WebCore/rendering/SVGTextLayoutUtilities.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGTextLayoutUtilities.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,379 @@
+/*
+    Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+    Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    along with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+#include "SVGTextLayoutUtilities.h"
+
+#if ENABLE(SVG)
+#include "FloatPoint.h"
+#include "InlineTextBox.h"
+#include "RenderObject.h"
+#include "SVGCharacterData.h"
+#include "SVGCharacterLayoutInfo.h"
+#include "SVGFontElement.h"
+#include "SVGRenderStyle.h"
+#include "SVGTextChunkLayoutInfo.h"
+#include "TextRun.h"
+#include "UnicodeRange.h"
+
+#include <float.h>
+
+namespace WebCore {
+
+bool isVerticalWritingMode(const SVGRenderStyle* style)
+{
+    return style->writingMode() == WM_TBRL || style->writingMode() == WM_TB; 
+}
+
+static inline EAlignmentBaseline dominantBaselineToShift(bool isVerticalText, const RenderObject* text, const Font& font)
+{
+    ASSERT(text);
+
+    const SVGRenderStyle* style = text->style() ? text->style()->svgStyle() : 0;
+    ASSERT(style);
+
+    const SVGRenderStyle* parentStyle = text->parent() && text->parent()->style() ? text->parent()->style()->svgStyle() : 0;
+
+    EDominantBaseline baseline = style->dominantBaseline();
+    if (baseline == DB_AUTO) {
+        if (isVerticalText)
+            baseline = DB_CENTRAL;
+        else
+            baseline = DB_ALPHABETIC;
+    }
+
+    switch (baseline) {
+    case DB_USE_SCRIPT:
+        // TODO: The dominant-baseline and the baseline-table components are set by
+        //       determining the predominant script of the character data content.
+        return AB_ALPHABETIC;
+    case DB_NO_CHANGE:
+        {
+            if (parentStyle)
+                return dominantBaselineToShift(isVerticalText, text->parent(), font);
+
+            ASSERT_NOT_REACHED();
+            return AB_AUTO;
+        }
+    case DB_RESET_SIZE:
+        {
+            if (parentStyle)
+                return dominantBaselineToShift(isVerticalText, text->parent(), font);
+
+            ASSERT_NOT_REACHED();
+            return AB_AUTO;    
+        }
+    case DB_IDEOGRAPHIC:
+        return AB_IDEOGRAPHIC;
+    case DB_ALPHABETIC:
+        return AB_ALPHABETIC;
+    case DB_HANGING:
+        return AB_HANGING;
+    case DB_MATHEMATICAL:
+        return AB_MATHEMATICAL;
+    case DB_CENTRAL:
+        return AB_CENTRAL;
+    case DB_MIDDLE:
+        return AB_MIDDLE;
+    case DB_TEXT_AFTER_EDGE:
+        return AB_TEXT_AFTER_EDGE;
+    case DB_TEXT_BEFORE_EDGE:
+        return AB_TEXT_BEFORE_EDGE;
+    default:
+        ASSERT_NOT_REACHED();
+        return AB_AUTO;
+    }
+}
+
+float alignmentBaselineToShift(bool isVerticalText, const RenderObject* text, const Font& font)
+{
+    ASSERT(text);
+
+    const SVGRenderStyle* style = text->style() ? text->style()->svgStyle() : 0;
+    ASSERT(style);
+
+    const SVGRenderStyle* parentStyle = text->parent() && text->parent()->style() ? text->parent()->style()->svgStyle() : 0;
+
+    EAlignmentBaseline baseline = style->alignmentBaseline();
+    if (baseline == AB_AUTO) {
+        if (parentStyle && style->dominantBaseline() == DB_AUTO)
+            baseline = dominantBaselineToShift(isVerticalText, text->parent(), font);
+        else
+            baseline = dominantBaselineToShift(isVerticalText, text, font);
+
+        ASSERT(baseline != AB_AUTO);    
+    }
+
+    // Note: http://wiki.apache.org/xmlgraphics-fop/LineLayout/AlignmentHandling
+    switch (baseline) {
+    case AB_BASELINE:
+        {
+            if (parentStyle)
+                return dominantBaselineToShift(isVerticalText, text->parent(), font);
+
+            return 0.0f;
+        }
+    case AB_BEFORE_EDGE:
+    case AB_TEXT_BEFORE_EDGE:
+        return font.ascent();
+    case AB_MIDDLE:
+        return font.xHeight() / 2.0f;
+    case AB_CENTRAL:
+        // Not needed, we're taking this into account already for vertical text!
