WebKit/chromium/src/WebGraphicsContext3DDefaultImpl.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebKit/chromium/src/WebGraphicsContext3DDefaultImpl.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,429 @@
+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGraphicsContext3DDefaultImpl_h
+#define WebGraphicsContext3DDefaultImpl_h
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGraphicsContext3D.h"
+
+#include <wtf/ListHashSet.h>
+
+#if OS(WINDOWS)
+#include <windows.h>
+#endif
+
+#include "GL/glew.h"
+#if OS(WINDOWS)
+#include "GL/wglew.h"
+#endif
+
+#if PLATFORM(CG)
+#include <OpenGL/OpenGL.h>
+#else
+#define FLIP_FRAMEBUFFER_VERTICALLY
+#endif
+
+#if OS(LINUX)
+#include "GL/glxew.h"
+#endif
+
+namespace WebKit {
+
+// The default implementation of WebGL. In Chromium, using this class
+// requires the sandbox to be disabled, which is strongly discouraged.
+// It is provided for support of test_shell and any Chromium ports
+// where an in-renderer WebGL implementation would be helpful.
+
+class WebGraphicsContext3DDefaultImpl : public WebGraphicsContext3D {
+public:
+    WebGraphicsContext3DDefaultImpl();
+    virtual ~WebGraphicsContext3DDefaultImpl();
+
+    //----------------------------------------------------------------------
+    // WebGraphicsContext3D methods
+    virtual bool initialize(WebGraphicsContext3D::Attributes attributes, WebView*);
+    virtual bool makeContextCurrent();
+
+    virtual int width();
+    virtual int height();
+
+    virtual int sizeInBytes(int type);
+
+    virtual bool isGLES2Compliant();
+
+    virtual void reshape(int width, int height);
+
+    virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
+
+    virtual unsigned int getPlatformTextureId();
+    virtual void prepareTexture();
+
+    virtual void synthesizeGLError(unsigned long error);
+
+    virtual void activeTexture(unsigned long texture);
+    virtual void attachShader(WebGLId program, WebGLId shader);
+    virtual void bindAttribLocation(WebGLId program, unsigned long index, const char* name);
+    virtual void bindBuffer(unsigned long target, WebGLId buffer);
+    virtual void bindFramebuffer(unsigned long target, WebGLId framebuffer);
+    virtual void bindRenderbuffer(unsigned long target, WebGLId renderbuffer);
+    virtual void bindTexture(unsigned long target, WebGLId texture);
+    virtual void blendColor(double red, double green, double blue, double alpha);
+    virtual void blendEquation(unsigned long mode);
+    virtual void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha);
+    virtual void blendFunc(unsigned long sfactor, unsigned long dfactor);
+    virtual void blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha);
+
+    virtual void bufferData(unsigned long target, int size, const void* data, unsigned long usage);
+    virtual void bufferSubData(unsigned long target, long offset, int size, const void* data);
+
+    virtual unsigned long checkFramebufferStatus(unsigned long target);
+    virtual void clear(unsigned long mask);
+    virtual void clearColor(double red, double green, double blue, double alpha);
+    virtual void clearDepth(double depth);
+    virtual void clearStencil(long s);
+    virtual void colorMask(bool red, bool green, bool blue, bool alpha);
+    virtual void compileShader(WebGLId shader);
+
+    virtual void copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border);
+    virtual void copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height);
+    virtual void cullFace(unsigned long mode);
+    virtual void depthFunc(unsigned long func);
+    virtual void depthMask(bool flag);
+    virtual void depthRange(double zNear, double zFar);
+    virtual void detachShader(WebGLId program, WebGLId shader);
+    virtual void disable(unsigned long cap);
+    virtual void disableVertexAttribArray(unsigned long index);
+    virtual void drawArrays(unsigned long mode, long first, long count);
+    virtual void drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset);
+
+    virtual void enable(unsigned long cap);
+    virtual void enableVertexAttribArray(unsigned long index);
+    virtual void finish();
+    virtual void flush();
+    virtual void framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLId renderbuffer);
+    virtual void framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLId texture, long level);
