diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLShader.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/WebGLShader.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLShader.h"
+#include "WebGLRenderingContext.h"
+
+namespace WebCore {
+
+PassRefPtr WebGLShader::create(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
+{
+ return adoptRef(new WebGLShader(ctx, type));
+}
+
+WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
+ : CanvasObject(ctx)
+ , m_type(type)
+{
+ setObject(context()->graphicsContext3D()->createShader(type));
+}
+
+void WebGLShader::_deleteObject(Platform3DObject object)
+{
+ context()->graphicsContext3D()->deleteShader(object);
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)