diff -r 000000000000 -r 4f2f89ce4247 WebCore/html/canvas/WebGLBuffer.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/WebGLBuffer.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLBuffer.h"
+#include "WebGLRenderingContext.h"
+
+namespace WebCore {
+
+PassRefPtr WebGLBuffer::create(WebGLRenderingContext* ctx)
+{
+ return adoptRef(new WebGLBuffer(ctx));
+}
+
+WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx)
+ : CanvasObject(ctx)
+ , m_target(0)
+ , m_byteLength(0)
+ , m_nextAvailableCacheEntry(0)
+{
+ setObject(context()->graphicsContext3D()->createBuffer());
+ clearCachedMaxIndices();
+}
+
+void WebGLBuffer::_deleteObject(Platform3DObject object)
+{
+ context()->graphicsContext3D()->deleteBuffer(object);
+}
+
+bool WebGLBuffer::associateBufferData(int size)
+{
+ if (!m_target)
+ return false;
+
+ if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ m_byteLength = size;
+ clearCachedMaxIndices();
+ m_elementArrayBuffer = ArrayBuffer::create(size, 1);
+ if (!m_elementArrayBuffer) {
+ m_byteLength = 0;
+ return false;
+ }
+ return true;
+ } else if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
+ m_byteLength = size;
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferData(ArrayBuffer* array)
+{
+ if (!m_target)
+ return false;
+ if (!array)
+ return false;
+
+ if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ clearCachedMaxIndices();
+ m_byteLength = array->byteLength();
+ // We must always clone the incoming data because client-side
+ // modifications without calling bufferData or bufferSubData
+ // must never be able to change the validation results.
+ m_elementArrayBuffer = ArrayBuffer::create(array);
+ if (!m_elementArrayBuffer) {
+ m_byteLength = 0;
+ return false;
+ }
+ return true;
+ }
+
+ if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
+ m_byteLength = array->byteLength();
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferData(ArrayBufferView* array)
+{
+ if (!m_target)
+ return false;
+ if (!array)
+ return false;
+
+ if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ clearCachedMaxIndices();
+ m_byteLength = array->byteLength();
+ // We must always clone the incoming data because client-side
+ // modifications without calling bufferData or bufferSubData
+ // must never be able to change the validation results.
+ m_elementArrayBuffer = ArrayBuffer::create(array->buffer().get());
+ if (!m_elementArrayBuffer) {
+ m_byteLength = 0;
+ return false;
+ }
+ return true;
+ }
+
+ if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
+ m_byteLength = array->byteLength();
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferSubData(long offset, ArrayBuffer* array)
+{
+ if (!m_target)
+ return false;
+ if (!array)
+ return false;
+
+ if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ clearCachedMaxIndices();
+
+ // We need to protect against integer overflow with these tests
+ if (offset < 0)
+ return false;
+
+ unsigned long uoffset = static_cast(offset);
+ if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset)
+ return false;
+
+ if (!m_elementArrayBuffer)
+ return false;
+
+ memcpy(static_cast(m_elementArrayBuffer->data()) + offset,
+ static_cast(array->data()),
+ array->byteLength());
+ return true;
+ }
+
+ if (m_target == GraphicsContext3D::ARRAY_BUFFER)
+ return array->byteLength() + offset <= m_byteLength;
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferSubData(long offset, ArrayBufferView* array)
+{
+ if (!m_target)
+ return false;
+ if (!array)
+ return false;
+
+ if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ clearCachedMaxIndices();
+
+ // We need to protect against integer overflow with these tests
+ if (offset < 0)
+ return false;
+
+ unsigned long uoffset = static_cast(offset);
+ if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset)
+ return false;
+
+ if (!m_elementArrayBuffer)
+ return false;
+
+ memcpy(static_cast(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength());
+ return true;
+ }
+
+ if (m_target == GraphicsContext3D::ARRAY_BUFFER)
+ return array->byteLength() + offset <= m_byteLength;
+
+ return false;
+}
+
+unsigned WebGLBuffer::byteLength() const
+{
+ return m_byteLength;
+}
+
+long WebGLBuffer::getCachedMaxIndex(unsigned long type)
+{
+ size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
+ for (size_t i = 0; i < numEntries; i++)
+ if (m_maxIndexCache[i].type == type)
+ return m_maxIndexCache[i].maxIndex;
+ return -1;
+}
+
+void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value)
+{
+ int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
+ for (int i = 0; i < numEntries; i++)
+ if (m_maxIndexCache[i].type == type) {
+ m_maxIndexCache[i].maxIndex = value;
+ return;
+ }
+ m_maxIndexCache[m_nextAvailableCacheEntry].type = type;
+ m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value;
+ m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries;
+}
+
+void WebGLBuffer::setTarget(unsigned long target)
+{
+ // In WebGL, a buffer is bound to one target in its lifetime
+ if (m_target)
+ return;
+ if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ m_target = target;
+}
+
+void WebGLBuffer::clearCachedMaxIndices()
+{
+ memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache));
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)