+    virtual void frontFace(unsigned long mode);
+    virtual void generateMipmap(unsigned long target);
+
+    virtual bool getActiveAttrib(WebGLId program, unsigned long index, ActiveInfo&);
+    virtual bool getActiveUniform(WebGLId program, unsigned long index, ActiveInfo&);
+
+    virtual void getAttachedShaders(WebGLId program, int maxCount, int* count, unsigned int* shaders);
+
+    virtual int  getAttribLocation(WebGLId program, const char* name);
+
+    virtual void getBooleanv(unsigned long pname, unsigned char* value);
+
+    virtual void getBufferParameteriv(unsigned long target, unsigned long pname, int* value);
+
+    virtual Attributes getContextAttributes();
+
+    virtual unsigned long getError();
+
+    virtual void getFloatv(unsigned long pname, float* value);
+
+    virtual void getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname, int* value);
+
+    virtual void getIntegerv(unsigned long pname, int* value);
+
+    virtual void getProgramiv(WebGLId program, unsigned long pname, int* value);
+
+    virtual WebString getProgramInfoLog(WebGLId program);
+
+    virtual void getRenderbufferParameteriv(unsigned long target, unsigned long pname, int* value);
+
+    virtual void getShaderiv(WebGLId shader, unsigned long pname, int* value);
+
+    virtual WebString getShaderInfoLog(WebGLId shader);
+
+    // TBD
+    // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+    virtual WebString getShaderSource(WebGLId shader);
+    virtual WebString getString(unsigned long name);
+
+    virtual void getTexParameterfv(unsigned long target, unsigned long pname, float* value);
+    virtual void getTexParameteriv(unsigned long target, unsigned long pname, int* value);
+
+    virtual void getUniformfv(WebGLId program, long location, float* value);
+    virtual void getUniformiv(WebGLId program, long location, int* value);
+
+    virtual long getUniformLocation(WebGLId program, const char* name);
+
+    virtual void getVertexAttribfv(unsigned long index, unsigned long pname, float* value);
+    virtual void getVertexAttribiv(unsigned long index, unsigned long pname, int* value);
+
+    virtual long getVertexAttribOffset(unsigned long index, unsigned long pname);
+
+    virtual void hint(unsigned long target, unsigned long mode);
+    virtual bool isBuffer(WebGLId buffer);
+    virtual bool isEnabled(unsigned long cap);
+    virtual bool isFramebuffer(WebGLId framebuffer);
+    virtual bool isProgram(WebGLId program);
+    virtual bool isRenderbuffer(WebGLId renderbuffer);
+    virtual bool isShader(WebGLId shader);
+    virtual bool isTexture(WebGLId texture);
+    virtual void lineWidth(double);
+    virtual void linkProgram(WebGLId program);
+    virtual void pixelStorei(unsigned long pname, long param);
+    virtual void polygonOffset(double factor, double units);
+
+    virtual void readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type, void* pixels);
+
+    virtual void releaseShaderCompiler();
+    virtual void renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height);
+    virtual void sampleCoverage(double value, bool invert);
+    virtual void scissor(long x, long y, unsigned long width, unsigned long height);
+    virtual void shaderSource(WebGLId shader, const char* string);
+    virtual void stencilFunc(unsigned long func, long ref, unsigned long mask);
+    virtual void stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask);
+    virtual void stencilMask(unsigned long mask);
+    virtual void stencilMaskSeparate(unsigned long face, unsigned long mask);
+    virtual void stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass);
+    virtual void stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass);
+
+    virtual void texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, const void* pixels);
+
+    virtual void texParameterf(unsigned target, unsigned pname, float param);
+    virtual void texParameteri(unsigned target, unsigned pname, int param);
+
+    virtual void texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, const void* pixels);
+
+    virtual void uniform1f(long location, float x);
+    virtual void uniform1fv(long location, int count, float* v);
+    virtual void uniform1i(long location, int x);
+    virtual void uniform1iv(long location, int count, int* v);
