WebKit/chromium/src/mac/WebInputEventFactory.mm
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebKit/chromium/src/mac/WebInputEventFactory.mm	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1204 @@
+/*
+ * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2006-2009 Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebInputEventFactory.h"
+
+#include <ApplicationServices/ApplicationServices.h>
+#import <Cocoa/Cocoa.h>
+
+#include "WebInputEvent.h"
+#include <wtf/ASCIICType.h>
+
+namespace WebKit {
+
+// WebKeyboardEvent -----------------------------------------------------------
+
+// ----------------------------------------------------------------------------
+// Begin Apple code, copied from KeyEventMac.mm
+//
+// We can share some of this code if we factored it out of KeyEventMac, but
+// the main problem is that it relies on the NSString ctor on String for
+// conversions, and since we're building without PLATFORM(MAC), we don't have
+// that. As a result we have to use NSString here exclusively and thus tweak
+// the code so it's not re-usable as-is. One possiblity would be to make the
+// upstream code only use NSString, but I'm not certain how far that change
+// would propagate.
+
+static inline bool isKeyUpEvent(NSEvent* event)
+{
+    if ([event type] != NSFlagsChanged)
+        return [event type] == NSKeyUp;
+    // FIXME: This logic fails if the user presses both Shift keys at once, for example:
+    // we treat releasing one of them as keyDown.
+    switch ([event keyCode]) {
+    case 54: // Right Command
+    case 55: // Left Command
+        return ([event modifierFlags] & NSCommandKeyMask) == 0;
+
+    case 57: // Capslock
+        return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;
+
+    case 56: // Left Shift
+    case 60: // Right Shift
+        return ([event modifierFlags] & NSShiftKeyMask) == 0;
+
+    case 58: // Left Alt
+    case 61: // Right Alt
+        return ([event modifierFlags] & NSAlternateKeyMask) == 0;
+
+    case 59: // Left Ctrl
+    case 62: // Right Ctrl
+        return ([event modifierFlags] & NSControlKeyMask) == 0;
+
+    case 63: // Function
+        return ([event modifierFlags] & NSFunctionKeyMask) == 0;
+    }
+    return false;
+}
+
+static bool isKeypadEvent(NSEvent* event)
+{
+    // Check that this is the type of event that has a keyCode.
+    switch ([event type]) {
+    case NSKeyDown:
+    case NSKeyUp:
+    case NSFlagsChanged:
+        break;
+    default:
+        return false;
+    }
+
+    if ([event modifierFlags] & NSNumericPadKeyMask)
+        return true;
+
+    switch ([event keyCode]) {
+    case 71: // Clear
+    case 81: // =
+    case 75: // /
+    case 67: // *
+    case 78: // -
+    case 69: // +
+    case 76: // Enter
+    case 65: // .
+    case 82: // 0
+    case 83: // 1
+    case 84: // 2
+    case 85: // 3
+    case 86: // 4
+    case 87: // 5
+    case 88: // 6
+    case 89: // 7
+    case 91: // 8
+    case 92: // 9
+        return true;
+    }
+
+    return false;
+}
+
+static int windowsKeyCodeForKeyEvent(NSEvent* event)
+{
+    switch ([event keyCode]) {
+    // VK_TAB (09) TAB key
+    case 48:
+        return 0x09;
+
+    // VK_APPS (5D) Right windows/meta key
+    case 54: // Right Command
+        return 0x5D;
+
+    // VK_LWIN (5B) Left windows/meta key
+    case 55: // Left Command
+        return 0x5B;
+
+    // VK_CAPITAL (14) caps locks key
+    case 57: // Capslock
+        return 0x14;
+
+    // VK_SHIFT (10) either shift key
+    case 56: // Left Shift
+    case 60: // Right Shift
+        return 0x10;
+
+    // VK_MENU (12) either alt key
+    case 58: // Left Alt
+    case 61: // Right Alt
+        return 0x12;
+
+    // VK_CONTROL (11) either ctrl key
+    case 59: // Left Ctrl
+    case 62: // Right Ctrl
+        return 0x11;
+
+// Begin non-Apple addition ---------------------------------------------------
+    case 63: // Function (no Windows key code)
+        return 0;
+// End non-Apple addition -----------------------------------------------------
+
+    // VK_CLEAR (0C) CLEAR key
+    case 71: return 0x0C;
+
+    // VK_NUMPAD0 (60) Numeric keypad 0 key
+    case 82: return 0x60;
+    // VK_NUMPAD1 (61) Numeric keypad 1 key
+    case 83: return 0x61;
+    // VK_NUMPAD2 (62) Numeric keypad 2 key
+    case 84: return 0x62;
+    // VK_NUMPAD3 (63) Numeric keypad 3 key
+    case 85: return 0x63;
+    // VK_NUMPAD4 (64) Numeric keypad 4 key
+    case 86: return 0x64;
+    // VK_NUMPAD5 (65) Numeric keypad 5 key
+    case 87: return 0x65;
+    // VK_NUMPAD6 (66) Numeric keypad 6 key
+    case 88: return 0x66;
+    // VK_NUMPAD7 (67) Numeric keypad 7 key
+    case 89: return 0x67;
+    // VK_NUMPAD8 (68) Numeric keypad 8 key
+    case 91: return 0x68;
+    // VK_NUMPAD9 (69) Numeric keypad 9 key
+    case 92: return 0x69;
+    // VK_MULTIPLY (6A) Multiply key
+    case 67: return 0x6A;
+    // VK_ADD (6B) Add key
+    case 69: return 0x6B;
+
+    // VK_SUBTRACT (6D) Subtract key
+    case 78: return 0x6D;
+    // VK_DECIMAL (6E) Decimal key
+    case 65: return 0x6E;
+    // VK_DIVIDE (6F) Divide key
+    case 75: return 0x6F;
+    }
+
+// Begin non-Apple addition ---------------------------------------------------
+    // |-[NSEvent charactersIgnoringModifiers]| isn't allowed for
+    // NSFlagsChanged, and conceivably we may not have caught everything
+    // which causes an NSFlagsChanged above.
