--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGInline.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,62 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
+ * (C) 2006 Apple Computer Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGInline_h
+#define RenderSVGInline_h
+
+#if ENABLE(SVG)
+#include "RenderInline.h"
+
+#include "SVGRenderSupport.h"
+
+namespace WebCore {
+
+class RenderSVGInline : public RenderInline {
+public:
+ RenderSVGInline(Node*);
+
+ virtual const char* renderName() const { return "RenderSVGInline"; }
+ virtual bool requiresLayer() const { return false; }
+
+ // Chapter 10.4 of the SVG Specification say that we should use the
+ // object bounding box of the parent text element.
+ // We search for the root text element and take its bounding box.
+ // It is also necessary to take the stroke and repaint rect of
+ // this element, since we need it for filters.
+ virtual FloatRect objectBoundingBox() const;
+ virtual FloatRect strokeBoundingBox() const;
+ virtual FloatRect repaintRectInLocalCoordinates() const;
+
+ virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+ virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+ virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
+ virtual void absoluteQuads(Vector<FloatQuad>&);
+
+private:
+ virtual InlineFlowBox* createInlineFlowBox();
+};
+
+}
+
+#endif // ENABLE(SVG)
+#endif // !RenderSVGTSpan_H