+    virtual void uniform2f(long location, float x, float y);
+    virtual void uniform2fv(long location, int count, float* v);
+    virtual void uniform2i(long location, int x, int y);
+    virtual void uniform2iv(long location, int count, int* v);
+    virtual void uniform3f(long location, float x, float y, float z);
+    virtual void uniform3fv(long location, int count, float* v);
+    virtual void uniform3i(long location, int x, int y, int z);
+    virtual void uniform3iv(long location, int count, int* v);
+    virtual void uniform4f(long location, float x, float y, float z, float w);
+    virtual void uniform4fv(long location, int count, float* v);
+    virtual void uniform4i(long location, int x, int y, int z, int w);
+    virtual void uniform4iv(long location, int count, int* v);
+    virtual void uniformMatrix2fv(long location, int count, bool transpose, const float* value);
+    virtual void uniformMatrix3fv(long location, int count, bool transpose, const float* value);
+    virtual void uniformMatrix4fv(long location, int count, bool transpose, const float* value);
+
+    virtual void useProgram(WebGLId program);
+    virtual void validateProgram(WebGLId program);
+
+    virtual void vertexAttrib1f(unsigned long indx, float x);
+    virtual void vertexAttrib1fv(unsigned long indx, const float* values);
+    virtual void vertexAttrib2f(unsigned long indx, float x, float y);
+    virtual void vertexAttrib2fv(unsigned long indx, const float* values);
+    virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z);
+    virtual void vertexAttrib3fv(unsigned long indx, const float* values);
+    virtual void vertexAttrib4f(unsigned long indx, float x, float y, float z, float w);
+    virtual void vertexAttrib4fv(unsigned long indx, const float* values);
+    virtual void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
+                                     unsigned long stride, unsigned long offset);
+
+    virtual void viewport(long x, long y, unsigned long width, unsigned long height);
+
+    // Support for buffer creation and deletion
+    virtual unsigned createBuffer();
+    virtual unsigned createFramebuffer();
+    virtual unsigned createProgram();
+    virtual unsigned createRenderbuffer();
+    virtual unsigned createShader(unsigned long);
+    virtual unsigned createTexture();
+
+    virtual void deleteBuffer(unsigned);
+    virtual void deleteFramebuffer(unsigned);
+    virtual void deleteProgram(unsigned);
+    virtual void deleteRenderbuffer(unsigned);
+    virtual void deleteShader(unsigned);
+    virtual void deleteTexture(unsigned);
+
+private:
+    WebGraphicsContext3D::Attributes m_attributes;
+    bool m_initialized;
+    unsigned int m_texture;
+    unsigned int m_fbo;
+    unsigned int m_depthStencilBuffer;
+    unsigned int m_cachedWidth, m_cachedHeight;
+
+    // For multisampling
+    unsigned int m_multisampleFBO;
+    unsigned int m_multisampleDepthStencilBuffer;
+    unsigned int m_multisampleColorBuffer;
+
+    // For tracking which FBO is bound
+    unsigned int m_boundFBO;
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+    unsigned char* m_scanline;
+    void flipVertically(unsigned char* framebuffer,
+                        unsigned int width,
+                        unsigned int height);
+#endif
+
+    // Take into account the user's requested context creation attributes, in
+    // particular stencil and antialias, and determine which could or could
+    // not be honored based on the capabilities of the OpenGL implementation.
+    void validateAttributes();
+
+    // Note: we aren't currently using this information, but we will
+    // need to in order to verify that all enabled vertex arrays have
+    // a valid buffer bound -- to avoid crashes on certain cards.
+    unsigned int m_boundArrayBuffer;
+    class VertexAttribPointerState {
+    public:
+        VertexAttribPointerState();
+
+        bool enabled;
+        unsigned long buffer;
+        unsigned long indx;
+        int size;
+        int type;
+        bool normalized;
+        unsigned long stride;
+        unsigned long offset;
+    };
+
+    enum {
+        NumTrackedPointerStates = 2
+    };
+    VertexAttribPointerState m_vertexAttribPointerState[NumTrackedPointerStates];
+
+    // Errors raised by synthesizeGLError().
