diff -r 000000000000 -r 4f2f89ce4247 WebCore/mathml/RenderMathMLSquareRoot.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/mathml/RenderMathMLSquareRoot.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,203 @@ +/* + * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. + * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(MATHML) + +#include "RenderMathMLSquareRoot.h" + +#include "GraphicsContext.h" +#include "MathMLNames.h" +#include "Path.h" + +namespace WebCore { + +using namespace MathMLNames; + +// Bottom padding of the radical (px) +const int gRadicalBasePad = 3; +// Threshold above which the radical shape is modified to look nice with big bases (%) +const float gThresholdBaseHeight = 1.5; +// Radical width (%) +const float gRadicalWidth = 0.75; +// Horizontal position of the bottom point of the radical (%) +const float gRadicalBottomPointXPos= 0.5; +// Horizontal position of the top left point of the radical (%) +const float gRadicalTopLeftPointXPos = 0.2; +// Vertical position of the top left point of the radical (%) +const float gRadicalTopLeftPointYPos = 0.5; +// Vertical shift of the left end point of the radical (%) +const float gRadicalLeftEndYShift = 0.05; +// Additional bottom root padding (%) +const float gRootBottomPadding = 0.2; + +// Radical line thickness (%) +const float gRadicalLineThickness = 0.02; +// Radical thick line thickness (%) +const float gRadicalThickLineThickness = 0.1; + +RenderMathMLSquareRoot::RenderMathMLSquareRoot(Node *expression) + : RenderMathMLBlock(expression) +{ +} + +void RenderMathMLSquareRoot::paint(PaintInfo& info, int tx, int ty) +{ + RenderMathMLBlock::paint(info, tx, ty); + + if (info.context->paintingDisabled()) + return; + + tx += x(); + ty += y(); + + int maxHeight = 0; + int width = 0; + RenderObject* current = firstChild(); + while (current) { + if (current->isBoxModelObject()) { + + RenderBoxModelObject* box = toRenderBoxModelObject(current); + + // Check to see if this box has a larger height + if (box->offsetHeight() > maxHeight) + maxHeight = box->offsetHeight(); + width += box->offsetWidth(); + } + current = current->nextSibling(); + } + // default to the font size in pixels if we're empty + if (!maxHeight) + maxHeight = style()->fontSize(); + + int frontWidth = static_cast(style()->fontSize() * gRadicalWidth); + int topStartShift = 0; + // Base height above which the shape of the root changes + int thresholdHeight = static_cast(gThresholdBaseHeight * style()->fontSize()); + + if (maxHeight > thresholdHeight && thresholdHeight) { + float shift = (maxHeight - thresholdHeight) / static_cast(thresholdHeight); + if (shift > 1.) + shift = 1.; + topStartShift = static_cast(gRadicalBottomPointXPos * frontWidth * shift); + } + + width += topStartShift; + + FloatPoint topStart(tx + frontWidth - topStartShift, ty); + FloatPoint bottomLeft(tx + frontWidth * gRadicalBottomPointXPos , ty + maxHeight + gRadicalBasePad); + FloatPoint topLeft(tx + frontWidth * gRadicalTopLeftPointXPos , ty + gRadicalTopLeftPointYPos * maxHeight); + FloatPoint leftEnd(tx , topLeft.y() + gRadicalLeftEndYShift * style()->fontSize()); + + info.context->save(); + + info.context->setStrokeThickness(gRadicalLineThickness * style()->fontSize()); + info.context->setStrokeStyle(SolidStroke); + info.context->setStrokeColor(style()->visitedDependentColor(CSSPropertyColor), DeviceColorSpace); + info.context->setLineJoin(MiterJoin); + info.context->setMiterLimit(style()->fontSize()); + + Path root; + + root.moveTo(FloatPoint(topStart.x() + width , ty)); + // draw top + root.addLineTo(topStart); + // draw from top left corner to bottom point of radical + root.addLineTo(bottomLeft); + // draw from bottom point to top of left part of radical base "pocket" + root.addLineTo(topLeft); + // draw to end + root.addLineTo(leftEnd); + + info.context->beginPath(); + info.context->addPath(root); + info.context->strokePath(); + + info.context->save(); + + // Build a mask to draw the thick part of the root. + Path mask; + + mask.moveTo(topStart); + mask.addLineTo(bottomLeft); + mask.addLineTo(topLeft); + mask.addLineTo(FloatPoint(2 * topLeft.x() - leftEnd.x(), 2 * topLeft.y() - leftEnd.y())); + + info.context->beginPath(); + info.context->addPath(mask); + info.context->clip(mask); + + // Draw the thick part of the root. + info.context->setStrokeThickness(gRadicalThickLineThickness * style()->fontSize()); + info.context->setLineCap(SquareCap); + + Path line; + + line = line.createLine(bottomLeft, topLeft); + + info.context->beginPath(); + info.context->addPath(line); + info.context->strokePath(); + + info.context->restore(); + + info.context->restore(); +} + +void RenderMathMLSquareRoot::layout() +{ + int maxHeight = 0; + + RenderObject* current = firstChild(); + while (current) { + if (current->isBoxModelObject()) { + RenderBoxModelObject* box = toRenderBoxModelObject(current); + + if (box->offsetHeight() > maxHeight) + maxHeight = box->offsetHeight(); + + box->style()->setVerticalAlign(BASELINE); + } + current = current->nextSibling(); + } + + if (!maxHeight) + maxHeight = style()->fontSize(); + + + if (maxHeight > static_cast(gThresholdBaseHeight * style()->fontSize())) + style()->setPaddingBottom(Length(static_cast(gRootBottomPadding * style()->fontSize()), Fixed)); + + + RenderBlock::layout(); +} + +} + +#endif // ENABLE(MATHML) + +