diff -r 000000000000 -r 4f2f89ce4247 WebCore/page/animation/CompositeAnimation.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/page/animation/CompositeAnimation.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,549 @@ +/* + * Copyright (C) 2007 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "CompositeAnimation.h" + +#include "AnimationControllerPrivate.h" +#include "CSSPropertyNames.h" +#include "ImplicitAnimation.h" +#include "KeyframeAnimation.h" +#include "RenderObject.h" +#include "RenderStyle.h" + +namespace WebCore { + +CompositeAnimation::~CompositeAnimation() +{ + // Toss the refs to all animations + m_transitions.clear(); + m_keyframeAnimations.clear(); +} + +void CompositeAnimation::clearRenderer() +{ + if (!m_transitions.isEmpty()) { + // Clear the renderers from all running animations, in case we are in the middle of + // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052) + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* transition = it->second.get(); + transition->clearRenderer(); + } + } + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + anim->clearRenderer(); + } + } +} + +void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + // If currentStyle is null or there are no old or new transitions, just skip it + if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty())) + return; + + // Mark all existing transitions as no longer active. We will mark the still active ones + // in the next loop and then toss the ones that didn't get marked. + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) + it->second->setActive(false); + + RefPtr modifiedCurrentStyle; + + // Check to see if we need to update the active transitions + if (targetStyle->transitions()) { + for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) { + const Animation* anim = targetStyle->transitions()->animation(i); + bool isActiveTransition = anim->duration() || anim->delay() > 0; + + int prop = anim->property(); + + if (prop == cAnimateNone) + continue; + + bool all = prop == cAnimateAll; + + // Handle both the 'all' and single property cases. For the single prop case, we make only one pass + // through the loop. + for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) { + if (all) { + // Get the next property which is not a shorthand. + bool isShorthand; + prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand); + if (isShorthand) + continue; + } + + // ImplicitAnimations are always hashed by actual properties, never cAnimateAll + ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); + + // If there is a running animation for this property, the transition is overridden + // and we have to use the unanimatedStyle from the animation. We do the test + // against the unanimated style here, but we "override" the transition later. + RefPtr keyframeAnim = getAnimationForProperty(prop); + RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; + + // See if there is a current transition for this prop + ImplicitAnimation* implAnim = m_transitions.get(prop).get(); + bool equal = true; + + if (implAnim) { + // If we are post active don't bother setting the active flag. This will cause + // this animation to get removed at the end of this function. + if (!implAnim->postActive()) + implAnim->setActive(true); + + // This might be a transition that is just finishing. That would be the case + // if it were postActive. But we still need to check for equality because + // it could be just finishing AND changing to a new goal state. + // + // This implAnim might also not be an already running transition. It might be + // newly added to the list in a previous iteration. This would happen if + // you have both an explicit transition-property and 'all' in the same + // list. In this case, the latter one overrides the earlier one, so we + // behave as though this is a running animation being replaced. + if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) { + #if USE(ACCELERATED_COMPOSITING) + // For accelerated animations we need to return a new RenderStyle with the _current_ value + // of the property, so that restarted transitions use the correct starting point. + if (AnimationBase::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) { + if (!modifiedCurrentStyle) + modifiedCurrentStyle = RenderStyle::clone(currentStyle); + + implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get()); + } + #endif + m_transitions.remove(prop); + equal = false; + } + } else { + // We need to start a transition if it is active and the properties don't match + equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle); + } + + // We can be in this loop with an inactive transition (!isActiveTransition). We need + // to do that to check to see if we are canceling a transition. But we don't want to + // start one of the inactive transitions. So short circuit that here. (See + // + if (!equal && isActiveTransition) { + // Add the new transition + m_transitions.set(prop, ImplicitAnimation::create(const_cast(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle)); + } + + // We only need one pass for the single prop case + if (!all) + break; + } + } + } + + // Make a list of transitions to be removed + Vector toBeRemoved; + end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (!anim->active()) + toBeRemoved.append(anim->animatingProperty()); + } + + // Now remove the transitions from the list + for (size_t j = 0; j < toBeRemoved.size(); ++j) + m_transitions.remove(toBeRemoved[j]); +} + +void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + // Nothing to do if we don't have any animations, and didn't have any before + if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations()) + return; + + m_keyframeAnimations.checkConsistency(); + + AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end(); + + if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) { + // The current and target animations are the same so we just need to toss any + // animation which is finished (postActive). + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { + if (it->second->postActive()) + it->second->setIndex(-1); + } + } else { + // Mark all existing animations as no longer active. + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) + it->second->setIndex(-1); + + // Toss the animation order map. + m_keyframeAnimationOrderMap.clear(); + + DEFINE_STATIC_LOCAL(const AtomicString, none, ("none")); + + // Now mark any still active animations as active and add any new animations. + if (targetStyle->animations()) { + int numAnims = targetStyle->animations()->size(); + for (int i = 0; i < numAnims; ++i) { + const Animation* anim = targetStyle->animations()->animation(i); + AtomicString animationName(anim->name()); + + if (!anim->isValidAnimation()) + continue; + + // See if there is a current animation for this name. + RefPtr keyframeAnim = m_keyframeAnimations.get(animationName.impl()); + + if (keyframeAnim) { + // If this animation is postActive, skip it so it gets removed at the end of this function. + if (keyframeAnim->postActive()) + continue; + + // This one is still active. + + // Animations match, but play states may differ. Update if needed. + keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying); + + // Set