diff -r 000000000000 -r 4f2f89ce4247 WebCore/page/DOMTimer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/page/DOMTimer.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,169 @@ +/* + * Copyright (C) 2008 Apple Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +#include "config.h" +#include "DOMTimer.h" + +#include "InspectorTimelineAgent.h" +#include "ScheduledAction.h" +#include "ScriptExecutionContext.h" +#include +#include + +using namespace std; + +namespace WebCore { + +static const int maxTimerNestingLevel = 5; +static const double oneMillisecond = 0.001; +double DOMTimer::s_minTimerInterval = 0.010; // 10 milliseconds + +static int timerNestingLevel = 0; + +DOMTimer::DOMTimer(ScriptExecutionContext* context, PassOwnPtr action, int timeout, bool singleShot) + : SuspendableTimer(context) + , m_action(action) +{ + static int lastUsedTimeoutId = 0; + ++lastUsedTimeoutId; + // Avoid wraparound going negative on us. + if (lastUsedTimeoutId <= 0) + lastUsedTimeoutId = 1; + m_timeoutId = lastUsedTimeoutId; + + m_nestingLevel = timerNestingLevel + 1; + + scriptExecutionContext()->addTimeout(m_timeoutId, this); + + double intervalMilliseconds = max(oneMillisecond, timeout * oneMillisecond); + + // Use a minimum interval of 10 ms to match other browsers, but only once we've + // nested enough to notice that we're repeating. + // Faster timers might be "better", but they're incompatible. + if (intervalMilliseconds < s_minTimerInterval && m_nestingLevel >= maxTimerNestingLevel) + intervalMilliseconds = s_minTimerInterval; + if (singleShot) + startOneShot(intervalMilliseconds); + else + startRepeating(intervalMilliseconds); +} + +DOMTimer::~DOMTimer() +{ + if (scriptExecutionContext()) + scriptExecutionContext()->removeTimeout(m_timeoutId); +} + +int DOMTimer::install(ScriptExecutionContext* context, PassOwnPtr action, int timeout, bool singleShot) +{ + // DOMTimer constructor links the new timer into a list of ActiveDOMObjects held by the 'context'. + // The timer is deleted when context is deleted (DOMTimer::contextDestroyed) or explicitly via DOMTimer::removeById(), + // or if it is a one-time timer and it has fired (DOMTimer::fired). + DOMTimer* timer = new DOMTimer(context, action, timeout, singleShot); + +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = InspectorTimelineAgent::retrieve(context)) + timelineAgent->didInstallTimer(timer->m_timeoutId, timeout, singleShot); +#endif + + return timer->m_timeoutId; +} + +void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId) +{ + // timeout IDs have to be positive, and 0 and -1 are unsafe to + // even look up since they are the empty and deleted value + // respectively + if (timeoutId <= 0) + return; + +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = InspectorTimelineAgent::retrieve(context)) + timelineAgent->didRemoveTimer(timeoutId); +#endif + + delete context->findTimeout(timeoutId); +} + +void DOMTimer::fired() +{ + ScriptExecutionContext* context = scriptExecutionContext(); + timerNestingLevel = m_nestingLevel; + +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = InspectorTimelineAgent::retrieve(context)) + timelineAgent->willFireTimer(m_timeoutId); +#endif + + // Simple case for non-one-shot timers. + if (isActive()) { + if (repeatInterval() && repeatInterval() < s_minTimerInterval) { + m_nestingLevel++; + if (m_nestingLevel >= maxTimerNestingLevel) + augmentRepeatInterval(s_minTimerInterval - repeatInterval()); + } + + // No access to member variables after this point, it can delete the timer. + m_action->execute(context); +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = InspectorTimelineAgent::retrieve(context)) + timelineAgent->didFireTimer(); +#endif + return; + } + + // Delete timer before executing the action for one-shot timers. + OwnPtr action = m_action.release(); + + // No access to member variables after this point. + delete this; + + action->execute(context); + +#if ENABLE(INSPECTOR) + if (InspectorTimelineAgent* timelineAgent = InspectorTimelineAgent::retrieve(context)) + timelineAgent->didFireTimer(); +#endif + + timerNestingLevel = 0; +} + +void DOMTimer::contextDestroyed() +{ + SuspendableTimer::contextDestroyed(); + delete this; +} + +void DOMTimer::stop() +{ + SuspendableTimer::stop(); + // Need to release JS objects potentially protected by ScheduledAction + // because they can form circular references back to the ScriptExecutionContext + // which will cause a memory leak. + m_action.clear(); +} + +} // namespace WebCore