diff -r 000000000000 -r 4f2f89ce4247 WebCore/bindings/v8/ScriptController.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/bindings/v8/ScriptController.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,480 @@ +/* + * Copyright (C) 2008, 2009 Google Inc. All rights reserved. + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "ScriptController.h" + +#include "PlatformBridge.h" +#include "Document.h" +#include "ScriptCallStack.h" +#include "ScriptableDocumentParser.h" +#include "DOMWindow.h" +#include "Event.h" +#include "EventListener.h" +#include "EventNames.h" +#include "Frame.h" +#include "FrameLoaderClient.h" +#include "Node.h" +#include "NotImplemented.h" +#include "npruntime_impl.h" +#include "npruntime_priv.h" +#include "NPV8Object.h" +#include "ScriptSourceCode.h" +#include "Settings.h" +#include "UserGestureIndicator.h" +#include "V8Binding.h" +#include "V8BindingState.h" +#include "V8DOMWindow.h" +#include "V8Event.h" +#include "V8HiddenPropertyName.h" +#include "V8HTMLEmbedElement.h" +#include "V8IsolatedContext.h" +#include "V8NPObject.h" +#include "V8Proxy.h" +#include "Widget.h" +#include "XSSAuditor.h" +#include +#include + +namespace WebCore { + +void ScriptController::initializeThreading() +{ + static bool initializedThreading = false; + if (!initializedThreading) { + WTF::initializeThreading(); + WTF::initializeMainThread(); + initializedThreading = true; + } +} + +void ScriptController::setFlags(const char* string, int length) +{ + v8::V8::SetFlagsFromString(string, length); +} + +Frame* ScriptController::retrieveFrameForEnteredContext() +{ + return V8Proxy::retrieveFrameForEnteredContext(); +} + +Frame* ScriptController::retrieveFrameForCurrentContext() +{ + return V8Proxy::retrieveFrameForCurrentContext(); +} + +bool ScriptController::canAccessFromCurrentOrigin(Frame *frame) +{ + return !v8::Context::InContext() || V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, true); +} + +bool ScriptController::isSafeScript(Frame* target) +{ + return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), target, true); +} + +void ScriptController::gcProtectJSWrapper(void* domObject) +{ + V8GCController::gcProtect(domObject); +} + +void ScriptController::gcUnprotectJSWrapper(void* domObject) +{ + V8GCController::gcUnprotect(domObject); +} + +ScriptController::ScriptController(Frame* frame) + : m_frame(frame) + , m_sourceURL(0) + , m_inExecuteScript(false) + , m_processingTimerCallback(false) + , m_paused(false) + , m_proxy(new V8Proxy(frame)) +#if ENABLE(NETSCAPE_PLUGIN_API) + , m_windowScriptNPObject(0) +#endif + , m_XSSAuditor(new XSSAuditor(frame)) +{ +} + +ScriptController::~ScriptController() +{ + m_proxy->disconnectFrame(); +} + +void ScriptController::clearScriptObjects() +{ + PluginObjectMap::iterator it = m_pluginObjects.begin(); + for (; it != m_pluginObjects.end(); ++it) { + _NPN_UnregisterObject(it->second); + _NPN_ReleaseObject(it->second); + } + m_pluginObjects.clear(); + +#if ENABLE(NETSCAPE_PLUGIN_API) + if (m_windowScriptNPObject) { + // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window + // script object properly. + // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point. + _NPN_DeallocateObject(m_windowScriptNPObject); + m_windowScriptNPObject = 0; + } +#endif +} + +void ScriptController::updateSecurityOrigin() +{ + m_proxy->windowShell()->updateSecurityOrigin(); +} + +void ScriptController::updatePlatformScriptObjects() +{ + notImplemented(); +} + +bool ScriptController::processingUserGesture(DOMWrapperWorld*) const +{ + // No script is running, so it is user-initiated unless the gesture stack + // explicitly says it is not. + if (!m_proxy->executingScript()) + return UserGestureIndicator::getUserGestureState() != DefinitelyNotProcessingUserGesture; + + v8::HandleScope handleScope; + v8::Handle v8Context = m_proxy->mainWorldContext(); + // FIXME: find all cases context can be empty: + // 1) JS is disabled; + // 2) page is NULL; + if (v8Context.IsEmpty()) + return true; + + v8::Context::Scope scope(v8Context); + + v8::Handle global = v8Context->Global(); + v8::Handle eventSymbol = V8HiddenPropertyName::event(); + v8::Handle jsEvent = global->GetHiddenValue(eventSymbol); + Event* event = V8DOMWrapper::isValidDOMObject(jsEvent) ? V8Event::toNative(v8::Handle::Cast(jsEvent)) : 0; + + // Based on code from JSC's ScriptController::processingUserGesture. + // Note: This is more liberal than Firefox's implementation. + if (event) { + // Event::fromUserGesture will return false when UserGestureIndicator::processingUserGesture() returns false. + return event->fromUserGesture(); + } + if (m_sourceURL && m_sourceURL->isNull() && !m_proxy->timerCallback()) { + // This is the name = v8::String::New("gc"); + v8::Handle script = v8::Script::Compile(source, name); + if (!script.IsEmpty()) + script->Run(); + } + v8Context.Dispose(); +} + +void ScriptController::lowMemoryNotification() +{ + v8::V8::LowMemoryNotification(); +} + +bool ScriptController::haveInterpreter() const +{ + return m_proxy->windowShell()->isContextInitialized(); +} + +PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget) +{ + ASSERT(widget); + + if (widget->isFrameView()) + return 0; + + NPObject* npObject = PlatformBridge::pluginScriptableObject(widget); + + if (!npObject) + return 0; + + // Frame Memory Management for NPObjects + // ------------------------------------- + // NPObjects are treated differently than other objects wrapped by JS. + // NPObjects can be created either by the browser (e.g. the main + // window object) or by the plugin (the main plugin object + // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame + // is especially careful to ensure NPObjects terminate at frame teardown because + // if a plugin leaks a reference, it could leak its objects (or the browser's objects). + // + // The Frame maintains a list of plugin objects (m_pluginObjects) + // which it can use to quickly find the wrapped embed object. + // + // Inside the NPRuntime, we've added a few methods for registering + // wrapped NPObjects. The purpose of the registration is because + // javascript garbage collection is non-deterministic, yet we need to + // be able to tear down the plugin objects immediately. When an object + // is registered, javascript can use it. When the object is destroyed, + // or when the object's "owning" object is destroyed, the object will + // be un-registered, and the javascript engine must not use it. + // + // Inside the javascript engine, the engine can keep a reference to the + // NPObject as part of its wrapper. However, before accessing the object + // it must consult the _NPN_Registry. + + v8::Local wrapper = createV8ObjectForNPObject(npObject, 0); + + // Track the plugin object. We've been given a reference to the object. + m_pluginObjects.set(widget, npObject); + + return V8ScriptInstance::create(wrapper); +} + +void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle) +{ + PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle); + if (it == m_pluginObjects.end()) + return; + _NPN_UnregisterObject(it->second); + _NPN_ReleaseObject(it->second); + m_pluginObjects.remove(it); +} + +void ScriptController::getAllWorlds(Vector& worlds) +{ + worlds.append(mainThreadNormalWorld()); +} + +void ScriptController::evaluateInWorld(const ScriptSourceCode& source, + DOMWrapperWorld* world) +{ + Vector sources; + sources.append(source); + // FIXME: Get an ID from the world param. + evaluateInIsolatedWorld(0, sources); +} + +static NPObject* createNoScriptObject() +{ + notImplemented(); + return 0; +} + +static NPObject* createScriptObject(Frame* frame) +{ + v8::HandleScope handleScope; + v8::Handle v8Context = V8Proxy::mainWorldContext(frame); + if (v8Context.IsEmpty()) + return createNoScriptObject(); + + v8::Context::Scope scope(v8Context); + DOMWindow* window = frame->domWindow(); + v8::Handle global = toV8(window); + ASSERT(global->IsObject()); + return npCreateV8ScriptObject(0, v8::Handle::Cast(global), window); +} + +NPObject* ScriptController::windowScriptNPObject() +{ + if (m_windowScriptNPObject) + return m_windowScriptNPObject; + + if (canExecuteScripts(NotAboutToExecuteScript)) { + // JavaScript is enabled, so there is a JavaScript window object. + // Return an NPObject bound to the window object. + m_windowScriptNPObject = createScriptObject(m_frame); + _NPN_RegisterObject(m_windowScriptNPObject, 0); + } else { + // JavaScript is not enabled, so we cannot bind the NPObject to the + // JavaScript window object. Instead, we create an NPObject of a + // different class, one which is not bound to a JavaScript object. + m_windowScriptNPObject = createNoScriptObject(); + } + return m_windowScriptNPObject; +} + +NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin) +{ + // Can't create NPObjects when JavaScript is disabled. + if (!canExecuteScripts(NotAboutToExecuteScript)) + return createNoScriptObject(); + + v8::HandleScope handleScope; + v8::Handle v8Context = V8Proxy::mainWorldContext(m_frame); + if (v8Context.IsEmpty()) + return createNoScriptObject(); + v8::Context::Scope scope(v8Context); + + DOMWindow* window = m_frame->domWindow(); + v8::Handle v8plugin = toV8(static_cast(plugin)); + if (!v8plugin->IsObject()) + return createNoScriptObject(); + + return npCreateV8ScriptObject(0, v8::Handle::Cast(v8plugin), window); +} + + +void ScriptController::clearWindowShell(bool) +{ + // V8 binding expects ScriptController::clearWindowShell only be called + // when a frame is loading a new page. V8Proxy::clearForNavigation + // creates a new context for the new page. + m_proxy->clearForNavigation(); +} + +#if ENABLE(INSPECTOR) +void ScriptController::setCaptureCallStackForUncaughtExceptions(bool) +{ + v8::V8::SetCaptureStackTraceForUncaughtExceptions(true, ScriptCallStack::maxCallStackSizeToCapture); +} +#endif + +void ScriptController::attachDebugger(void*) +{ + notImplemented(); +} + +void ScriptController::updateDocument() +{ + m_proxy->windowShell()->updateDocument(); +} + +void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name) +{ +} + +void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name) +{ +} + +} // namespace WebCore