--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/svg/SVGElementInstance.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,166 @@
+/*
+ Copyright (C) 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
+ Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGElementInstance.h"
+
+#include "ContainerNodeAlgorithms.h"
+#include "Event.h"
+#include "EventException.h"
+#include "EventListener.h"
+#include "EventNames.h"
+#include "FrameView.h"
+#include "SVGElementInstanceList.h"
+#include "SVGUseElement.h"
+
+#include <wtf/RefCountedLeakCounter.h>
+
+namespace WebCore {
+
+#ifndef NDEBUG
+static WTF::RefCountedLeakCounter instanceCounter("WebCoreSVGElementInstance");
+#endif
+
+SVGElementInstance::SVGElementInstance(SVGUseElement* useElement, PassRefPtr<SVGElement> originalElement)
+ : m_useElement(useElement)
+ , m_element(originalElement)
+ , m_previousSibling(0)
+ , m_nextSibling(0)
+ , m_firstChild(0)
+ , m_lastChild(0)
+{
+ ASSERT(m_useElement);
+ ASSERT(m_element);
+
+ // Register as instance for passed element.
+ m_element->mapInstanceToElement(this);
+
+#ifndef NDEBUG
+ instanceCounter.increment();
+#endif
+}
+
+SVGElementInstance::~SVGElementInstance()
+{
+#ifndef NDEBUG
+ instanceCounter.decrement();
+#endif
+
+ // Deregister as instance for passed element.
+ m_element->removeInstanceMapping(this);
+
+ removeAllChildrenInContainer<SVGElementInstance, SVGElementInstance>(this);
+}
+
+PassRefPtr<SVGElementInstanceList> SVGElementInstance::childNodes()
+{
+ return SVGElementInstanceList::create(this);
+}
+
+void SVGElementInstance::setShadowTreeElement(SVGElement* element)
+{
+ ASSERT(element);
+ m_shadowTreeElement = element;
+}
+
+void SVGElementInstance::appendChild(PassRefPtr<SVGElementInstance> child)
+{
+ appendChildToContainer<SVGElementInstance, SVGElementInstance>(child.get(), this);
+}
+
+void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element)
+{
+ if (!element || !element->inDocument())
+ return;
+
+ if (element->isStyled() && static_cast<SVGStyledElement*>(element)->instanceUpdatesBlocked())
+ return;
+
+ const HashSet<SVGElementInstance*>& set = element->instancesForElement();
+ if (set.isEmpty())
+ return;
+
+ // Mark all use elements referencing 'element' for rebuilding
+ const HashSet<SVGElementInstance*>::const_iterator end = set.end();
+ for (HashSet<SVGElementInstance*>::const_iterator it = set.begin(); it != end; ++it) {
+ ASSERT((*it)->correspondingElement() == element);
+ (*it)->correspondingUseElement()->invalidateShadowTree();
+ }
+
+ // Be sure to rebuild use trees, if needed
+ element->document()->updateLayoutIgnorePendingStylesheets();
+}
+
+ScriptExecutionContext* SVGElementInstance::scriptExecutionContext() const
+{
+ return m_element->document();
+}
+
+bool SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr<EventListener> listener, bool useCapture)
+{
+ return m_element->addEventListener(eventType, listener, useCapture);
+}
+
+bool SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* listener, bool useCapture)
+{
+ return m_element->removeEventListener(eventType, listener, useCapture);
+}
+
+void SVGElementInstance::removeAllEventListeners()
+{
+ m_element->removeAllEventListeners();
+}
+
+bool SVGElementInstance::dispatchEvent(PassRefPtr<Event> prpEvent)
+{
+ RefPtr<EventTarget> protect = this;
+ RefPtr<Event> event = prpEvent;
+
+ event->setTarget(this);
+
+ SVGElement* element = shadowTreeElement();
+ if (!element)
+ return false;
+
+ RefPtr<FrameView> view = element->document()->view();
+ return element->dispatchGenericEvent(event.release());
+}
+
+EventTargetData* SVGElementInstance::eventTargetData()
+{
+ // EventTarget would use these methods if we were actually using its add/removeEventListener logic.
+ // As we're forwarding those calls to the correspondingElement(), no one should ever call this function.
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+EventTargetData* SVGElementInstance::ensureEventTargetData()
+{
+ // EventTarget would use these methods if we were actually using its add/removeEventListener logic.
+ // As we're forwarding those calls to the correspondingElement(), no one should ever call this function.
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+}
+
+#endif