diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLBuffer.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/html/canvas/WebGLBuffer.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGLBuffer_h +#define WebGLBuffer_h + +#include "CanvasObject.h" +#include "ArrayBuffer.h" + +#include +#include + +namespace WebCore { + + class WebGLBuffer : public CanvasObject { + public: + virtual ~WebGLBuffer() { deleteObject(); } + + static PassRefPtr create(WebGLRenderingContext*); + + bool associateBufferData(int size); + bool associateBufferData(ArrayBuffer* array); + bool associateBufferData(ArrayBufferView* array); + bool associateBufferSubData(long offset, ArrayBuffer* array); + bool associateBufferSubData(long offset, ArrayBufferView* array); + + unsigned byteLength() const; + const ArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); } + + // Gets the cached max index for the given type. Returns -1 if + // none has been set. + long getCachedMaxIndex(unsigned long type); + // Sets the cached max index for the given type. + void setCachedMaxIndex(unsigned long type, long value); + + unsigned long getTarget() const { return m_target; } + void setTarget(unsigned long); + + protected: + WebGLBuffer(WebGLRenderingContext*); + + virtual void _deleteObject(Platform3DObject o); + + private: + virtual bool isBuffer() const { return true; } + + unsigned long m_target; + + RefPtr m_elementArrayBuffer; + unsigned m_byteLength; + + // Optimization for index validation. For each type of index + // (i.e., UNSIGNED_SHORT), cache the maximum index in the + // entire buffer. + // + // This is sufficient to eliminate a lot of work upon each + // draw call as long as all bound array buffers are at least + // that size. + struct MaxIndexCacheEntry { + unsigned long type; + long maxIndex; + }; + // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE + // and UNSIGNED_SHORT), but might as well leave open the + // possibility of adding others. + MaxIndexCacheEntry m_maxIndexCache[4]; + unsigned m_nextAvailableCacheEntry; + + // Clears all of the cached max indices. + void clearCachedMaxIndices(); + }; + +} // namespace WebCore + +#endif // WebGLBuffer_h