diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLFramebuffer.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/html/canvas/WebGLFramebuffer.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGLFramebuffer_h +#define WebGLFramebuffer_h + +#include "CanvasObject.h" + +#include +#include + +namespace WebCore { + + class WebGLFramebuffer : public CanvasObject { + public: + virtual ~WebGLFramebuffer() { deleteObject(); } + + static PassRefPtr create(WebGLRenderingContext*); + + bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); } + bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); } + bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); } + + void setAttachment(unsigned long, CanvasObject*); + + // This function is called right after a framebuffer is bound. + // Because renderbuffers and textures attached to the framebuffer might + // have changed and the framebuffer might have become complete when it + // isn't bound, so we need to clear un-initialized renderbuffers. + void onBind(); + + // When a texture or a renderbuffer changes, we need to check the + // current bound framebuffer; if the newly changed object is attached + // to the framebuffer and the framebuffer becomes complete, we need to + // clear un-initialized renderbuffers. + void onAttachedObjectChange(CanvasObject*); + + unsigned long getColorBufferFormat(); + + protected: + WebGLFramebuffer(WebGLRenderingContext*); + + virtual void _deleteObject(Platform3DObject); + + private: + virtual bool isFramebuffer() const { return true; } + + bool isUninitialized(CanvasObject*); + void setInitialized(CanvasObject*); + void initializeRenderbuffers(); + + // These objects are kept alive by the global table in + // WebGLRenderingContext. + CanvasObject* m_colorAttachment; + CanvasObject* m_depthAttachment; + CanvasObject* m_stencilAttachment; + CanvasObject* m_depthStencilAttachment; + }; + +} // namespace WebCore + +#endif // WebGLFramebuffer_h