+        // return (font.ascent() - font.descent()) / 2.0f;
+        return 0.0f;
+    case AB_AFTER_EDGE:
+    case AB_TEXT_AFTER_EDGE:
+    case AB_IDEOGRAPHIC:
+        return font.descent();
+    case AB_ALPHABETIC:
+        return 0.0f;
+    case AB_HANGING:
+        return font.ascent() * 8.0f / 10.0f;
+    case AB_MATHEMATICAL:
+        return font.ascent() / 2.0f;
+    default:
+        ASSERT_NOT_REACHED();
+        return 0.0f;
+    }
+}
+
+float glyphOrientationToAngle(const SVGRenderStyle* svgStyle, bool isVerticalText, const UChar& character)
+{
+    switch (isVerticalText ? svgStyle->glyphOrientationVertical() : svgStyle->glyphOrientationHorizontal()) {
+    case GO_AUTO:
+        {
+            // Spec: Fullwidth ideographic and fullwidth Latin text will be set with a glyph-orientation of 0-degrees.
+            // Text which is not fullwidth will be set with a glyph-orientation of 90-degrees.
+            unsigned int unicodeRange = findCharUnicodeRange(character);
+            if (unicodeRange == cRangeSetLatin || unicodeRange == cRangeArabic)
+                return 90.0f;
+
+            return 0.0f;
+        }
+    case GO_90DEG:
+        return 90.0f;
+    case GO_180DEG:
+        return 180.0f;
+    case GO_270DEG:
+        return 270.0f;
+    case GO_0DEG:
+    default:
+        return 0.0f;
+    }
+}
+
+static inline bool glyphOrientationIsMultiplyOf180Degrees(float orientationAngle)
+{
+    return fabsf(fmodf(orientationAngle, 180.0f)) == 0.0f;
+}
+
+float applyGlyphAdvanceAndShiftRespectingOrientation(bool isVerticalText, float orientationAngle, float glyphWidth, float glyphHeight, const Font& font, SVGChar& svgChar, float& xOrientationShift, float& yOrientationShift)
+{
+    bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(orientationAngle);
+
+    // The function is based on spec requirements:
+    //
+    // Spec: If the 'glyph-orientation-horizontal' results in an orientation angle that is not a multiple of
+    // of 180 degrees, then the current text position is incremented according to the vertical metrics of the glyph.
+    //
+    // Spec: If if the 'glyph-orientation-vertical' results in an orientation angle that is not a multiple of
+    // 180 degrees,then the current text position is incremented according to the horizontal metrics of the glyph.
+
+    // vertical orientation handling
+    if (isVerticalText) {
+        if (orientationAngle == 0.0f) {
+            xOrientationShift = -glyphWidth / 2.0f;
+            yOrientationShift = font.ascent();
+        } else if (orientationAngle == 90.0f) {
+            xOrientationShift = -glyphHeight;
+            yOrientationShift = font.descent();
+            svgChar.orientationShiftY = -font.ascent();
+        } else if (orientationAngle == 270.0f) {
+            xOrientationShift = glyphHeight;
+            yOrientationShift = font.descent();
+            svgChar.orientationShiftX = -glyphWidth;
+            svgChar.orientationShiftY = -font.ascent();
+        } else if (orientationAngle == 180.0f) {
+            yOrientationShift = font.ascent();
+            svgChar.orientationShiftX = -glyphWidth / 2.0f;
+            svgChar.orientationShiftY = font.ascent() - font.descent();
+        }
+
+        // vertical advance calculation
+        if (orientationAngle != 0.0f && !orientationIsMultiplyOf180Degrees)
+            return glyphWidth;
+
+        return glyphHeight; 
+    }
+
+    // horizontal orientation handling
+    if (orientationAngle == 90.0f) {
+        xOrientationShift = glyphWidth / 2.0f;
+        yOrientationShift = -font.descent();
+        svgChar.orientationShiftX = -glyphWidth / 2.0f - font.descent(); 
+        svgChar.orientationShiftY = font.descent();
+    } else if (orientationAngle == 270.0f) {
+        xOrientationShift = -glyphWidth / 2.0f;
+        yOrientationShift = -font.descent();
+        svgChar.orientationShiftX = -glyphWidth / 2.0f + font.descent();
+        svgChar.orientationShiftY = glyphHeight;
+    } else if (orientationAngle == 180.0f) {
+        xOrientationShift = glyphWidth / 2.0f;
+        svgChar.orientationShiftX = -glyphWidth / 2.0f;
+        svgChar.orientationShiftY = font.ascent() - font.descent();
+    }
+
+    // horizontal advance calculation
