diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLShader.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/html/canvas/WebGLShader.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "WebGLShader.h" +#include "WebGLRenderingContext.h" + +namespace WebCore { + +PassRefPtr WebGLShader::create(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type) +{ + return adoptRef(new WebGLShader(ctx, type)); +} + +WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type) + : CanvasObject(ctx) + , m_type(type) +{ + setObject(context()->graphicsContext3D()->createShader(type)); +} + +void WebGLShader::_deleteObject(Platform3DObject object) +{ + context()->graphicsContext3D()->deleteShader(object); +} + +} + +#endif // ENABLE(3D_CANVAS)