+    if ([event type] == NSFlagsChanged)
+        return 0;
+// End non-Apple addition -----------------------------------------------------
+
+    NSString* s = [event charactersIgnoringModifiers];
+    if ([s length] != 1)
+        return 0;
+
+    switch ([s characterAtIndex:0]) {
+    // VK_LBUTTON (01) Left mouse button
+    // VK_RBUTTON (02) Right mouse button
+    // VK_CANCEL (03) Control-break processing
+    // VK_MBUTTON (04) Middle mouse button (three-button mouse)
+    // VK_XBUTTON1 (05)
+    // VK_XBUTTON2 (06)
+
+    // VK_BACK (08) BACKSPACE key
+    case 8: case 0x7F: return 0x08;
+    // VK_TAB (09) TAB key
+    case 9: return 0x09;
+
+    // VK_CLEAR (0C) CLEAR key
+    // handled by key code above
+
+    // VK_RETURN (0D)
+    case 0xD: case 3: return 0x0D;
+
+    // VK_SHIFT (10) SHIFT key
+    // VK_CONTROL (11) CTRL key
+    // VK_MENU (12) ALT key
+
+    // VK_PAUSE (13) PAUSE key
+    case NSPauseFunctionKey: return 0x13;
+
+    // VK_CAPITAL (14) CAPS LOCK key
+    // VK_KANA (15) Input Method Editor (IME) Kana mode
+    // VK_HANGUEL (15) IME Hanguel mode (maintained for compatibility; use VK_HANGUL)
+    // VK_HANGUL (15) IME Hangul mode
+    // VK_JUNJA (17) IME Junja mode
+    // VK_FINAL (18) IME final mode
+    // VK_HANJA (19) IME Hanja mode
+    // VK_KANJI (19) IME Kanji mode
+
+    // VK_ESCAPE (1B) ESC key
+    case 0x1B: return 0x1B;
+
+    // VK_CONVERT (1C) IME convert
+    // VK_NONCONVERT (1D) IME nonconvert
+    // VK_ACCEPT (1E) IME accept
+    // VK_MODECHANGE (1F) IME mode change request
+
+    // VK_SPACE (20) SPACEBAR
+    case ' ': return 0x20;
+    // VK_PRIOR (21) PAGE UP key
+    case NSPageUpFunctionKey: return 0x21;
+    // VK_NEXT (22) PAGE DOWN key
+    case NSPageDownFunctionKey: return 0x22;
+    // VK_END (23) END key
+    case NSEndFunctionKey: return 0x23;
+    // VK_HOME (24) HOME key
+    case NSHomeFunctionKey: return 0x24;
+    // VK_LEFT (25) LEFT ARROW key
+    case NSLeftArrowFunctionKey: return 0x25;
+    // VK_UP (26) UP ARROW key
+    case NSUpArrowFunctionKey: return 0x26;
+    // VK_RIGHT (27) RIGHT ARROW key
+    case NSRightArrowFunctionKey: return 0x27;
+    // VK_DOWN (28) DOWN ARROW key
+    case NSDownArrowFunctionKey: return 0x28;
+    // VK_SELECT (29) SELECT key
+    case NSSelectFunctionKey: return 0x29;
+    // VK_PRINT (2A) PRINT key
+    case NSPrintFunctionKey: return 0x2A;
+    // VK_EXECUTE (2B) EXECUTE key
+    case NSExecuteFunctionKey: return 0x2B;
+    // VK_SNAPSHOT (2C) PRINT SCREEN key
+    case NSPrintScreenFunctionKey: return 0x2C;
+    // VK_INSERT (2D) INS key
+    case NSInsertFunctionKey: case NSHelpFunctionKey: return 0x2D;
+    // VK_DELETE (2E) DEL key
+    case NSDeleteFunctionKey: return 0x2E;
+
+    // VK_HELP (2F) HELP key
+
+    //  (30) 0 key
+    case '0': case ')': return 0x30;
+    //  (31) 1 key
+    case '1': case '!': return 0x31;
+    //  (32) 2 key
+    case '2': case '@': return 0x32;
+    //  (33) 3 key
+    case '3': case '#': return 0x33;
+    //  (34) 4 key
+    case '4': case '$': return 0x34;
+    //  (35) 5 key
+    case '5': case '%': return 0x35;
+    //  (36) 6 key
+    case '6': case '^': return 0x36;
+    //  (37) 7 key
+    case '7': case '&': return 0x37;
+    //  (38) 8 key
+    case '8': case '*': return 0x38;
+    //  (39) 9 key
+    case '9': case '(': return 0x39;
+    //  (41) A key
+    case 'a': case 'A': return 0x41;
+    //  (42) B key
+    case 'b': case 'B': return 0x42;
+    //  (43) C key
+    case 'c': case 'C': return 0x43;
+    //  (44) D key
+    case 'd': case 'D': return 0x44;
+    //  (45) E key
+    case 'e': case 'E': return 0x45;
+    //  (46) F key
+    case 'f': case 'F': return 0x46;
+    //  (47) G key
+    case 'g': case 'G': return 0x47;
+    //  (48) H key
+    case 'h': case 'H': return 0x48;
+    //  (49) I key
+    case 'i': case 'I': return 0x49;
+    //  (4A) J key
+    case 'j': case 'J': return 0x4A;
+    //  (4B) K key
+    case 'k': case 'K': return 0x4B;
+    //  (4C) L key
+    case 'l': case 'L': return 0x4C;