+    if (orientationAngle != 0.0f && !orientationIsMultiplyOf180Degrees)
+        return glyphHeight;
+
+    return glyphWidth;
+}
+
+FloatPoint topLeftPositionOfCharacterRange(Vector<SVGChar>::iterator it, Vector<SVGChar>::iterator end)
+{
+    float lowX = FLT_MAX, lowY = FLT_MAX;
+    for (; it != end; ++it) {
+        if (it->isHidden())
+            continue;
+
+        float x = (*it).x;
+        float y = (*it).y;
+
+        if (x < lowX)
+            lowX = x;
+
+        if (y < lowY)
+            lowY = y;
+    }
+
+    return FloatPoint(lowX, lowY);
+}
+
+float cummulatedWidthOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange& range)
+{
+    ASSERT(!range.isOpen());
+    ASSERT(range.isClosed());
+    ASSERT(range.box->isSVGInlineTextBox());
+
+    InlineTextBox* textBox = static_cast<InlineTextBox*>(range.box);
+    RenderText* text = textBox->textRenderer();
+    RenderStyle* style = text->style();
+    return style->font().floatWidth(svgTextRunForInlineTextBox(text->characters() + textBox->start() + range.startOffset, range.endOffset - range.startOffset, style, textBox));
+}
+
+float cummulatedHeightOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange& range)
+{
+    ASSERT(!range.isOpen());
+    ASSERT(range.isClosed());
+    ASSERT(range.box->isSVGInlineTextBox());
+
+    InlineTextBox* textBox = static_cast<InlineTextBox*>(range.box);
+    return (range.endOffset - range.startOffset) * textBox->textRenderer()->style()->font().height();
+}
+
+TextRun svgTextRunForInlineTextBox(const UChar* characters, int length, const RenderStyle* style, const InlineTextBox* textBox)
+{
+    ASSERT(textBox);
+    ASSERT(style);
+
+    TextRun run(characters
+                , length
+                , false /* allowTabs */
+                , 0 /* xPos, only relevant with allowTabs=true */
+                , 0 /* padding, only relevant for justified text, not relevant for SVG */
+                , textBox->direction() == RTL
+                , textBox->m_dirOverride || style->visuallyOrdered() /* directionalOverride */);
+
+#if ENABLE(SVG_FONTS)
+    run.setReferencingRenderObject(textBox->textRenderer()->parent());
+#endif
+
+    // Disable any word/character rounding.
+    run.disableRoundingHacks();
+
+    // We handle letter & word spacing ourselves.
+    run.disableSpacing();
+    return run;
+}
+
+float calculateCSSKerning(const RenderStyle* style)
+{
+    const Font& font = style->font();
+    const SVGRenderStyle* svgStyle = style->svgStyle();
+
+    float kerning = 0.0f;
+    if (CSSPrimitiveValue* primitive = static_cast<CSSPrimitiveValue*>(svgStyle->kerning())) {
+        kerning = primitive->getFloatValue();
+
+        if (primitive->primitiveType() == CSSPrimitiveValue::CSS_PERCENTAGE && font.pixelSize())
+            kerning = kerning / 100.0f * font.pixelSize();
+    }
+
+    return kerning;
+}
+
+bool applySVGKerning(SVGCharacterLayoutInfo& info, const RenderStyle* style, SVGLastGlyphInfo& lastGlyph, const String& unicodeString, const String& glyphName, bool isVerticalText)
+{
+#if ENABLE(SVG_FONTS)
+    float kerning = 0.0f;
+
+    const Font& font = style->font();
+    if (!font.isSVGFont()) {
+        lastGlyph.isValid = false;
+        return false;
+    }
+
+    SVGFontElement* svgFont = font.svgFont();
+    ASSERT(svgFont);
+
+    if (lastGlyph.isValid) {
+        if (isVerticalText)
+            kerning = svgFont->verticalKerningForPairOfStringsAndGlyphs(lastGlyph.unicode, lastGlyph.glyphName, unicodeString, glyphName);
+        else
+            kerning = svgFont->horizontalKerningForPairOfStringsAndGlyphs(lastGlyph.unicode, lastGlyph.glyphName, unicodeString, glyphName);
+    }
+
+    lastGlyph.unicode = unicodeString;
+    lastGlyph.glyphName = glyphName;
+    lastGlyph.isValid = true;
+    kerning *= style->font().size() / style->font().primaryFont()->unitsPerEm();
+
+    if (kerning != 0.0f) {
+        if (isVerticalText)
+            info.cury -= kerning;
+        else
+            info.curx -= kerning;
+        return true;
+    }
+#else
+    UNUSED_PARAM(info);
+    UNUSED_PARAM(item);
+    UNUSED_PARAM(lastGlyph);
+    UNUSED_PARAM(unicodeString);
+    UNUSED_PARAM(glyphName);
+#endif
+    return false;
+}
+
+}
+
+#endif