diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLFramebuffer.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/WebGLFramebuffer.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLFramebuffer_h
+#define WebGLFramebuffer_h
+
+#include "CanvasObject.h"
+
+#include
+#include
+
+namespace WebCore {
+
+ class WebGLFramebuffer : public CanvasObject {
+ public:
+ virtual ~WebGLFramebuffer() { deleteObject(); }
+
+ static PassRefPtr create(WebGLRenderingContext*);
+
+ bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); }
+ bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); }
+ bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); }
+
+ void setAttachment(unsigned long, CanvasObject*);
+
+ // This function is called right after a framebuffer is bound.
+ // Because renderbuffers and textures attached to the framebuffer might
+ // have changed and the framebuffer might have become complete when it
+ // isn't bound, so we need to clear un-initialized renderbuffers.
+ void onBind();
+
+ // When a texture or a renderbuffer changes, we need to check the
+ // current bound framebuffer; if the newly changed object is attached
+ // to the framebuffer and the framebuffer becomes complete, we need to
+ // clear un-initialized renderbuffers.
+ void onAttachedObjectChange(CanvasObject*);
+
+ unsigned long getColorBufferFormat();
+
+ protected:
+ WebGLFramebuffer(WebGLRenderingContext*);
+
+ virtual void _deleteObject(Platform3DObject);
+
+ private:
+ virtual bool isFramebuffer() const { return true; }
+
+ bool isUninitialized(CanvasObject*);
+ void setInitialized(CanvasObject*);
+ void initializeRenderbuffers();
+
+ // These objects are kept alive by the global table in
+ // WebGLRenderingContext.
+ CanvasObject* m_colorAttachment;
+ CanvasObject* m_depthAttachment;
+ CanvasObject* m_stencilAttachment;
+ CanvasObject* m_depthStencilAttachment;
+ };
+
+} // namespace WebCore
+
+#endif // WebGLFramebuffer_h