+    //  (4D) M key
+    case 'm': case 'M': return 0x4D;
+    //  (4E) N key
+    case 'n': case 'N': return 0x4E;
+    //  (4F) O key
+    case 'o': case 'O': return 0x4F;
+    //  (50) P key
+    case 'p': case 'P': return 0x50;
+    //  (51) Q key
+    case 'q': case 'Q': return 0x51;
+    //  (52) R key
+    case 'r': case 'R': return 0x52;
+    //  (53) S key
+    case 's': case 'S': return 0x53;
+    //  (54) T key
+    case 't': case 'T': return 0x54;
+    //  (55) U key
+    case 'u': case 'U': return 0x55;
+    //  (56) V key
+    case 'v': case 'V': return 0x56;
+    //  (57) W key
+    case 'w': case 'W': return 0x57;
+    //  (58) X key
+    case 'x': case 'X': return 0x58;
+    //  (59) Y key
+    case 'y': case 'Y': return 0x59;
+    //  (5A) Z key
+    case 'z': case 'Z': return 0x5A;
+
+    // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
+    // VK_RWIN (5C) Right Windows key (Natural keyboard)
+    // VK_APPS (5D) Applications key (Natural keyboard)
+    // VK_SLEEP (5F) Computer Sleep key
+
+    // VK_NUMPAD0 (60) Numeric keypad 0 key
+    // VK_NUMPAD1 (61) Numeric keypad 1 key
+    // VK_NUMPAD2 (62) Numeric keypad 2 key
+    // VK_NUMPAD3 (63) Numeric keypad 3 key
+    // VK_NUMPAD4 (64) Numeric keypad 4 key
+    // VK_NUMPAD5 (65) Numeric keypad 5 key
+    // VK_NUMPAD6 (66) Numeric keypad 6 key
+    // VK_NUMPAD7 (67) Numeric keypad 7 key
+    // VK_NUMPAD8 (68) Numeric keypad 8 key
+    // VK_NUMPAD9 (69) Numeric keypad 9 key
+    // VK_MULTIPLY (6A) Multiply key
+    // VK_ADD (6B) Add key
+    // handled by key code above
+
+    // VK_SEPARATOR (6C) Separator key
+
+    // VK_SUBTRACT (6D) Subtract key
+    // VK_DECIMAL (6E) Decimal key
+    // VK_DIVIDE (6F) Divide key
+    // handled by key code above
+
+    // VK_F1 (70) F1 key
+    case NSF1FunctionKey: return 0x70;
+    // VK_F2 (71) F2 key
+    case NSF2FunctionKey: return 0x71;
+    // VK_F3 (72) F3 key
+    case NSF3FunctionKey: return 0x72;
+    // VK_F4 (73) F4 key
+    case NSF4FunctionKey: return 0x73;
+    // VK_F5 (74) F5 key
+    case NSF5FunctionKey: return 0x74;
+    // VK_F6 (75) F6 key
+    case NSF6FunctionKey: return 0x75;
+    // VK_F7 (76) F7 key
+    case NSF7FunctionKey: return 0x76;
+    // VK_F8 (77) F8 key
+    case NSF8FunctionKey: return 0x77;
+    // VK_F9 (78) F9 key
+    case NSF9FunctionKey: return 0x78;
+    // VK_F10 (79) F10 key
+    case NSF10FunctionKey: return 0x79;
+    // VK_F11 (7A) F11 key
+    case NSF11FunctionKey: return 0x7A;
+    // VK_F12 (7B) F12 key
+    case NSF12FunctionKey: return 0x7B;
+    // VK_F13 (7C) F13 key
+    case NSF13FunctionKey: return 0x7C;
+    // VK_F14 (7D) F14 key
+    case NSF14FunctionKey: return 0x7D;
+    // VK_F15 (7E) F15 key
+    case NSF15FunctionKey: return 0x7E;
+    // VK_F16 (7F) F16 key
+    case NSF16FunctionKey: return 0x7F;
+    // VK_F17 (80H) F17 key
+    case NSF17FunctionKey: return 0x80;
+    // VK_F18 (81H) F18 key
+    case NSF18FunctionKey: return 0x81;
+    // VK_F19 (82H) F19 key
+    case NSF19FunctionKey: return 0x82;
+    // VK_F20 (83H) F20 key
+    case NSF20FunctionKey: return 0x83;
+    // VK_F21 (84H) F21 key
+    case NSF21FunctionKey: return 0x84;
+    // VK_F22 (85H) F22 key
+    case NSF22FunctionKey: return 0x85;
+    // VK_F23 (86H) F23 key
+    case NSF23FunctionKey: return 0x86;
+    // VK_F24 (87H) F24 key
+    case NSF24FunctionKey: return 0x87;
+
+    // VK_NUMLOCK (90) NUM LOCK key
+
+    // VK_SCROLL (91) SCROLL LOCK key
+    case NSScrollLockFunctionKey: return 0x91;
+
+    // VK_LSHIFT (A0) Left SHIFT key
+    // VK_RSHIFT (A1) Right SHIFT key
+    // VK_LCONTROL (A2) Left CONTROL key
+    // VK_RCONTROL (A3) Right CONTROL key
+    // VK_LMENU (A4) Left MENU key
+    // VK_RMENU (A5) Right MENU key
+    // VK_BROWSER_BACK (A6) Windows 2000/XP: Browser Back key
+    // VK_BROWSER_FORWARD (A7) Windows 2000/XP: Browser Forward key
+    // VK_BROWSER_REFRESH (A8) Windows 2000/XP: Browser Refresh key
+    // VK_BROWSER_STOP (A9) Windows 2000/XP: Browser Stop key
