WebCore/rendering/SVGShadowTreeElements.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGShadowTreeElements.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,67 @@
+/*
+    Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    aint with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#ifndef SVGShadowTreeElements_h
+#define SVGShadowTreeElements_h
+
+#if ENABLE(SVG)
+#include "SVGGElement.h"
+#include "SVGLength.h"
+
+namespace WebCore {
+
+class FloatSize;
+
+class SVGShadowTreeContainerElement : public SVGGElement {
+public:
+    SVGShadowTreeContainerElement(Document*);
+    virtual ~SVGShadowTreeContainerElement();
+
+    virtual bool isShadowTreeContainerElement() const { return true; }
+
+    FloatSize containerTranslation() const;
+    void setContainerOffset(const SVGLength& x, const SVGLength& y)
+    {
+        m_xOffset = x;
+        m_yOffset = y;
+    }
+
+private:
+    SVGLength m_xOffset;
+    SVGLength m_yOffset;
+};
+
+class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement {
+public:
+    SVGShadowTreeRootElement(Document*, Node* shadowParent);
+    virtual ~SVGShadowTreeRootElement();
+
+    virtual bool isShadowNode() const { return m_shadowParent; }
+    virtual Node* shadowParentNode() { return m_shadowParent; }
+
+    void attachElement(PassRefPtr<RenderStyle>, RenderArena*);
+
+private:
+    Node* m_shadowParent;
+};
+
+}
+
+#endif
+#endif