform) { + IntRect clippingBounds; + RenderLayer* boundsRelativeLayer; + + if (overflowAncestor) { + RenderBox* overflowBox = toRenderBox(overflowAncestor->renderer()); + // If scrollbars are visible, then constrain the layer to the scrollable area, so we can avoid redraws + // on scrolling. Otherwise just clip to the visible area (it can still be scrolled via JS, but we'll come + // back through this code when the scroll offset changes). + if (overflowBox->scrollsOverflow()) + clippingBounds = IntRect(-overflowAncestor->scrollXOffset(), -overflowAncestor->scrollYOffset(), overflowBox->scrollWidth(), overflowBox->scrollHeight()); + else + clippingBounds = clipBox(overflowBox); + + boundsRelativeLayer = overflowAncestor; + } else { + RenderView* view = m_owningLayer->renderer()->view(); + clippingBounds = view->layoutOverflowRect(); + boundsRelativeLayer = view->layer(); + } + + int deltaX = 0; + int deltaY = 0; + m_owningLayer->convertToLayerCoords(boundsRelativeLayer, deltaX, deltaY); + clippingBounds.move(-deltaX, -deltaY); + layerBounds.intersect(clippingBounds); + } + } + + // If the element has a transform-origin that has fixed lengths, and the renderer has zero size, + // then we need to ensure that the compositing layer has non-zero size so that we can apply + // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value). + if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) { + layerBounds.setWidth(1); + layerBounds.setHeight(1); + m_artificiallyInflatedBounds = true; + } else + m_artificiallyInflatedBounds = false; + + setCompositedBounds(layerBounds); +} + +void RenderLayerBacking::updateAfterWidgetResize() +{ + if (renderer()->isRenderIFrame()) { + if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::iframeContentsCompositor(toRenderIFrame(renderer()))) + innerCompositor->updateContentLayerOffset(contentsBox().location()); + } +} + +void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot) +{ + RenderLayerCompositor* layerCompositor = compositor(); + if (!layerCompositor->compositingLayersNeedRebuild()) { + // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the + // position of this layer's GraphicsLayer depends on the position of our compositing + // ancestor's GraphicsLayer. That cannot be determined until all the descendant + // RenderLayers of that ancestor have been processed via updateLayerPositions(). + // + // The solution is to update compositing children of this layer here, + // via updateCompositingChildrenGeometry(). + updateCompositedBounds(); + layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth); + + if (isUpdateRoot) { + updateGraphicsLayerGeometry(); + layerCompositor->updateRootLayerPosition(); + } + } +} + +bool RenderLayerBacking::updateGraphicsLayerConfiguration() +{ + RenderLayerCompositor* compositor = this->compositor(); + + bool layerConfigChanged = false; + if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer))) + layerConfigChanged = true; + + if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer))) + layerConfigChanged = true; + + if (updateMaskLayer(m_owningLayer->renderer()->hasMask())) + m_graphicsLayer->setMaskLayer(m_maskLayer.get()); + + if (m_owningLayer->hasReflection()) { + if (m_owningLayer->reflectionLayer()->backing()) { + GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer(); + m_graphicsLayer->setReplicatedByLayer(reflectionLayer); + } + } else + m_graphicsLayer->setReplicatedByLayer(0); + + if (isDirectlyCompositedImage()) + updateImageContents(); + + if (renderer()->isEmbeddedObject() && toRenderEmbeddedObject(renderer())->allowsAcceleratedCompositing()) { + PluginViewBase* pluginViewBase = static_cast(toRenderEmbeddedObject(renderer())->widget()); + m_graphicsLayer->setContentsToMedia(pluginViewBase->platformLayer()); + } +#if ENABLE(VIDEO) + else if (renderer()->isVideo()) { + HTMLMediaElement* mediaElement = static_cast(renderer()->node()); + m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer()); + } +#endif +#if ENABLE(3D_CANVAS) + else if (is3DCanvas(renderer())) { + HTMLCanvasElement* canvas = static_cast(renderer()->node()); + WebGLRenderingContext* context = static_cast(canvas->renderingContext()); + if (context->graphicsContext3D()->platformLayer()) + m_graphicsLayer->setContentsToWebGL(context->graphicsContext3D()->platformLayer()); + } +#endif + + if (renderer()->isRenderIFrame()) + layerConfigChanged = RenderLayerCompositor::parentIFrameContentLayers(toRenderIFrame(renderer())); + + return layerConfigChanged; +} + +static IntRect clipBox(RenderBox* renderer) +{ + IntRect result = ClipRects::infiniteRect(); + if (renderer->hasOverflowClip()) + result = renderer->overflowClipRect(0, 0); + + if (renderer->hasClip()) + result.intersect(renderer->clipRect(0, 0)); + + return result; +} + +void RenderLayerBacking::updateGraphicsLayerGeometry() +{ + // If we haven't built z-order lists yet, wait until later. + if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty) + return; + + // Set transform property, if it is not animating. We have to do this here because the transform + // is affected by the layer dimensions. + if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform)) + updateLayerTransform(renderer()->style()); + + // Set opacity, if it is not animating. + if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity)) + updateLayerOpacity(renderer()->style()); + + RenderStyle* style = renderer()->style(); + m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection()); + m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible); + + RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer(); + + // We compute everything relative to the enclosing compositing layer. + IntRect ancestorCompositingBounds; + if (compAncestor) { + ASSERT(compAncestor->backing()); + ancestorCompositingBounds = compAncestor->backing()->compositedBounds(); + } + + IntRect localCompositingBounds = compositedBounds(); + + IntRect relativeCompositingBounds(localCompositingBounds); + int deltaX = 0, deltaY = 0; + m_owningLayer->convertToLayerCoords(compAncestor, deltaX, deltaY); + relativeCompositingBounds.move(deltaX, deltaY); + + IntPoint graphicsLayerParentLocation; + if (compAncestor && compAncestor->backing()->hasClippingLayer()) { + // If the compositing ancestor has a layer to clip children, we parent in that, and therefore + // position relative to it. + IntRect clippingBox = clipBox(toRenderBox(compAncestor->renderer())); + graphicsLayerParentLocation = clippingBox.location(); + } else + graphicsLayerParentLocation = ancestorCompositingBounds.location(); + + if (compAncestor && m_ancestorClippingLayer) { + // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this + // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects + // for a compositing layer, rootLayer is the layer itself. + IntRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, true); + m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation)); + m_ancestorClippingLayer->setSize(parentClipRect.size()); + + // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords. + IntSize rendererOffset(parentClipRect.location().x() - deltaX, parentClipRect.location().y() - deltaY); + m_ancestorClippingLayer->setOffsetFromRenderer(rendererOffset); + + // The primary layer is then parented in, and positioned relative to this clipping layer. + graphicsLayerParentLocation = parentClipRect.location(); + } + + m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation)); + + IntSize oldOffsetFromRenderer = m_graphicsLayer->offsetFromRenderer(); + m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint()); + // If the compositing layer offset changes, we need to repaint. + if (oldOffsetFromRenderer != m_graphicsLayer->offsetFromRenderer()) + m_graphicsLayer->setNeedsDisplay(); + + FloatSize oldSize = m_graphicsLayer->size(); + FloatSize newSize = relativeCompositingBounds.size(); + if (oldSize != newSize) { + m_graphicsLayer->setSize(newSize); + // A bounds change will almost always require redisplay. Usually that redisplay + // will happen because of a repaint elsewhere, but not always: + // e.g. see RenderView::setMaximalOutlineSize() + m_graphicsLayer->setNeedsDisplay(); + } + + // If we have a layer that clips children, position it. + IntRect clippingBox; + if (m_clippingLayer) { + clippingBox = clipBox(toRenderBox(renderer())); + m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location())); + m_clippingLayer->setSize(clippingBox.size()); + m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint()); + } + + if (m_maskLayer) { + m_maskLayer->setSize(m_graphicsLayer->size()); + m_maskLayer->setPosition(FloatPoint()); + } + + if (m_owningLayer->hasTransform()) { + const IntRect borderBox = toRenderBox(renderer())->borderBoxRect(); + + // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds. + IntRect layerBounds = IntRect(deltaX, deltaY, borderBox.width(), borderBox.height()); + + // Update properties that depend on layer dimensions + FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); + // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set. + FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f, + relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f, + transformOrigin.z()); + m_graphicsLayer->setAnchorPoint(anchor); + + RenderStyle* style = renderer()->style(); + if (style->hasPerspective()) { + TransformationMatrix t = owningLayer()->perspectiveTransform(); + + if (m_clippingLayer) { + m_clippingLayer->setChildrenTransform(t); + m_graphicsLayer->setChildrenTransform(TransformationMatrix()); + } + else + m_graphicsLayer->setChildrenTransform(t); + } else { + if (m_clippingLayer) + m_clippingLayer->setChildrenTransform(TransformationMatrix()); + else + m_graphicsLayer->setChildrenTransform(TransformationMatrix()); + } + } else { + m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); + } + + if (m_foregroundLayer) { + FloatPoint foregroundPosition; + FloatSize foregroundSize = newSize; + IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer(); + // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it, + // so that it gets correctly sorted with children. In that case, position relative to the clipping layer. + if (m_clippingLayer) { + foregroundPosition = FloatPoint() + (localCompositingBounds.location() - clippingBox.location()); + foregroundSize = FloatSize(clippingBox.size()); + foregroundOffset = clippingBox.location() - IntPoint(); + } + + m_foregroundLayer->setPosition(foregroundPosition); + m_foregroundLayer->setSize(foregroundSize); + m_foregroundLayer->setOffsetFromRenderer(foregroundOffset); + } + + if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) { + RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing(); + reflectionBacking->updateGraphicsLayerGeometry(); + + // The reflection layer has the bounds of m_owningLayer->reflectionLayer(), + // but the reflected layer is the bounds of this layer, so we need to position it appropriately. + FloatRect layerBounds = compositedBounds(); + FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds(); + reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location())); + } + + m_graphicsLayer->setContentsRect(contentsBox()); + updateDrawsContent(); + updateAfterWidgetResize(); +} + +void RenderLayerBacking::updateInternalHierarchy() +{ + // m_foregroundLayer has to be inserted in the correct order with child layers, + // so it's not inserted here. + if (m_ancestorClippingLayer) { + m_ancestorClippingLayer->removeAllChildren(); + m_graphicsLayer->removeFromParent(); + m_ancestorClippingLayer->addChild(m_graphicsLayer.get()); + } + + if (m_clippingLayer) { + m_clippingLayer->removeFromParent(); + m_graphicsLayer->addChild(m_clippingLayer.get()); + } +} + +void RenderLayerBacking::updateDrawsContent() +{ + m_graphicsLayer->setDrawsContent(containsPaintedContent()); +} + +// Return true if the layers changed. +bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip) +{ + bool layersChanged = false; + + if (needsAncestorClip) { + if (!m_ancestorClippingLayer) { + m_ancestorClippingLayer = GraphicsLayer::create(this); +#ifndef NDEBUG + m_ancestorClippingLayer->setName("Ancestor clipping Layer"); +#endif + m_ancestorClippingLayer->setMasksToBounds(true); + layersChanged = true; + } + } else if (m_ancestorClippingLayer) { + m_ancestorClippingLayer->removeFromParent(); + m_ancestorClippingLayer = 0; + layersChanged = true; + } + + if (needsDescendantClip) { + if (!m_clippingLayer) { + m_clippingLayer = GraphicsLayer::create(this); +#ifndef NDEBUG + m_clippingLayer->setName("Child clipping Layer"); +#endif + m_clippingLayer->setMasksToBounds(true); + layersChanged = true; + } + } else if (m_clippingLayer) { + m_clippingLayer->removeFromParent(); + m_clippingLayer = 0; + layersChanged = true; + } + + if (layersChanged) + updateInternalHierarchy(); + + return layersChanged; +} + +bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer) +{ + bool layerChanged = false; + if (needsForegroundLayer) { + if (!m_foregroundLayer) { + m_foregroundLayer = GraphicsLayer::create(this); +#ifndef NDEBUG + m_foregroundLayer->setName(nameForLayer() + " (foreground)"); +#endif + m_foregroundLayer->setDrawsContent(true); + m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground); + layerChanged = true; + } + } else if (m_foregroundLayer) { + m_foregroundLayer->removeFromParent(); + m_foregroundLayer = 0; + layerChanged = true; + } + + if (layerChanged) + m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); + + return layerChanged; +} + +bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer) +{ + bool layerChanged = false; + if (needsMaskLayer) { + if (!m_maskLayer) { + m_maskLayer = GraphicsLayer::create(this); +#ifndef NDEBUG + m_maskLayer->setName("Mask"); +#endif + m_maskLayer->setDrawsContent(true); + m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask); + layerChanged = true; + } + } else if (m_maskLayer) { + m_maskLayer = 0; + layerChanged = true; + } + + if (layerChanged) + m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); + + return layerChanged; +} + +GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const +{ + unsigned phase = GraphicsLayerPaintBackground; + if (!m_foregroundLayer) + phase |= GraphicsLayerPaintForeground; + if (!m_maskLayer) + phase |= GraphicsLayerPaintMask; + + return static_cast(phase); +} + +float RenderLayerBacking::compositingOpacity(float rendererOpacity) const +{ + float finalOpacity = rendererOpacity; + + for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) { + // We only care about parents that are stacking contexts. + // Recall that opacity creates stacking context. + if (!curr->isStackingContext()) + continue; + + // If we found a compositing layer, we want to compute opacity + // relative to it. So we can break here. + if (curr->isComposited()) + break; + + finalOpacity *= curr->renderer()->opacity(); + } + + return finalOpacity; +} + +static bool hasBorderOutlineOrShadow(const RenderStyle* style) +{ + return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow(); +} + +static bool hasBoxDecorationsOrBackground(const RenderObject* renderer) +{ + return hasBorderOutlineOrShadow(renderer->style()) || renderer->hasBackground(); +} + +static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style) +{ + return hasBorderOutlineOrShadow(style) || style->hasBackgroundImage(); +} + +bool RenderLayerBacking::rendererHasBackground() const +{ + // FIXME: share more code here + if (renderer()->node() && renderer()->node()->isDocumentNode()) { + RenderObject* htmlObject = renderer()->firstChild(); + if (!htmlObject) + return false; + + if (htmlObject->hasBackground()) + return true; + + RenderObject* bodyObject = htmlObject->firstChild(); + if (!bodyObject) + return false; + + return bodyObject->hasBackground(); + } + + return renderer()->hasBackground(); +} + +const Color RenderLayerBacking::rendererBackgroundColor() const +{ + // FIXME: share more code here + if (renderer()->node() && renderer()->node()->isDocumentNode()) { + RenderObject* htmlObject = renderer()->firstChild(); + if (htmlObject->hasBackground()) + return htmlObject->style()->visitedDependentColor(CSSPropertyBackgroundColor); + + RenderObject* bodyObject = htmlObject->firstChild(); + return bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor); + } + + return renderer()->style()->visitedDependentColor(CSSPropertyBackgroundColor); +} + +// A "simple container layer" is a RenderLayer which has no visible content to render. +// It may have no children, or all its children may be themselves composited. +// This is a useful optimization, because it allows us to avoid allocating backing store. +bool RenderLayerBacking::isSimpleContainerCompositingLayer() const +{ + RenderObject* renderObject = renderer(); + if (renderObject->isReplaced() || // replaced objects are not containers + renderObject->hasMask()) // masks require special treatment + return false; + + RenderStyle* style = renderObject->style(); + + // Reject anything that has a border, a border-radius or outline, + // or any background (color or image). + // FIXME: we could optimize layers for simple backgrounds. + if (hasBoxDecorationsOrBackground(renderObject)) + return false; + + // If we have got this far and the renderer has no children, then we're ok. + if (!renderObject->firstChild()) + return true; + + if (renderObject->node() && renderObject->node()->isDocumentNode()) { + // Look to see if the root object has a non-simple backgound + RenderObject* rootObject = renderObject->document()->documentElement()->renderer(); + if (!rootObject) + return false; + + style = rootObject->style(); + + // Reject anything that has a border, a border-radius or outline, + // or is not a simple background (no background, or solid color). + if (hasBoxDecorationsOrBackgroundImage(style)) + return false; + + // Now look at the body's renderer. + HTMLElement* body = renderObject->document()->body(); + RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0; + if (!bodyObject) + return false; + + style = bodyObject->style(); + + if (hasBoxDecorationsOrBackgroundImage(style)) + return false; + + // Ceck to see if all the body's children are compositing layers. + if (hasNonCompositingContent()) + return false; + + return true; + } + + // Check to see if all the renderer's children are compositing layers. + if (hasNonCompositingContent()) + return false; + + return true; +} + +// Conservative test for having no rendered children. +bool RenderLayerBacking::hasNonCompositingContent() const +{ + if (m_owningLayer->hasOverflowControls()) + return true; + + // Some HTML can cause whitespace text nodes to have renderers, like: + //
