diff -r 000000000000 -r 4f2f89ce4247 WebCore/generated/JSWebGLUniformLocation.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/generated/JSWebGLUniformLocation.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,86 @@ +/* + This file is part of the WebKit open source project. + This file has been generated by generate-bindings.pl. DO NOT MODIFY! + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "JSWebGLUniformLocation.h" + +#include "WebGLUniformLocation.h" +#include + +using namespace JSC; + +namespace WebCore { + +ASSERT_CLASS_FITS_IN_CELL(JSWebGLUniformLocation); + +/* Hash table for prototype */ +#if ENABLE(JIT) +#define THUNK_GENERATOR(generator) , generator +#else +#define THUNK_GENERATOR(generator) +#endif + +static const HashTableValue JSWebGLUniformLocationPrototypeTableValues[1] = +{ + { 0, 0, 0, 0 THUNK_GENERATOR(0) } +}; + +#undef THUNK_GENERATOR +static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationPrototypeTable = { 1, 0, JSWebGLUniformLocationPrototypeTableValues, 0 }; +const ClassInfo JSWebGLUniformLocationPrototype::s_info = { "WebGLUniformLocationPrototype", 0, &JSWebGLUniformLocationPrototypeTable, 0 }; + +JSObject* JSWebGLUniformLocationPrototype::self(ExecState* exec, JSGlobalObject* globalObject) +{ + return getDOMPrototype(exec, globalObject); +} + +const ClassInfo JSWebGLUniformLocation::s_info = { "WebGLUniformLocation", 0, 0, 0 }; + +JSWebGLUniformLocation::JSWebGLUniformLocation(NonNullPassRefPtr structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) + : DOMObjectWithGlobalPointer(structure, globalObject) + , m_impl(impl) +{ +} + +JSWebGLUniformLocation::~JSWebGLUniformLocation() +{ + forgetDOMObject(this, impl()); +} + +JSObject* JSWebGLUniformLocation::createPrototype(ExecState* exec, JSGlobalObject* globalObject) +{ + return new (exec) JSWebGLUniformLocationPrototype(globalObject, JSWebGLUniformLocationPrototype::createStructure(globalObject->objectPrototype())); +} + +JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLUniformLocation* object) +{ + return getDOMObjectWrapper(exec, globalObject, object); +} +WebGLUniformLocation* toWebGLUniformLocation(JSC::JSValue value) +{ + return value.inherits(&JSWebGLUniformLocation::s_info) ? static_cast(asObject(value))->impl() : 0; +} + +} + +#endif // ENABLE(3D_CANVAS)