diff -r 000000000000 -r 4f2f89ce4247 WebCore/loader/ImageLoader.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/loader/ImageLoader.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,353 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "config.h" +#include "ImageLoader.h" + +#include "CSSHelper.h" +#include "CachedImage.h" +#include "DocLoader.h" +#include "Document.h" +#include "Element.h" +#include "HTMLNames.h" +#include "HTMLObjectElement.h" +#include "RenderImage.h" + +#if !ASSERT_DISABLED +// ImageLoader objects are allocated as members of other objects, so generic pointer check would always fail. +namespace WTF { + +template<> struct ValueCheck { + typedef WebCore::ImageLoader* TraitType; + static void checkConsistency(const WebCore::ImageLoader* p) + { + if (!p) + return; + ASSERT(p->element()); + ValueCheck::checkConsistency(p->element()); + } +}; + +} +#endif + +namespace WebCore { + +class ImageEventSender : public Noncopyable { +public: + ImageEventSender(const AtomicString& eventType); + + void dispatchEventSoon(ImageLoader*); + void cancelEvent(ImageLoader*); + + void dispatchPendingEvents(); + +#if !ASSERT_DISABLED + bool hasPendingEvents(ImageLoader* loader) { return m_dispatchSoonList.find(loader) != notFound; } +#endif + +private: + void timerFired(Timer*); + + AtomicString m_eventType; + Timer m_timer; + Vector m_dispatchSoonList; + Vector m_dispatchingList; +}; + +static ImageEventSender& beforeLoadEventSender() +{ + DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().beforeloadEvent)); + return sender; +} + +static ImageEventSender& loadEventSender() +{ + DEFINE_STATIC_LOCAL(ImageEventSender, sender, (eventNames().loadEvent)); + return sender; +} + +ImageLoader::ImageLoader(Element* element) + : m_element(element) + , m_image(0) + , m_firedBeforeLoad(true) + , m_firedLoad(true) + , m_imageComplete(true) + , m_loadManually(false) +{ +} + +ImageLoader::~ImageLoader() +{ + if (m_image) + m_image->removeClient(this); + + ASSERT(!m_firedBeforeLoad || !beforeLoadEventSender().hasPendingEvents(this)); + if (!m_firedBeforeLoad) + beforeLoadEventSender().cancelEvent(this); + + ASSERT(!m_firedLoad || !loadEventSender().hasPendingEvents(this)); + if (!m_firedLoad) + loadEventSender().cancelEvent(this); +} + +void ImageLoader::setImage(CachedImage* newImage) +{ + ASSERT(m_failedLoadURL.isEmpty()); + CachedImage* oldImage = m_image.get(); + if (newImage != oldImage) { + m_image = newImage; + if (!m_firedBeforeLoad) { + beforeLoadEventSender().cancelEvent(this); + m_firedBeforeLoad = true; + } + if (!m_firedLoad) { + loadEventSender().cancelEvent(this); + m_firedLoad = true; + } + m_imageComplete = true; + if (newImage) + newImage->addClient(this); + if (oldImage) + oldImage->removeClient(this); + } + + if (RenderObject* renderer = m_element->renderer()) { + if (!renderer->isImage()) + return; + toRenderImage(renderer)->resetAnimation(); + } +} + +void ImageLoader::updateFromElement() +{ + // If we're not making renderers for the page, then don't load images. We don't want to slow + // down the raw HTML parsing case by loading images we don't intend to display. + Document* document = m_element->document(); + if (!document->renderer()) + return; + + AtomicString attr = m_element->getAttribute(m_element->imageSourceAttributeName()); + + if (attr == m_failedLoadURL) + return; + + // Do not load any image if the 'src' attribute is missing or if it is + // an empty string referring to a local file. The latter condition is + // a quirk that preserves old behavior that Dashboard widgets + // need (). + CachedImage* newImage = 0; + if (!(attr.isNull() || (attr.isEmpty() && document->baseURI().isLocalFile()))) { + if (m_loadManually) { + bool autoLoadOtherImages = document->docLoader()->autoLoadImages(); + document->docLoader()->setAutoLoadImages(false); + newImage = new CachedImage(sourceURI(attr)); + newImage->setLoading(true); + newImage->setDocLoader(document->docLoader()); + document->docLoader()->m_documentResources.set(newImage->url(), newImage); + document->docLoader()->setAutoLoadImages(autoLoadOtherImages); + } else + newImage = document->docLoader()->requestImage(sourceURI(attr)); + + // If we do not have an image here, it means that a cross-site + // violation occurred. + m_failedLoadURL = !newImage ? attr : AtomicString(); + } + + CachedImage* oldImage = m_image.get(); + if (newImage != oldImage) { + if (!m_firedBeforeLoad) + beforeLoadEventSender().cancelEvent(this); + if (!m_firedLoad) + loadEventSender().cancelEvent(this); + + m_image = newImage; + m_firedBeforeLoad = !newImage; + m_firedLoad = !newImage; + m_imageComplete = !newImage; + + if (newImage) { + newImage->addClient(this); + if (!m_element->document()->hasListenerType(Document::BEFORELOAD_LISTENER)) + dispatchPendingBeforeLoadEvent(); + else + beforeLoadEventSender().dispatchEventSoon(this); + } + if (oldImage) + oldImage->removeClient(this); + } + + if (RenderObject* renderer = m_element->renderer()) { + if (!renderer->isImage()) + return; + toRenderImage(renderer)->resetAnimation(); + } +} + +void ImageLoader::updateFromElementIgnoringPreviousError() +{ + // Clear previous error. + m_failedLoadURL = AtomicString(); + updateFromElement(); +} + +void ImageLoader::notifyFinished(CachedResource*) +{ + ASSERT(m_failedLoadURL.isEmpty()); + + m_imageComplete = true; + if (haveFiredBeforeLoadEvent()) + updateRenderer(); + + if (m_firedLoad) + return; + + loadEventSender().dispatchEventSoon(this); +} + +void ImageLoader::updateRenderer() +{ + if (RenderObject* renderer = m_element->renderer()) { + if (!renderer->isImage() && !renderer->isVideo()) + return; + RenderImage* imageRenderer = toRenderImage(renderer); + + // Only update the renderer if it doesn't have an image or if what we have + // is a complete image. This prevents flickering in the case where a dynamic + // change is happening between two images. + CachedImage* cachedImage = imageRenderer->cachedImage(); + if (m_image != cachedImage && (m_imageComplete || !cachedImage)) + imageRenderer->setCachedImage(m_image.get()); + } +} + +void ImageLoader::dispatchPendingBeforeLoadEvent() +{ + if (m_firedBeforeLoad) + return; + if (!m_image) + return; + if (!m_element->document()->attached()) + return; + m_firedBeforeLoad = true; + if (m_element->dispatchBeforeLoadEvent(m_image->url())) { + updateRenderer(); + return; + } + if (m_image) { + m_image->removeClient(this); + m_image = 0; + } + loadEventSender().cancelEvent(this); + + if (m_element->hasTagName(HTMLNames::objectTag)) + static_cast(m_element)->renderFallbackContent(); +} + +void ImageLoader::dispatchPendingLoadEvent() +{ + if (m_firedLoad) + return; + if (!m_image) + return; + if (!m_element->document()->attached()) + return; + m_firedLoad = true; + dispatchLoadEvent(); +} + +void ImageLoader::dispatchPendingBeforeLoadEvents() +{ + beforeLoadEventSender().dispatchPendingEvents(); +} + +void ImageLoader::dispatchPendingLoadEvents() +{ + loadEventSender().dispatchPendingEvents(); +} + +void ImageLoader::elementWillMoveToNewOwnerDocument() +{ + setImage(0); +} + +ImageEventSender::ImageEventSender(const AtomicString& eventType) + : m_eventType(eventType) + , m_timer(this, &ImageEventSender::timerFired) +{ +} + +void ImageEventSender::dispatchEventSoon(ImageLoader* loader) +{ + m_dispatchSoonList.append(loader); + if (!m_timer.isActive()) + m_timer.startOneShot(0); +} + +void ImageEventSender::cancelEvent(ImageLoader* loader) +{ + // Remove instances of this loader from both lists. + // Use loops because we allow multiple instances to get into the lists. + size_t size = m_dispatchSoonList.size(); + for (size_t i = 0; i < size; ++i) { + if (m_dispatchSoonList[i] == loader) + m_dispatchSoonList[i] = 0; + } + size = m_dispatchingList.size(); + for (size_t i = 0; i < size; ++i) { + if (m_dispatchingList[i] == loader) + m_dispatchingList[i] = 0; + } + if (m_dispatchSoonList.isEmpty()) + m_timer.stop(); +} + +void ImageEventSender::dispatchPendingEvents() +{ + // Need to avoid re-entering this function; if new dispatches are + // scheduled before the parent finishes processing the list, they + // will set a timer and eventually be processed. + if (!m_dispatchingList.isEmpty()) + return; + + m_timer.stop(); + + m_dispatchSoonList.checkConsistency(); + + m_dispatchingList.swap(m_dispatchSoonList); + size_t size = m_dispatchingList.size(); + for (size_t i = 0; i < size; ++i) { + if (ImageLoader* loader = m_dispatchingList[i]) { + if (m_eventType == eventNames().beforeloadEvent) + loader->dispatchPendingBeforeLoadEvent(); + else + loader->dispatchPendingLoadEvent(); + } + } + m_dispatchingList.clear(); +} + +void ImageEventSender::timerFired(Timer*) +{ + dispatchPendingEvents(); +} + +}