+    // VK_BROWSER_SEARCH (AA) Windows 2000/XP: Browser Search key
+    // VK_BROWSER_FAVORITES (AB) Windows 2000/XP: Browser Favorites key
+    // VK_BROWSER_HOME (AC) Windows 2000/XP: Browser Start and Home key
+    // VK_VOLUME_MUTE (AD) Windows 2000/XP: Volume Mute key
+    // VK_VOLUME_DOWN (AE) Windows 2000/XP: Volume Down key
+    // VK_VOLUME_UP (AF) Windows 2000/XP: Volume Up key
+    // VK_MEDIA_NEXT_TRACK (B0) Windows 2000/XP: Next Track key
+    // VK_MEDIA_PREV_TRACK (B1) Windows 2000/XP: Previous Track key
+    // VK_MEDIA_STOP (B2) Windows 2000/XP: Stop Media key
+    // VK_MEDIA_PLAY_PAUSE (B3) Windows 2000/XP: Play/Pause Media key
+    // VK_LAUNCH_MAIL (B4) Windows 2000/XP: Start Mail key
+    // VK_LAUNCH_MEDIA_SELECT (B5) Windows 2000/XP: Select Media key
+    // VK_LAUNCH_APP1 (B6) Windows 2000/XP: Start Application 1 key
+    // VK_LAUNCH_APP2 (B7) Windows 2000/XP: Start Application 2 key
+
+    // VK_OEM_1 (BA) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ';:' key
+    case ';': case ':': return 0xBA;
+    // VK_OEM_PLUS (BB) Windows 2000/XP: For any country/region, the '+' key
+    case '=': case '+': return 0xBB;
+    // VK_OEM_COMMA (BC) Windows 2000/XP: For any country/region, the ',' key
+    case ',': case '<': return 0xBC;
+    // VK_OEM_MINUS (BD) Windows 2000/XP: For any country/region, the '-' key
+    case '-': case '_': return 0xBD;
+    // VK_OEM_PERIOD (BE) Windows 2000/XP: For any country/region, the '.' key
+    case '.': case '>': return 0xBE;
+    // VK_OEM_2 (BF) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key
+    case '/': case '?': return 0xBF;
+    // VK_OEM_3 (C0) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '`~' key
+    case '`': case '~': return 0xC0;
+    // VK_OEM_4 (DB) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '[{' key
+    case '[': case '{': return 0xDB;
+    // VK_OEM_5 (DC) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '\|' key
+    case '\\': case '|': return 0xDC;
+    // VK_OEM_6 (DD) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ']}' key
+    case ']': case '}': return 0xDD;
+    // VK_OEM_7 (DE) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
+    case '\'': case '"': return 0xDE;
+
+    // VK_OEM_8 (DF) Used for miscellaneous characters; it can vary by keyboard.
+    // VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
+    // VK_PROCESSKEY (E5) Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
+    // VK_PACKET (E7) Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT,SendInput, WM_KEYDOWN, and WM_KEYUP
+    // VK_ATTN (F6) Attn key
+    // VK_CRSEL (F7) CrSel key
+    // VK_EXSEL (F8) ExSel key
+    // VK_EREOF (F9) Erase EOF key
+    // VK_PLAY (FA) Play key
+    // VK_ZOOM (FB) Zoom key
+    // VK_NONAME (FC) Reserved for future use
+    // VK_PA1 (FD) PA1 key
+    // VK_OEM_CLEAR (FE) Clear key
+    }
+
+    return 0;
+}
+
+static inline NSString* textFromEvent(NSEvent* event)
+{
+    if ([event type] == NSFlagsChanged)
+        return @"";
+    return [event characters];
+}
+
+static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
+{
+    if ([event type] == NSFlagsChanged)
+        return @"";
+    return [event charactersIgnoringModifiers];
+}
+
+static NSString* keyIdentifierForKeyEvent(NSEvent* event)
+{
+    if ([event type] == NSFlagsChanged) {
+        switch ([event keyCode]) {
+        case 54: // Right Command
+        case 55: // Left Command
+            return @"Meta";
+
+        case 57: // Capslock
+            return @"CapsLock";
+
+        case 56: // Left Shift
+        case 60: // Right Shift
+            return @"Shift";
+
+        case 58: // Left Alt
+        case 61: // Right Alt
+            return @"Alt";
+
+        case 59: // Left Ctrl
+        case 62: // Right Ctrl
+            return @"Control";
+
+// Begin non-Apple addition/modification --------------------------------------
+        case 63: // Function
+            return @"Function";
+
+        default: // Unknown, but this may be a strange/new keyboard.
