WebCore/rendering/RenderSVGHiddenContainer.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGHiddenContainer.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,61 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGHiddenContainer_h
+#define RenderSVGHiddenContainer_h
+
+#if ENABLE(SVG)
+
+#include "RenderSVGContainer.h"
+
+namespace WebCore {
+    
+    class SVGStyledElement;
+    
+    // This class is for containers which are never drawn, but do need to support style
+    // <defs>, <linearGradient>, <radialGradient> are all good examples
+    class RenderSVGHiddenContainer : public RenderSVGContainer {
+    public:
+        RenderSVGHiddenContainer(SVGStyledElement*);
+
+    private:
+        virtual bool isSVGHiddenContainer() const { return true; }
+
+        virtual const char* renderName() const { return "RenderSVGHiddenContainer"; }
+
+        virtual bool requiresLayer() const { return false; }
+
+        virtual void layout();
+        virtual void paint(PaintInfo&, int parentX, int parentY);
+        
+        virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+        virtual void absoluteQuads(Vector<FloatQuad>&);
+
+        virtual FloatRect objectBoundingBox() const;
+        virtual FloatRect repaintRectInLocalCoordinates() const;
+
+        virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
+    };
+}
+
+#endif // ENABLE(SVG)
+#endif // RenderSVGHiddenContainer_h