the saved animation to this new one, just in case the play state has changed. + keyframeAnim->setAnimation(anim); + keyframeAnim->setIndex(i); + } else if ((anim->duration() || anim->delay()) && anim->iterationCount() && animationName != none) { + keyframeAnim = KeyframeAnimation::create(const_cast(anim), renderer, i, this, targetStyle); + m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim); + } + + // Add this to the animation order map. + if (keyframeAnim) + m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl()); + } + } + } + + // Make a list of animations to be removed. + Vector animsToBeRemoved; + kfend = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { + KeyframeAnimation* keyframeAnim = it->second.get(); + if (keyframeAnim->index() < 0) + animsToBeRemoved.append(keyframeAnim->name().impl()); + } + + // Now remove the animations from the list. + for (size_t j = 0; j < animsToBeRemoved.size(); ++j) + m_keyframeAnimations.remove(animsToBeRemoved[j]); +} + +PassRefPtr CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) +{ + RefPtr resultStyle; + + // We don't do any transitions if we don't have a currentStyle (on startup). + updateTransitions(renderer, currentStyle, targetStyle); + updateKeyframeAnimations(renderer, currentStyle, targetStyle); + m_keyframeAnimations.checkConsistency(); + + if (currentStyle) { + // Now that we have transition objects ready, let them know about the new goal state. We want them + // to fill in a RenderStyle*& only if needed. + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + if (ImplicitAnimation* anim = it->second.get()) + anim->animate(this, renderer, currentStyle, targetStyle, resultStyle); + } + } + } + + // Now that we have animation objects ready, let them know about the new goal state. We want them + // to fill in a RenderStyle*& only if needed. + for (Vector::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { + RefPtr keyframeAnim = m_keyframeAnimations.get(*it); + if (keyframeAnim) + keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle); + } + + return resultStyle ? resultStyle.release() : targetStyle; +} + +PassRefPtr CompositeAnimation::getAnimatedStyle() const +{ + RefPtr resultStyle; + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + if (ImplicitAnimation* implicitAnimation = it->second.get()) + implicitAnimation->getAnimatedStyle(resultStyle); + } + + m_keyframeAnimations.checkConsistency(); + + for (Vector::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { + RefPtr keyframeAnimation = m_keyframeAnimations.get(*it); + if (keyframeAnimation) + keyframeAnimation->getAnimatedStyle(resultStyle); + } + + return resultStyle; +} + +// "animating" means that something is running that requires the timer to keep firing +void CompositeAnimation::setAnimating(bool animating) +{ + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* transition = it->second.get(); + transition->setAnimating(animating); + } + } + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + anim->setAnimating(animating); + } + } +} + +double CompositeAnimation::timeToNextService() const +{ + // Returns the time at which next service is required. -1 means no service is required. 0 means + // service is required now, and > 0 means service is required that many seconds in the future. + double minT = -1; + + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* transition = it->second.get(); + double t = transition ? transition->timeToNextService() : -1; + if (t < minT || minT == -1) + minT = t; + if (minT == 0) + return 0; + } + } + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* animation = it->second.get(); + double t = animation ? animation->timeToNextService() : -1; + if (t < minT || minT == -1) + minT = t; + if (minT == 0) + return 0; + } + } + + return minT; +} + +PassRefPtr CompositeAnimation::getAnimationForProperty(int property) const +{ + RefPtr retval; + + // We want to send back the last animation with the property if there are multiples. + // So we need to iterate through all animations + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + RefPtr anim = it->second; + if (anim->hasAnimationForProperty(property)) + retval = anim; + } + } + + return retval; +} + +void CompositeAnimation::suspendAnimations() +{ + if (m_isSuspended) + return; + + m_isSuspended = true; + + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + if (KeyframeAnimation* anim = it->second.get()) + anim->updatePlayState(false); + } + } + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->hasStyle()) + anim->updatePlayState(false); + } + } +} + +void CompositeAnimation::resumeAnimations() +{ + if (!m_isSuspended) + return; + + m_isSuspended = false; + + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && anim->playStatePlaying()) + anim->updatePlayState(true); + } + } + + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->hasStyle()) + anim->updatePlayState(true); + } + } +} + +void CompositeAnimation::overrideImplicitAnimations(int property) +{ + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + if (!m_transitions.isEmpty()) { + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->animatingProperty() == property) + anim->setOverridden(true); + } + } +} + +void CompositeAnimation::resumeOverriddenImplicitAnimations(int property) +{ + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->animatingProperty() == property) + anim->setOverridden(false); + } + } +} + +bool CompositeAnimation::isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const +{ + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) + return true; + } + } + + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) + return true; + } + } + return false; +} + +bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t) +{ + if (!name) + return false; + + m_keyframeAnimations.checkConsistency(); + + RefPtr keyframeAnim = m_keyframeAnimations.get(name.impl()); + if (!keyframeAnim || !keyframeAnim->running()) + return false; + + int count = keyframeAnim->m_animation->iterationCount(); + if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) { + keyframeAnim->freezeAtTime(t); + return true; + } + + return false; +} + +bool CompositeAnimation::pauseTransitionAtTime(int property, double t) +{ + if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties)) + return false; + + ImplicitAnimation* implAnim = m_transitions.get(property).get(); + if (!implAnim || !implAnim->running()) + return false; + + if ((t >= 0.0) && (t <= implAnim->duration())) { + implAnim->freezeAtTime(t); + return true; + } + + return false; +} + +unsigned CompositeAnimation::numberOfActiveAnimations() const +{ + unsigned count = 0; + + if (!m_keyframeAnimations.isEmpty()) { + m_keyframeAnimations.checkConsistency(); + AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); + for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { + KeyframeAnimation* anim = it->second.get(); + if (anim->running()) + ++count; + } + } + + if (!m_transitions.isEmpty()) { + CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); + for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { + ImplicitAnimation* anim = it->second.get(); + if (anim->running()) + ++count; + } + } + + return count; +} + +} // namespace WebCore