diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLBuffer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/html/canvas/WebGLBuffer.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,242 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "WebGLBuffer.h" +#include "WebGLRenderingContext.h" + +namespace WebCore { + +PassRefPtr WebGLBuffer::create(WebGLRenderingContext* ctx) +{ + return adoptRef(new WebGLBuffer(ctx)); +} + +WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) + : CanvasObject(ctx) + , m_target(0) + , m_byteLength(0) + , m_nextAvailableCacheEntry(0) +{ + setObject(context()->graphicsContext3D()->createBuffer()); + clearCachedMaxIndices(); +} + +void WebGLBuffer::_deleteObject(Platform3DObject object) +{ + context()->graphicsContext3D()->deleteBuffer(object); +} + +bool WebGLBuffer::associateBufferData(int size) +{ + if (!m_target) + return false; + + if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + m_byteLength = size; + clearCachedMaxIndices(); + m_elementArrayBuffer = ArrayBuffer::create(size, 1); + if (!m_elementArrayBuffer) { + m_byteLength = 0; + return false; + } + return true; + } else if (m_target == GraphicsContext3D::ARRAY_BUFFER) { + m_byteLength = size; + return true; + } + + return false; +} + +bool WebGLBuffer::associateBufferData(ArrayBuffer* array) +{ + if (!m_target) + return false; + if (!array) + return false; + + if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + clearCachedMaxIndices(); + m_byteLength = array->byteLength(); + // We must always clone the incoming data because client-side + // modifications without calling bufferData or bufferSubData + // must never be able to change the validation results. + m_elementArrayBuffer = ArrayBuffer::create(array); + if (!m_elementArrayBuffer) { + m_byteLength = 0; + return false; + } + return true; + } + + if (m_target == GraphicsContext3D::ARRAY_BUFFER) { + m_byteLength = array->byteLength(); + return true; + } + + return false; +} + +bool WebGLBuffer::associateBufferData(ArrayBufferView* array) +{ + if (!m_target) + return false; + if (!array) + return false; + + if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + clearCachedMaxIndices(); + m_byteLength = array->byteLength(); + // We must always clone the incoming data because client-side + // modifications without calling bufferData or bufferSubData + // must never be able to change the validation results. + m_elementArrayBuffer = ArrayBuffer::create(array->buffer().get()); + if (!m_elementArrayBuffer) { + m_byteLength = 0; + return false; + } + return true; + } + + if (m_target == GraphicsContext3D::ARRAY_BUFFER) { + m_byteLength = array->byteLength(); + return true; + } + + return false; +} + +bool WebGLBuffer::associateBufferSubData(long offset, ArrayBuffer* array) +{ + if (!m_target) + return false; + if (!array) + return false; + + if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + clearCachedMaxIndices(); + + // We need to protect against integer overflow with these tests + if (offset < 0) + return false; + + unsigned long uoffset = static_cast(offset); + if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset) + return false; + + if (!m_elementArrayBuffer) + return false; + + memcpy(static_cast(m_elementArrayBuffer->data()) + offset, + static_cast(array->data()), + array->byteLength()); + return true; + } + + if (m_target == GraphicsContext3D::ARRAY_BUFFER) + return array->byteLength() + offset <= m_byteLength; + + return false; +} + +bool WebGLBuffer::associateBufferSubData(long offset, ArrayBufferView* array) +{ + if (!m_target) + return false; + if (!array) + return false; + + if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + clearCachedMaxIndices(); + + // We need to protect against integer overflow with these tests + if (offset < 0) + return false; + + unsigned long uoffset = static_cast(offset); + if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset) + return false; + + if (!m_elementArrayBuffer) + return false; + + memcpy(static_cast(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength()); + return true; + } + + if (m_target == GraphicsContext3D::ARRAY_BUFFER) + return array->byteLength() + offset <= m_byteLength; + + return false; +} + +unsigned WebGLBuffer::byteLength() const +{ + return m_byteLength; +} + +long WebGLBuffer::getCachedMaxIndex(unsigned long type) +{ + size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); + for (size_t i = 0; i < numEntries; i++) + if (m_maxIndexCache[i].type == type) + return m_maxIndexCache[i].maxIndex; + return -1; +} + +void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value) +{ + int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); + for (int i = 0; i < numEntries; i++) + if (m_maxIndexCache[i].type == type) { + m_maxIndexCache[i].maxIndex = value; + return; + } + m_maxIndexCache[m_nextAvailableCacheEntry].type = type; + m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; + m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; +} + +void WebGLBuffer::setTarget(unsigned long target) +{ + // In WebGL, a buffer is bound to one target in its lifetime + if (m_target) + return; + if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) + m_target = target; +} + +void WebGLBuffer::clearCachedMaxIndices() +{ + memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); +} + +} + +#endif // ENABLE(3D_CANVAS)