+            return @"Unidentified";
+// End non-Apple addition/modification ----------------------------------------
+        }
+    }
+
+    NSString* s = [event charactersIgnoringModifiers];
+    if ([s length] != 1)
+        return @"Unidentified";
+
+    unichar c = [s characterAtIndex:0];
+    switch (c) {
+    // Each identifier listed in the DOM spec is listed here.
+    // Many are simply commented out since they do not appear on standard Macintosh keyboards
+    // or are on a key that doesn't have a corresponding character.
+
+    // "Accept"
+    // "AllCandidates"
+
+    // "Alt"
+    case NSMenuFunctionKey:
+        return @"Alt";
+
+    // "Apps"
+    // "BrowserBack"
+    // "BrowserForward"
+    // "BrowserHome"
+    // "BrowserRefresh"
+    // "BrowserSearch"
+    // "BrowserStop"
+    // "CapsLock"
+
+    // "Clear"
+    case NSClearLineFunctionKey:
+        return @"Clear";
+
+    // "CodeInput"
+    // "Compose"
+    // "Control"
+    // "Crsel"
+    // "Convert"
+    // "Copy"
+    // "Cut"
+
+    // "Down"
+    case NSDownArrowFunctionKey:
+        return @"Down";
+    // "End"
+    case NSEndFunctionKey:
+        return @"End";
+    // "Enter"
+    case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
+        return @"Enter";
+
+    // "EraseEof"
+
+    // "Execute"
+    case NSExecuteFunctionKey:
+        return @"Execute";
+
+    // "Exsel"
+
+    // "F1"
+    case NSF1FunctionKey:
+        return @"F1";
+    // "F2"
+    case NSF2FunctionKey:
+        return @"F2";
+    // "F3"
+    case NSF3FunctionKey:
+        return @"F3";
+    // "F4"
+    case NSF4FunctionKey:
+        return @"F4";
+    // "F5"
+    case NSF5FunctionKey:
+        return @"F5";
+    // "F6"
+    case NSF6FunctionKey:
+        return @"F6";
+    // "F7"
+    case NSF7FunctionKey:
+        return @"F7";
+    // "F8"
+    case NSF8FunctionKey:
+        return @"F8";
+    // "F9"
+    case NSF9FunctionKey:
+        return @"F9";
+    // "F10"
+    case NSF10FunctionKey:
+        return @"F10";
+    // "F11"
+    case NSF11FunctionKey:
+        return @"F11";
+    // "F12"
+    case NSF12FunctionKey:
+        return @"F12";
+    // "F13"
+    case NSF13FunctionKey:
+        return @"F13";
+    // "F14"
+    case NSF14FunctionKey:
+        return @"F14";
+    // "F15"
+    case NSF15FunctionKey:
+        return @"F15";
+    // "F16"
+    case NSF16FunctionKey:
+        return @"F16";
+    // "F17"
+    case NSF17FunctionKey:
+        return @"F17";
+    // "F18"
+    case NSF18FunctionKey:
+        return @"F18";
+    // "F19"
+    case NSF19FunctionKey:
+        return @"F19";
+    // "F20"
+    case NSF20FunctionKey:
+        return @"F20";
+    // "F21"
+    case NSF21FunctionKey:
+        return @"F21";
+    // "F22"
+    case NSF22FunctionKey:
+        return @"F22";
+    // "F23"
+    case NSF23FunctionKey:
+        return @"F23";
+    // "F24"
+    case NSF24FunctionKey:
+        return @"F24";
+
+    // "FinalMode"
+
+    // "Find"
+    case NSFindFunctionKey:
+        return @"Find";
+
+    // "FullWidth"
+    // "HalfWidth"
+    // "HangulMode"
+    // "HanjaMode"
+
+    // "Help"
+    case NSHelpFunctionKey:
+        return @"Help";
+
+    // "Hiragana"
+
+    // "Home"
+    case NSHomeFunctionKey:
+        return @"Home";
+    // "Insert"
+    case NSInsertFunctionKey:
+        return @"Insert";
+
+    // "JapaneseHiragana"
+    // "JapaneseKatakana"
+    // "JapaneseRomaji"
+    // "JunjaMode"
+    // "KanaMode"
+    // "KanjiMode"
+    // "Katakana"
+    // "LaunchApplication1"
+    // "LaunchApplication2"
+    // "LaunchMail"
+
+    // "Left"
+    case NSLeftArrowFunctionKey:
+        return @"Left";
+
+    // "Meta"
+    // "MediaNextTrack"
+    // "MediaPlayPause"
+    // "MediaPreviousTrack"
+    // "MediaStop"
+
+    // "ModeChange"
+    case NSModeSwitchFunctionKey:
+        return @"ModeChange";
+
+    // "Nonconvert"
+    // "NumLock"
+
+    // "PageDown"
+    case NSPageDownFunctionKey:
+        return @"PageDown";
+    // "PageUp"
+    case NSPageUpFunctionKey:
+        return @"PageUp";
+
+    // "Paste"
+
+    // "Pause"
+    case NSPauseFunctionKey:
+        return @"Pause";
+
+    // "Play"
+    // "PreviousCandidate"
+
+    // "PrintScreen"
+    case NSPrintScreenFunctionKey:
+        return @"PrintScreen";
+
+    // "Process"
+    // "Props"
+
+    // "Right"
+    case NSRightArrowFunctionKey:
+        return @"Right";
+
+    // "RomanCharacters"
+
+    // "Scroll"
+    case NSScrollLockFunctionKey:
+        return @"Scroll";
+    // "Select"
+    case NSSelectFunctionKey:
+        return @"Select";
+
+    // "SelectMedia"
+    // "Shift"
+
+    // "Stop"
+    case NSStopFunctionKey:
+        return @"Stop";
+    // "Up"
+    case NSUpArrowFunctionKey:
+        return @"Up";
+    // "Undo"
+    case NSUndoFunctionKey:
+        return @"Undo";
+
+    // "VolumeDown"
+    // "VolumeMute"
+    // "VolumeUp"
+    // "Win"
+    // "Zoom"
+
+    // More function keys, not in the key identifier specification.