+    ListHashSet<unsigned long> m_syntheticErrors;
+
+    static bool s_initializedGLEW;
+#if OS(WINDOWS)
+    HWND  m_canvasWindow;
+    HDC   m_canvasDC;
+    HGLRC m_contextObj;
+#elif PLATFORM(CG)
+    CGLPBufferObj m_pbuffer;
+    CGLContextObj m_contextObj;
+    unsigned char* m_renderOutput;
+#elif OS(LINUX)
+    GLXContext m_contextObj;
+    GLXPbuffer m_pbuffer;
+
+    // In order to avoid problems caused by linking against libGL, we
+    // dynamically look up all the symbols we need.
+    // http://code.google.com/p/chromium/issues/detail?id=16800
+    class GLConnection {
+      public:
+        ~GLConnection();
+
+        static GLConnection* create();
+
+        GLXFBConfig* chooseFBConfig(int screen, const int *attrib_list, int *nelements)
+        {
+            return m_glXChooseFBConfig(m_display, screen, attrib_list, nelements);
+        }
+
+        GLXContext createNewContext(GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)
+        {
+            return m_glXCreateNewContext(m_display, config, renderType, shareList, direct);
+        }
+
+        GLXPbuffer createPbuffer(GLXFBConfig config, const int *attribList)
+        {
+            return m_glXCreatePbuffer(m_display, config, attribList);
+        }
+
+        void destroyPbuffer(GLXPbuffer pbuf)
+        {
+            m_glXDestroyPbuffer(m_display, pbuf);
+        }
+
+        Bool makeCurrent(GLXDrawable drawable, GLXContext ctx)
+        {
+            return m_glXMakeCurrent(m_display, drawable, ctx);
+        }
+
+        void destroyContext(GLXContext ctx)
+        {
+            m_glXDestroyContext(m_display, ctx);
+        }
+
+        GLXContext getCurrentContext()
+        {
+            return m_glXGetCurrentContext();
+        }
+
+      private:
+        Display* m_display;
+        void* m_libGL;
+        PFNGLXCHOOSEFBCONFIGPROC m_glXChooseFBConfig;
+        PFNGLXCREATENEWCONTEXTPROC m_glXCreateNewContext;
+        PFNGLXCREATEPBUFFERPROC m_glXCreatePbuffer;
+        PFNGLXDESTROYPBUFFERPROC m_glXDestroyPbuffer;
+        typedef Bool (* PFNGLXMAKECURRENTPROC)(Display* dpy, GLXDrawable drawable, GLXContext ctx);
+        PFNGLXMAKECURRENTPROC m_glXMakeCurrent;
+        typedef void (* PFNGLXDESTROYCONTEXTPROC)(Display* dpy, GLXContext ctx);
+        PFNGLXDESTROYCONTEXTPROC m_glXDestroyContext;
+        typedef GLXContext (* PFNGLXGETCURRENTCONTEXTPROC)(void);
+        PFNGLXGETCURRENTCONTEXTPROC m_glXGetCurrentContext;
+
+        GLConnection(Display* display,
+                     void* libGL,
+                     PFNGLXCHOOSEFBCONFIGPROC chooseFBConfig,
+                     PFNGLXCREATENEWCONTEXTPROC createNewContext,
+                     PFNGLXCREATEPBUFFERPROC createPbuffer,
+                     PFNGLXDESTROYPBUFFERPROC destroyPbuffer,
+                     PFNGLXMAKECURRENTPROC makeCurrent,
+                     PFNGLXDESTROYCONTEXTPROC destroyContext,
+                     PFNGLXGETCURRENTCONTEXTPROC getCurrentContext)
+            : m_libGL(libGL)
+            , m_display(display)
+            , m_glXChooseFBConfig(chooseFBConfig)
+            , m_glXCreateNewContext(createNewContext)
+            , m_glXCreatePbuffer(createPbuffer)
+            , m_glXDestroyPbuffer(destroyPbuffer)
+            , m_glXMakeCurrent(makeCurrent)
+            , m_glXDestroyContext(destroyContext)
+            , m_glXGetCurrentContext(getCurrentContext)
+        {
+        }
+    };
+
+    static GLConnection* s_gl;
+#else
+    #error Must port WebGraphicsContext3DDefaultImpl to your platform
+#endif
+};
+
+} // namespace WebKit
+
+#endif // ENABLE(3D_CANVAS)
+
+#endif