+ // + //
+ // so test for 0x0 RenderTexts here + for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) { + if (!child->hasLayer()) { + if (child->isRenderInline() || !child->isBox()) + return true; + + if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0) + return true; + } + } + + if (m_owningLayer->isStackingContext()) { + // Use the m_hasCompositingDescendant bit to optimize? + if (Vector* negZOrderList = m_owningLayer->negZOrderList()) { + size_t listSize = negZOrderList->size(); + for (size_t i = 0; i < listSize; ++i) { + RenderLayer* curLayer = negZOrderList->at(i); + if (!curLayer->isComposited()) + return true; + } + } + + if (Vector* posZOrderList = m_owningLayer->posZOrderList()) { + size_t listSize = posZOrderList->size(); + for (size_t i = 0; i < listSize; ++i) { + RenderLayer* curLayer = posZOrderList->at(i); + if (!curLayer->isComposited()) + return true; + } + } + } + + if (Vector* normalFlowList = m_owningLayer->normalFlowList()) { + size_t listSize = normalFlowList->size(); + for (size_t i = 0; i < listSize; ++i) { + RenderLayer* curLayer = normalFlowList->at(i); + if (!curLayer->isComposited()) + return true; + } + } + + return false; +} + +bool RenderLayerBacking::containsPaintedContent() const +{ + if (isSimpleContainerCompositingLayer() || paintingGoesToWindow() || m_artificiallyInflatedBounds || m_owningLayer->isReflection()) + return false; + + if (isDirectlyCompositedImage()) + return false; + + // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely, + // and set background color on the layer in that case, instead of allocating backing store and painting. + if (renderer()->isVideo() || is3DCanvas(renderer())) + return hasBoxDecorationsOrBackground(renderer()); + + return true; +} + +// An image can be directly compositing if it's the sole content of the layer, and has no box decorations +// that require painting. Direct compositing saves backing store. +bool RenderLayerBacking::isDirectlyCompositedImage() const +{ + RenderObject* renderObject = renderer(); + return renderObject->isImage() && !hasBoxDecorationsOrBackground(renderObject) && !renderObject->hasClip(); +} + +void RenderLayerBacking::rendererContentChanged() +{ + if (isDirectlyCompositedImage()) { + updateImageContents(); + return; + } + +#if ENABLE(3D_CANVAS) + if (is3DCanvas(renderer())) { + m_graphicsLayer->setContentsNeedsDisplay(); + return; + } +#endif +} + +void RenderLayerBacking::updateImageContents() +{ + ASSERT(renderer()->isImage()); + RenderImage* imageRenderer = toRenderImage(renderer()); + + CachedImage* cachedImage = imageRenderer->cachedImage(); + if (!cachedImage) + return; + + Image* image = cachedImage->image(); + if (!image) + return; + + // We have to wait until the image is fully loaded before setting it on the layer. + if (!cachedImage->isLoaded()) + return; + + // This is a no-op if the layer doesn't have an inner layer for the image. + m_graphicsLayer->setContentsToImage(image); + + // Image animation is "lazy", in that it automatically stops unless someone is drawing + // the image. So we have to kick the animation each time; this has the downside that the + // image will keep animating, even if its layer is not visible. + image->startAnimation(); +} + +FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const +{ + RenderStyle* style = renderer()->style(); + + FloatPoint3D origin; + origin.setX(style->transformOriginX().calcFloatValue(borderBox.width())); + origin.setY(style->transformOriginY().calcFloatValue(borderBox.height())); + origin.setZ(style->transformOriginZ()); + + return origin; +} + +FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const +{ + RenderStyle* style = renderer()->style(); + + float boxWidth = borderBox.width(); + float boxHeight = borderBox.height(); + + FloatPoint origin; + origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth)); + origin.setY(style->perspectiveOriginY().calcFloatValue(boxHeight)); + + return origin; +} + +// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted. +IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const +{ + return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y()); +} + +IntRect RenderLayerBacking::contentsBox() const +{ + if (!renderer()->isBox()) + return IntRect(); + + IntRect contentsRect; +#if ENABLE(VIDEO) + if (renderer()->isVideo()) { + RenderVideo* videoRenderer = toRenderVideo(renderer()); + contentsRect = videoRenderer->videoBox(); + } else +#endif + contentsRect = toRenderBox(renderer())->contentBoxRect(); + + IntSize contentOffset = contentOffsetInCompostingLayer(); + contentsRect.move(contentOffset); + return contentsRect; +} + +// Map the given point from coordinates in the GraphicsLayer to RenderLayer coordinates. +FloatPoint RenderLayerBacking::graphicsLayerToContentsCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point) +{ + return point + FloatSize(graphicsLayer->offsetFromRenderer()); +} + +// Map the given point from coordinates in the RenderLayer to GraphicsLayer coordinates. +FloatPoint RenderLayerBacking::contentsToGraphicsLayerCoordinates(const GraphicsLayer* graphicsLayer, const FloatPoint& point) +{ + return point - FloatSize(graphicsLayer->offsetFromRenderer()); +} + +bool RenderLayerBacking::paintingGoesToWindow() const +{ + if (m_owningLayer->isRootLayer()) + return compositor()->rootLayerAttachment() == RenderLayerCompositor::RootLayerAttachedViaChromeClient; + + return false; +} + +void RenderLayerBacking::setContentsNeedDisplay() +{ + if (m_graphicsLayer && m_graphicsLayer->drawsContent()) + m_graphicsLayer->setNeedsDisplay(); + + if (m_foregroundLayer && m_foregroundLayer->drawsContent()) + m_foregroundLayer->setNeedsDisplay(); + + if (m_maskLayer && m_maskLayer->drawsContent()) + m_maskLayer->setNeedsDisplay(); +} + +// r is in the coordinate space of the layer's render object +void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r) +{ + if (m_graphicsLayer && m_graphicsLayer->drawsContent()) { + FloatPoint dirtyOrigin = contentsToGraphicsLayerCoordinates(m_graphicsLayer.get(), FloatPoint(r.x(), r.y())); + FloatRect dirtyRect(dirtyOrigin, r.size()); + FloatRect bounds(FloatPoint(), m_graphicsLayer->size()); + if (bounds.intersects(dirtyRect)) + m_graphicsLayer->setNeedsDisplayInRect(dirtyRect); + } + + if (m_foregroundLayer && m_foregroundLayer->drawsContent()) { + // FIXME: do incremental repaint + m_foregroundLayer->setNeedsDisplay(); + } + + if (m_maskLayer && m_maskLayer->drawsContent()) { + // FIXME: do incremental repaint + m_maskLayer->setNeedsDisplay(); + } +} + +static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) +{ + if (paintDirtyRect == clipRect) + return; + p->save(); + p->clip(clipRect); +} + +static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) +{ + if (paintDirtyRect == clipRect) + return; + p->restore(); +} + +// Share this with RenderLayer::paintLayer, which would have to be educated about GraphicsLayerPaintingPhase? +void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context, + const IntRect& paintDirtyRect, // in the coords of rootLayer + PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase, + RenderObject* paintingRoot) +{ + if (paintingGoesToWindow()) { + ASSERT_NOT_REACHED(); + return; + } + + m_owningLayer->updateLayerListsIfNeeded(); + + // Calculate the clip rects we should use. + IntRect layerBounds, damageRect, clipRectToApply, outlineRect; + m_owningLayer->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect); + + int x = layerBounds.x(); // layerBounds is computed relative to rootLayer + int y = layerBounds.y(); + int tx = x - m_owningLayer->renderBoxX(); + int ty = y - m_owningLayer->renderBoxY(); + + // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which + // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set). + // Else, our renderer tree may or may not contain the painting root, so we pass that root along + // so it will be tested against as we decend through the renderers. + RenderObject *paintingRootForRenderer = 0; + if (paintingRoot && !renderer()->isDescendantOf(paintingRoot)) + paintingRootForRenderer = paintingRoot; + + bool shouldPaint = (m_owningLayer->hasVisibleContent() || m_owningLayer->hasVisibleDescendant()) && m_owningLayer->isSelfPaintingLayer(); + + if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackground)) { + // Paint our background first, before painting any child layers. + // Establish the clip used to paint our background. + setClip(context, paintDirtyRect, damageRect); + + PaintInfo info(context, damageRect, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0); + renderer()->paint(info, tx, ty); + + // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with + // z-index. We paint after we painted the background/border, so that the scrollbars will + // sit above the background/border. + m_owningLayer->paintOverflowControls(context, x, y, damageRect); + + // Restore the clip. + restoreClip(context, paintDirtyRect, damageRect); + + // Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint. + m_owningLayer->paintList(m_owningLayer->negZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); + } + + bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText; + bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; + + if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) { + // Set