+    case NSF25FunctionKey:
+        return @"F25";
+    case NSF26FunctionKey:
+        return @"F26";
+    case NSF27FunctionKey:
+        return @"F27";
+    case NSF28FunctionKey:
+        return @"F28";
+    case NSF29FunctionKey:
+        return @"F29";
+    case NSF30FunctionKey:
+        return @"F30";
+    case NSF31FunctionKey:
+        return @"F31";
+    case NSF32FunctionKey:
+        return @"F32";
+    case NSF33FunctionKey:
+        return @"F33";
+    case NSF34FunctionKey:
+        return @"F34";
+    case NSF35FunctionKey:
+        return @"F35";
+
+    // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
+    case 0x7F:
+        return @"U+0008";
+    // Standard says that DEL becomes U+007F.
+    case NSDeleteFunctionKey:
+        return @"U+007F";
+
+    // Always use 0x09 for tab instead of AppKit's backtab character.
+    case NSBackTabCharacter:
+        return @"U+0009";
+
+    case NSBeginFunctionKey:
+    case NSBreakFunctionKey:
+    case NSClearDisplayFunctionKey:
+    case NSDeleteCharFunctionKey:
+    case NSDeleteLineFunctionKey:
+    case NSInsertCharFunctionKey:
+    case NSInsertLineFunctionKey:
+    case NSNextFunctionKey:
+    case NSPrevFunctionKey:
+    case NSPrintFunctionKey:
+    case NSRedoFunctionKey:
+    case NSResetFunctionKey:
+    case NSSysReqFunctionKey:
+    case NSSystemFunctionKey:
+    case NSUserFunctionKey:
+        // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
+        // For now, just fall through to the default.
+    default:
+        return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
+    }
+}
+
+// End Apple code.
+// ----------------------------------------------------------------------------
+
+static inline int modifiersFromEvent(NSEvent* event) {
+    int modifiers = 0;
+
+    if ([event modifierFlags] & NSControlKeyMask)
+        modifiers |= WebInputEvent::ControlKey;
+    if ([event modifierFlags] & NSShiftKeyMask)
+        modifiers |= WebInputEvent::ShiftKey;
+    if ([event modifierFlags] & NSAlternateKeyMask)
+        modifiers |= WebInputEvent::AltKey;
+    if ([event modifierFlags] & NSCommandKeyMask)
+        modifiers |= WebInputEvent::MetaKey;
+    // TODO(port): Set mouse button states
+
+    return modifiers;
+}
+
+static inline void setWebEventLocationFromEventInView(WebMouseEvent* result,
+                                                      NSEvent* event,
+                                                      NSView* view) {
+    NSPoint windowLocal = [event locationInWindow];
+
+    NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal];
+    result->globalX = screenLocal.x;
+    // Flip y.
+    NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ?
+        [[NSScreen screens] objectAtIndex:0] : nil;
+    if (primaryScreen)
+        result->globalY = [primaryScreen frame].size.height - screenLocal.y;
+    else
+        result->globalY = screenLocal.y;
+
+    NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil];
+    result->x = contentLocal.x;
+    result->y = [view frame].size.height - contentLocal.y;  // Flip y.
+
+    result->windowX = result->x;
+    result->windowY = result->y;
+}
+
+WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
+{
+    WebKeyboardEvent result;
+
+    result.type =
+        isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;
+
+    result.modifiers = modifiersFromEvent(event);
+
+    if (isKeypadEvent(event))
+        result.modifiers |= WebInputEvent::IsKeyPad;
+
+    if (([event type] != NSFlagsChanged) && [event isARepeat])
+        result.modifiers |= WebInputEvent::IsAutoRepeat;
+
+    result.windowsKeyCode = windowsKeyCodeForKeyEvent(event);
+    result.nativeKeyCode = [event keyCode];
+
+    NSString* textStr = textFromEvent(event);
+    NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
+    NSString* identifierStr = keyIdentifierForKeyEvent(event);
+
+    // Begin Apple code, copied from KeyEventMac.mm
+
+    // Always use 13 for Enter/Return -- we don't want to use AppKit's
+    // different character for Enter.
