diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLFramebuffer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/html/canvas/WebGLFramebuffer.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,224 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "WebGLFramebuffer.h" +#include "WebGLRenderingContext.h" + +namespace WebCore { + +PassRefPtr WebGLFramebuffer::create(WebGLRenderingContext* ctx) +{ + return adoptRef(new WebGLFramebuffer(ctx)); +} + +WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContext* ctx) + : CanvasObject(ctx) + , m_colorAttachment(0) + , m_depthAttachment(0) + , m_stencilAttachment(0) + , m_depthStencilAttachment(0) +{ + setObject(context()->graphicsContext3D()->createFramebuffer()); +} + +void WebGLFramebuffer::setAttachment(unsigned long attachment, CanvasObject* attachedObject) +{ + if (!object()) + return; + if (attachedObject && !attachedObject->object()) + attachedObject = 0; + switch (attachment) { + case GraphicsContext3D::COLOR_ATTACHMENT0: + m_colorAttachment = attachedObject; + break; + case GraphicsContext3D::DEPTH_ATTACHMENT: + m_depthAttachment = attachedObject; + break; + case GraphicsContext3D::STENCIL_ATTACHMENT: + m_stencilAttachment = attachedObject; + break; + case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: + m_depthStencilAttachment = attachedObject; + break; + default: + return; + } + initializeRenderbuffers(); +} + +void WebGLFramebuffer::onBind() +{ + initializeRenderbuffers(); +} + +void WebGLFramebuffer::onAttachedObjectChange(CanvasObject* object) +{ + // Currently object == 0 is not considered, but this might change if the + // lifespan of CanvasObject changes. + if (object + && (object == m_colorAttachment || object == m_depthAttachment + || object == m_stencilAttachment || object == m_depthStencilAttachment)) + initializeRenderbuffers(); +} + +unsigned long WebGLFramebuffer::getColorBufferFormat() +{ + if (object() && m_colorAttachment && m_colorAttachment->object()) { + if (m_colorAttachment->isRenderbuffer()) { + unsigned long format = (reinterpret_cast(m_colorAttachment))->getInternalFormat(); + switch (format) { + case GraphicsContext3D::RGBA4: + case GraphicsContext3D::RGB5_A1: + return GraphicsContext3D::RGBA; + case GraphicsContext3D::RGB565: + return GraphicsContext3D::RGB; + } + } else if (m_colorAttachment->isTexture()) + return (reinterpret_cast(m_colorAttachment))->getInternalFormat(); + } + return 0; +} + +void WebGLFramebuffer::_deleteObject(Platform3DObject object) +{ + context()->graphicsContext3D()->deleteFramebuffer(object); +} + +bool WebGLFramebuffer::isUninitialized(CanvasObject* attachedObject) +{ + if (attachedObject && attachedObject->object() && attachedObject->isRenderbuffer() + && !(reinterpret_cast(attachedObject))->isInitialized()) + return true; + return false; +} + +void WebGLFramebuffer::setInitialized(CanvasObject* attachedObject) +{ + if (attachedObject && attachedObject->object() && attachedObject->isRenderbuffer()) + (reinterpret_cast(attachedObject))->setInitialized(); +} + +void WebGLFramebuffer::initializeRenderbuffers() +{ + if (!object()) + return; + bool initColor = false, initDepth = false, initStencil = false; + unsigned long mask = 0; + if (isUninitialized(m_colorAttachment)) { + initColor = true; + mask |= GraphicsContext3D::COLOR_BUFFER_BIT; + } + if (isUninitialized(m_depthAttachment)) { + initDepth = true; + mask |= GraphicsContext3D::DEPTH_BUFFER_BIT; + } + if (isUninitialized(m_stencilAttachment)) { + initStencil = true; + mask |= GraphicsContext3D::STENCIL_BUFFER_BIT; + } + if (isUninitialized(m_depthStencilAttachment)) { + initDepth = true; + initStencil = true; + mask |= (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT); + } + if (!initColor && !initDepth && !initStencil) + return; + + // We only clear un-initialized renderbuffers when they are ready to be + // read, i.e., when the framebuffer is complete. + GraphicsContext3D* g3d = context()->graphicsContext3D(); + if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) + return; + + float colorClearValue[] = {0, 0, 0, 0}, depthClearValue = 0; + int stencilClearValue = 0; + unsigned char colorMask[] = {1, 1, 1, 1}, depthMask = 1, stencilMask = 1; + bool isScissorEnabled = false; + bool isDitherEnabled = false; + if (initColor) { + g3d->getFloatv(GraphicsContext3D::COLOR_CLEAR_VALUE, colorClearValue); + g3d->getBooleanv(GraphicsContext3D::COLOR_WRITEMASK, colorMask); + g3d->clearColor(0, 0, 0, 0); + g3d->colorMask(true, true, true, true); + } + if (initDepth) { + g3d->getFloatv(GraphicsContext3D::DEPTH_CLEAR_VALUE, &depthClearValue); + g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); + g3d->clearDepth(0); + g3d->depthMask(true); + } + if (initStencil) { + g3d->getIntegerv(GraphicsContext3D::STENCIL_CLEAR_VALUE, &stencilClearValue); + g3d->getBooleanv(GraphicsContext3D::STENCIL_WRITEMASK, &stencilMask); + g3d->clearStencil(0); + g3d->stencilMask(true); + } + isScissorEnabled = g3d->isEnabled(GraphicsContext3D::SCISSOR_TEST); + g3d->disable(GraphicsContext3D::SCISSOR_TEST); + isDitherEnabled = g3d->isEnabled(GraphicsContext3D::DITHER); + g3d->disable(GraphicsContext3D::DITHER); + + g3d->clear(mask); + + if (initColor) { + g3d->clearColor(colorClearValue[0], colorClearValue[1], colorClearValue[2], colorClearValue[3]); + g3d->colorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); + } + if (initDepth) { + g3d->clearDepth(depthClearValue); + g3d->depthMask(depthMask); + } + if (initStencil) { + g3d->clearStencil(stencilClearValue); + g3d->stencilMask(stencilMask); + } + if (isScissorEnabled) + g3d->enable(GraphicsContext3D::SCISSOR_TEST); + else + g3d->disable(GraphicsContext3D::SCISSOR_TEST); + if (isDitherEnabled) + g3d->enable(GraphicsContext3D::DITHER); + else + g3d->disable(GraphicsContext3D::DITHER); + + if (initColor) + setInitialized(m_colorAttachment); + if (initDepth && initStencil && m_depthStencilAttachment) + setInitialized(m_depthStencilAttachment); + else { + if (initDepth) + setInitialized(m_depthAttachment); + if (initStencil) + setInitialized(m_stencilAttachment); + } +} + +} + +#endif // ENABLE(3D_CANVAS)