up the clip used when painting our children. + setClip(context, paintDirtyRect, clipRectToApply); + PaintInfo paintInfo(context, clipRectToApply, + selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, + forceBlackText, paintingRootForRenderer, 0); + renderer()->paint(paintInfo, tx, ty); + + if (!selectionOnly) { + paintInfo.phase = PaintPhaseFloat; + renderer()->paint(paintInfo, tx, ty); + + paintInfo.phase = PaintPhaseForeground; + renderer()->paint(paintInfo, tx, ty); + + paintInfo.phase = PaintPhaseChildOutlines; + renderer()->paint(paintInfo, tx, ty); + } + + // Now restore our clip. + restoreClip(context, paintDirtyRect, clipRectToApply); + + if (!outlineRect.isEmpty()) { + // Paint our own outline + PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0); + setClip(context, paintDirtyRect, outlineRect); + renderer()->paint(paintInfo, tx, ty); + restoreClip(context, paintDirtyRect, outlineRect); + } + + // Paint any child layers that have overflow. + m_owningLayer->paintList(m_owningLayer->normalFlowList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); + + // Now walk the sorted list of children with positive z-indices. + m_owningLayer->paintList(m_owningLayer->posZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); + } + + if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) { + if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) { + setClip(context, paintDirtyRect, damageRect); + + // Paint the mask. + PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0); + renderer()->paint(paintInfo, tx, ty); + + // Restore the clip. + restoreClip(context, paintDirtyRect, damageRect); + } + } + + ASSERT(!m_owningLayer->m_usedTransparency); +} + +#if ENABLE(INSPECTOR) +static InspectorTimelineAgent* inspectorTimelineAgent(RenderObject* renderer) +{ + Frame* frame = renderer->frame(); + if (!frame) + return 0; + Page* page = frame->page(); + if (!page) + return 0; + return page->inspectorTimelineAgent(); +} +#endif + +// Up-call from compositing layer drawing callback. +void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip) +{ +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer())) + timelineAgent->willPaint(clip); +#endif + + // We have to use the same root as for hit testing, because both methods + // can compute and cache clipRects. + IntRect enclosingBBox = compositedBounds(); + + IntRect clipRect(clip); + + // Set up the coordinate space to be in the layer's rendering coordinates. + context.translate(-enclosingBBox.x(), -enclosingBBox.y()); + + // Offset the clip. + clipRect.move(enclosingBBox.x(), enclosingBBox.y()); + + // The dirtyRect is in the coords of the painting root. + IntRect dirtyRect = enclosingBBox; + dirtyRect.intersect(clipRect); + + paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer()); + +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent(m_owningLayer->renderer())) + timelineAgent->didPaint(); +#endif +} + +bool RenderLayerBacking::showDebugBorders() const +{ + return compositor() ? compositor()->showDebugBorders() : false; +} + +bool RenderLayerBacking::showRepaintCounter() const +{ + return compositor() ? compositor()->showRepaintCounter() : false; +} + +bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes) +{ + bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity); + bool hasTransform = keyframes.containsProperty(CSSPropertyWebkitTransform); + + if (!hasOpacity && !hasTransform) + return false; + + KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); + KeyframeValueList opacityVector(AnimatedPropertyOpacity); + + for (Vector::const_iterator it = keyframes.beginKeyframes(); it != keyframes.endKeyframes(); ++it) { + const RenderStyle* keyframeStyle = it->style(); + float key = it->key(); + + if (!keyframeStyle) + continue; + + // get timing function + const TimingFunction* tf = keyframeStyle->hasAnimations() ? &((*keyframeStyle->animations()).animation(0)->timingFunction()) : 0; + + if (hasTransform) + transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf)); + + if (hasOpacity) + opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf)); + } + + bool didAnimateTransform = !hasTransform; + bool didAnimateOpacity = !hasOpacity; + + if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), anim, keyframes.animationName(), timeOffset)) + didAnimateTransform = true; + + if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset)) + didAnimateOpacity = true; + + bool runningAcceleratedAnimation = didAnimateTransform && didAnimateOpacity; + if (runningAcceleratedAnimation) + compositor()->didStartAcceleratedAnimation(); + + return