+    if (result.windowsKeyCode == '\r') {
+        textStr = @"\r";
+        unmodifiedStr = @"\r";
+    }
+
+    // The adjustments below are only needed in backward compatibility mode,
+    // but we cannot tell what mode we are in from here.
+
+    // Turn 0x7F into 8, because backspace needs to always be 8.
+    if ([textStr isEqualToString:@"\x7F"])
+        textStr = @"\x8";
+    if ([unmodifiedStr isEqualToString:@"\x7F"])
+        unmodifiedStr = @"\x8";
+    // Always use 9 for tab -- we don't want to use AppKit's different character
+    // for shift-tab.
+    if (result.windowsKeyCode == 9) {
+        textStr = @"\x9";
+        unmodifiedStr = @"\x9";
+    }
+
+    // End Apple code.
+
+    if ([textStr length] < WebKeyboardEvent::textLengthCap &&
+        [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
+        [textStr getCharacters:&result.text[0]];
+        [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
+    } else
+        ASSERT_NOT_REACHED();
+
+    [identifierStr getCString:&result.keyIdentifier[0]
+                    maxLength:sizeof(result.keyIdentifier)
+                     encoding:NSASCIIStringEncoding];
+
+    result.timeStampSeconds = [event timestamp];
+
+    // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this
+    // flag to decide if it should handle a key or not. E.g. alt-left/right
+    // shouldn't be used by WebKit to scroll the current page, because we want
+    // to get that key back for it to do history navigation. Hence, the
+    // corresponding situation on OS X is to set this for cmd key presses.
+    if (result.modifiers & WebInputEvent::MetaKey)
+        result.isSystemKey = true;
+
+    return result;
+}
+
+WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
+                                                     int modifiers,
+                                                     double timeStampSeconds)
+{
+    // keyboardEvent(NSEvent*) depends on the NSEvent object and
+    // it is hard to use it from methods of the NSTextInput protocol. For
+    // such methods, this function creates a WebInputEvent::Char event without
+    // using a NSEvent object.
+    WebKeyboardEvent result;
+    result.type = WebKit::WebInputEvent::Char;
+    result.timeStampSeconds = timeStampSeconds;
+    result.modifiers = modifiers;
+    result.windowsKeyCode = character;
+    result.nativeKeyCode = character;
+    result.text[0] = character;
+    result.unmodifiedText[0] = character;
+
+    // Windows and Linux set |isSystemKey| if alt is down. WebKit looks at this
+    // flag to decide if it should handle a key or not. E.g. alt-left/right
+    // shouldn't be used by WebKit to scroll the current page, because we want
+    // to get that key back for it to do history navigation. Hence, the
+    // corresponding situation on OS X is to set this for cmd key presses.
+    if (result.modifiers & WebInputEvent::MetaKey)
+        result.isSystemKey = true;
+
+    return result;
+}
+
+// WebMouseEvent --------------------------------------------------------------
+
+WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
+{
+    WebMouseEvent result;
+
+    result.clickCount = 0;
+
+    switch ([event type]) {
+    case NSMouseExited:
+        result.type = WebInputEvent::MouseLeave;
+        result.button = WebMouseEvent::ButtonNone;
+        break;
+    case NSLeftMouseDown:
+        result.type = WebInputEvent::MouseDown;
+        result.clickCount = [event clickCount];
+        result.button = WebMouseEvent::ButtonLeft;
+        break;
+    case NSOtherMouseDown:
+        result.type = WebInputEvent::MouseDown;
+        result.clickCount = [event clickCount];
+        result.button = WebMouseEvent::ButtonMiddle;
+        break;
+    case NSRightMouseDown:
+        result.type = WebInputEvent::MouseDown;
+        result.clickCount = [event clickCount];
+        result.button = WebMouseEvent::ButtonRight;
+        break;
+    case NSLeftMouseUp:
+        result.type = WebInputEvent::MouseUp;
+        result.button = WebMouseEvent::ButtonLeft;
+        break;
+    case NSOtherMouseUp:
+        result.type = WebInputEvent::MouseUp;
+        result.button = WebMouseEvent::ButtonMiddle;
+        break;
+    case NSRightMouseUp:
+        result.type = WebInputEvent::MouseUp;
+        result.button = WebMouseEvent::ButtonRight;
+        break;
+    case NSMouseMoved:
+    case NSMouseEntered:
+        result.type = WebInputEvent::MouseMove;
+        break;
+    case NSLeftMouseDragged:
+        result.type = WebInputEvent::MouseMove;
+        result.button = WebMouseEvent::ButtonLeft;
+        break;
+    case NSOtherMouseDragged:
+        result.type = WebInputEvent::MouseMove;
+        result.button = WebMouseEvent::ButtonMiddle;
+        break;
+    case NSRightMouseDragged:
+        result.type = WebInputEvent::MouseMove;
+        result.button = WebMouseEvent::ButtonRight;
+        break;
+    default:
+        ASSERT_NOT_REACHED();
+    }
+
+    setWebEventLocationFromEventInView(&result, event, view);
+
+    result.modifiers = modifiersFromEvent(event);
+
+    result.timeStampSeconds = [event timestamp];
+
+    return result;
+}
+
+// WebMouseWheelEvent ---------------------------------------------------------
+
+WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view)
+{
+    WebMouseWheelEvent result;
+
+    result.type = WebInputEvent::MouseWheel;
+    result.button = WebMouseEvent::ButtonNone;
+
+    result.modifiers = modifiersFromEvent(event);
+
+    setWebEventLocationFromEventInView(&result, event, view);
+
+    // Of Mice and Men
+    // ---------------
+    //
+    // There are three types of scroll data available on a scroll wheel CGEvent.
