diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLFramebuffer.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/WebGLFramebuffer.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,224 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLFramebuffer.h"
+#include "WebGLRenderingContext.h"
+
+namespace WebCore {
+
+PassRefPtr WebGLFramebuffer::create(WebGLRenderingContext* ctx)
+{
+ return adoptRef(new WebGLFramebuffer(ctx));
+}
+
+WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContext* ctx)
+ : CanvasObject(ctx)
+ , m_colorAttachment(0)
+ , m_depthAttachment(0)
+ , m_stencilAttachment(0)
+ , m_depthStencilAttachment(0)
+{
+ setObject(context()->graphicsContext3D()->createFramebuffer());
+}
+
+void WebGLFramebuffer::setAttachment(unsigned long attachment, CanvasObject* attachedObject)
+{
+ if (!object())
+ return;
+ if (attachedObject && !attachedObject->object())
+ attachedObject = 0;
+ switch (attachment) {
+ case GraphicsContext3D::COLOR_ATTACHMENT0:
+ m_colorAttachment = attachedObject;
+ break;
+ case GraphicsContext3D::DEPTH_ATTACHMENT:
+ m_depthAttachment = attachedObject;
+ break;
+ case GraphicsContext3D::STENCIL_ATTACHMENT:
+ m_stencilAttachment = attachedObject;
+ break;
+ case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ m_depthStencilAttachment = attachedObject;
+ break;
+ default:
+ return;
+ }
+ initializeRenderbuffers();
+}
+
+void WebGLFramebuffer::onBind()
+{
+ initializeRenderbuffers();
+}
+
+void WebGLFramebuffer::onAttachedObjectChange(CanvasObject* object)
+{
+ // Currently object == 0 is not considered, but this might change if the
+ // lifespan of CanvasObject changes.
+ if (object
+ && (object == m_colorAttachment || object == m_depthAttachment
+ || object == m_stencilAttachment || object == m_depthStencilAttachment))
+ initializeRenderbuffers();
+}
+
+unsigned long WebGLFramebuffer::getColorBufferFormat()
+{
+ if (object() && m_colorAttachment && m_colorAttachment->object()) {
+ if (m_colorAttachment->isRenderbuffer()) {
+ unsigned long format = (reinterpret_cast(m_colorAttachment))->getInternalFormat();
+ switch (format) {
+ case GraphicsContext3D::RGBA4:
+ case GraphicsContext3D::RGB5_A1:
+ return GraphicsContext3D::RGBA;
+ case GraphicsContext3D::RGB565:
+ return GraphicsContext3D::RGB;
+ }
+ } else if (m_colorAttachment->isTexture())
+ return (reinterpret_cast(m_colorAttachment))->getInternalFormat();
+ }
+ return 0;
+}
+
+void WebGLFramebuffer::_deleteObject(Platform3DObject object)
+{
+ context()->graphicsContext3D()->deleteFramebuffer(object);
+}
+
+bool WebGLFramebuffer::isUninitialized(CanvasObject* attachedObject)
+{
+ if (attachedObject && attachedObject->object() && attachedObject->isRenderbuffer()
+ && !(reinterpret_cast(attachedObject))->isInitialized())
+ return true;
+ return false;
+}
+
+void WebGLFramebuffer::setInitialized(CanvasObject* attachedObject)
+{
+ if (attachedObject && attachedObject->object() && attachedObject->isRenderbuffer())
+ (reinterpret_cast(attachedObject))->setInitialized();
+}
+
+void WebGLFramebuffer::initializeRenderbuffers()
+{
+ if (!object())
+ return;
+ bool initColor = false, initDepth = false, initStencil = false;
+ unsigned long mask = 0;
+ if (isUninitialized(m_colorAttachment)) {
+ initColor = true;
+ mask |= GraphicsContext3D::COLOR_BUFFER_BIT;
+ }
+ if (isUninitialized(m_depthAttachment)) {
+ initDepth = true;
+ mask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
+ }
+ if (isUninitialized(m_stencilAttachment)) {
+ initStencil = true;
+ mask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
+ }
+ if (isUninitialized(m_depthStencilAttachment)) {
+ initDepth = true;
+ initStencil = true;
+ mask |= (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT);
+ }
+ if (!initColor && !initDepth && !initStencil)
+ return;
+
+ // We only clear un-initialized renderbuffers when they are ready to be
+ // read, i.e., when the framebuffer is complete.
+ GraphicsContext3D* g3d = context()->graphicsContext3D();
+ if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
+ return;
+
+ float colorClearValue[] = {0, 0, 0, 0}, depthClearValue = 0;
+ int stencilClearValue = 0;
+ unsigned char colorMask[] = {1, 1, 1, 1}, depthMask = 1, stencilMask = 1;
+ bool isScissorEnabled = false;
+ bool isDitherEnabled = false;
+ if (initColor) {
+ g3d->getFloatv(GraphicsContext3D::COLOR_CLEAR_VALUE, colorClearValue);
+ g3d->getBooleanv(GraphicsContext3D::COLOR_WRITEMASK, colorMask);
+ g3d->clearColor(0, 0, 0, 0);
+ g3d->colorMask(true, true, true, true);
+ }
+ if (initDepth) {
+ g3d->getFloatv(GraphicsContext3D::DEPTH_CLEAR_VALUE, &depthClearValue);
+ g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask);
+ g3d->clearDepth(0);
+ g3d->depthMask(true);
+ }
+ if (initStencil) {
+ g3d->getIntegerv(GraphicsContext3D::STENCIL_CLEAR_VALUE, &stencilClearValue);
+ g3d->getBooleanv(GraphicsContext3D::STENCIL_WRITEMASK, &stencilMask);
+ g3d->clearStencil(0);
+ g3d->stencilMask(true);
+ }
+ isScissorEnabled = g3d->isEnabled(GraphicsContext3D::SCISSOR_TEST);
+ g3d->disable(GraphicsContext3D::SCISSOR_TEST);
+ isDitherEnabled = g3d->isEnabled(GraphicsContext3D::DITHER);
+ g3d->disable(GraphicsContext3D::DITHER);
+
+ g3d->clear(mask);
+
+ if (initColor) {
+ g3d->clearColor(colorClearValue[0], colorClearValue[1], colorClearValue[2], colorClearValue[3]);
+ g3d->colorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
+ }
+ if (initDepth) {
+ g3d->clearDepth(depthClearValue);
+ g3d->depthMask(depthMask);
+ }
+ if (initStencil) {
+ g3d->clearStencil(stencilClearValue);
+ g3d->stencilMask(stencilMask);
+ }
+ if (isScissorEnabled)
+ g3d->enable(GraphicsContext3D::SCISSOR_TEST);
+ else
+ g3d->disable(GraphicsContext3D::SCISSOR_TEST);
+ if (isDitherEnabled)
+ g3d->enable(GraphicsContext3D::DITHER);
+ else
+ g3d->disable(GraphicsContext3D::DITHER);
+
+ if (initColor)
+ setInitialized(m_colorAttachment);
+ if (initDepth && initStencil && m_depthStencilAttachment)
+ setInitialized(m_depthStencilAttachment);
+ else {
+ if (initDepth)
+ setInitialized(m_depthAttachment);
+ if (initStencil)
+ setInitialized(m_stencilAttachment);
+ }
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)