runningAcceleratedAnimation; +} + +bool RenderLayerBacking::startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle) +{ + bool didAnimate = false; + ASSERT(property != cAnimateAll); + + if (property == (int)CSSPropertyOpacity) { + const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity); + if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) { + KeyframeValueList opacityVector(AnimatedPropertyOpacity); + opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity()))); + opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity()))); + // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here. + if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, String(), timeOffset)) { + // To ensure that the correct opacity is visible when the animation ends, also set the final opacity. + updateLayerOpacity(toStyle); + didAnimate = true; + } + } + } + + if (property == (int)CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) { + const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform); + if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) { + KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); + transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform())); + transformVector.insert(new TransformAnimationValue(1, &toStyle->transform())); + if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), transformAnim, String(), timeOffset)) { + // To ensure that the correct transform is visible when the animation ends, also set the final opacity. + updateLayerTransform(toStyle); + didAnimate = true; + } + } + } + + if (didAnimate) + compositor()->didStartAcceleratedAnimation(); + + return didAnimate; +} + +void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time) +{ + renderer()->animation()->notifyAnimationStarted(renderer(), time); +} + +void RenderLayerBacking::notifySyncRequired(const GraphicsLayer*) +{ + if (!renderer()->documentBeingDestroyed()) + compositor()->scheduleSync(); +} + +void RenderLayerBacking::animationFinished(const String& animationName) +{ + m_graphicsLayer->removeAnimationsForKeyframes(animationName); +} + +void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName) +{ + m_graphicsLayer->pauseAnimation(animationName, timeOffset); +} + +void RenderLayerBacking::transitionFinished(int property) +{ + AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property); + if (animatedProperty != AnimatedPropertyInvalid) + m_graphicsLayer->removeAnimationsForProperty(animatedProperty); +} + +void RenderLayerBacking::suspendAnimations(double time) +{ + m_graphicsLayer->suspendAnimations(time); +} + +void RenderLayerBacking::resumeAnimations() +{ + m_graphicsLayer->resumeAnimations(); +} + +IntRect RenderLayerBacking::compositedBounds() const +{ + return m_compositedBounds; +} + +void RenderLayerBacking::setCompositedBounds(const IntRect& bounds) +{ + m_compositedBounds = bounds; + +} +int RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property) +{ + int cssProperty = CSSPropertyInvalid; + switch (property) { + case AnimatedPropertyWebkitTransform: + cssProperty = CSSPropertyWebkitTransform; + break; + case AnimatedPropertyOpacity: + cssProperty = CSSPropertyOpacity; + break; + case AnimatedPropertyBackgroundColor: + cssProperty = CSSPropertyBackgroundColor; + break; + case AnimatedPropertyInvalid: + ASSERT_NOT_REACHED(); + } + return cssProperty; +} + +AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(int cssProperty) +{ + switch (cssProperty) { + case CSSPropertyWebkitTransform: + return AnimatedPropertyWebkitTransform; + case CSSPropertyOpacity: + return AnimatedPropertyOpacity; + case CSSPropertyBackgroundColor: + return AnimatedPropertyBackgroundColor; + // It's fine if we see other css properties here; they are just not accelerated. + } + return AnimatedPropertyInvalid; +} + +#ifndef NDEBUG +String RenderLayerBacking::nameForLayer() const +{ + String name = renderer()->renderName(); + if (Node* node = renderer()->node()) { + if (node->isElementNode()) + name += " " + static_cast(node)->tagName(); + if (node->hasID()) + name += " \'" + static_cast(node)->getIdAttribute() + "\'"; + } + + if (m_owningLayer->isReflection()) + name += " (reflection)"; + + return name; +} +#endif + +CompositingLayerType RenderLayerBacking::compositingLayerType() const +{ + if (m_graphicsLayer->hasContentsLayer()) + return MediaCompositingLayer; + + if (m_graphicsLayer->drawsContent()) + return m_graphicsLayer->usingTiledLayer() ? TiledCompositingLayer : NormalCompositingLayer; + + return ContainerCompositingLayer; +} + +} // namespace WebCore + +#endif // USE(ACCELERATED_COMPOSITING)