+    // Apple's documentation ([1]) is rather vague in their differences, and not
+    // terribly helpful in deciding which to use. This is what's really going on.
+    //
+    // First, these events behave very differently depending on whether a standard
+    // wheel mouse is used (one that scrolls in discrete units) or a
+    // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
+    // You must check to see which was used for the event by testing the
+    // kCGScrollWheelEventIsContinuous field.
+    //
+    // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
+    // the x-axis.
+    //
+    // Third, there is a concept of mouse acceleration. Scrolling the same amount
+    // of physical distance will give you different results logically depending on
+    // whether you scrolled a little at a time or in one continuous motion. Some
+    // fields account for this while others do not.
+    //
+    // Fourth, for trackpads there is a concept of chunkiness. When scrolling
+    // continuously, events can be delivered in chunks. That is to say, lots of
+    // scroll events with delta 0 will be delivered, and every so often an event
+    // with a non-zero delta will be delivered, containing the accumulated deltas
+    // from all the intermediate moves. [2]
+    //
+    // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
+    // ------------------------------------------------------------
+    //
+    // kCGScrollWheelEventDeltaAxis*
+    //   This is the rawest of raw events. For each mouse notch you get a value of
+    //   +1/-1. This does not take acceleration into account and thus is less
+    //   useful for building UIs.
+    //
+    // kCGScrollWheelEventPointDeltaAxis*
+    //   This is smarter. In general, for each mouse notch you get a value of
+    //   +1/-1, but this _does_ take acceleration into account, so you will get
+    //   larger values on longer scrolls. This field would be ideal for building
+    //   UIs except for one nasty bug: when the shift key is pressed, this set of
+    //   fields fails to move the value into the axis2 field (the other two types
+    //   of data do). This wouldn't be so bad except for the fact that while the
+    //   number of axes is used in the creation of a CGScrollWheelEvent, there is
+    //   no way to get that information out of the event once created.
+    //
+    // kCGScrollWheelEventFixedPtDeltaAxis*
+    //   This is a fixed value, and for each mouse notch you get a value of
+    //   +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
+    //   value takes acceleration into account, and in fact is identical to the
+    //   results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
+    //   or greater; see [2] for details.)
+    //
+    // A note about continuous devices
+    // -------------------------------
+    //
+    // There are two devices that provide continuous scrolling events (trackpads
+    // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
+    // behaves a lot like a regular mouse. There is no chunking, and the
+    // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
+    // trackpad, though, there is chunking. While the FixedPtDelta values are
+    // reasonable (they occur about every fifth event but have values five times
+    // larger than usual) the Delta values are unreasonable. They don't appear to
+    // accumulate properly.
+    //
+    // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
+    // -------------------------------------------------------------
+    //
+    // kCGScrollWheelEventDeltaAxis*
+    //   This provides values with no acceleration. With a trackpad, these values
+    //   are chunked but each non-zero value does not appear to be cumulative.
+    //   This seems to be a bug.
+    //
+    // kCGScrollWheelEventPointDeltaAxis*
+    //   This provides values with acceleration. With a trackpad, these values are
+    //   not chunked and are highly accurate.
+    //
+    // kCGScrollWheelEventFixedPtDeltaAxis*
+    //   This provides values with acceleration. With a trackpad, these values are
+    //   chunked but unlike Delta events are properly cumulative.
+    //
+    // Summary
+    // -------
+    //
+    // In general the best approach to take is: determine if the event is
+    // continuous. If it is not, then use the FixedPtDelta events (or just stick
+    // with Cocoa events). They provide both acceleration and proper horizontal
+    // scrolling. If the event is continuous, then doing pixel scrolling with the
+    // PointDelta is the way to go. In general, avoid the Delta events. They're
+    // the oldest (dating back to 10.4, before CGEvents were public) but they lack
+    // acceleration and precision, making them useful only in specific edge cases.
+    //
+    // References
+    // ----------
+    //
+    // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
+    // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
+    //     Scroll to the section headed "NSScrollWheel events".
+    //
+    // P.S. The "smooth scrolling" option in the system preferences is utterly
+    // unrelated to any of this.
+
+    CGEventRef cgEvent = [event CGEvent];
+    ASSERT(cgEvent);
+
+    // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
+    // mouse wheel notch. The delta event is perfect for this (being a good
+    // "specific edge case" as mentioned above). Trackpads, unfortunately, do
+    // event chunking, and sending mousewheel events with 0 ticks causes some
+    // websites to malfunction. Therefore, for all continuous input devices we use
+    // the point delta data instead, since we cannot distinguish trackpad data
+    // from data from any other continuous device.
+
+    if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
+        result.wheelTicksY = result.deltaY =
+            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
+        result.wheelTicksX = result.deltaX =
+            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
+    } else {
+        result.wheelTicksY =
+            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
+        result.wheelTicksX =
+            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);
+
+        // Convert wheel delta amount to a number of pixels to scroll.
+        static const double scrollbarPixelsPerCocoaTick = 40.0;
+
+        result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
+        result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
+    }
+
+    result.timeStampSeconds = [event timestamp];
+
+    return result;
+}
+
+} // namespace WebKit