WebCore/rendering/RenderPath.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderPath.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,104 @@
+/*
+    Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
+                  2004, 2005 Rob Buis <buis@kde.org>
+                  2005 Eric Seidel <eric@webkit.org>
+                  2006 Apple Computer, Inc
+                  2009 Google, Inc.
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    aint with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#ifndef RenderPath_h
+#define RenderPath_h
+
+#if ENABLE(SVG)
+#include "AffineTransform.h"
+#include "FloatRect.h"
+#include "RenderSVGModelObject.h"
+#include "SVGMarkerLayoutInfo.h"
+
+namespace WebCore {
+
+class FloatPoint;
+class RenderSVGContainer;
+class SVGStyledTransformableElement;
+
+class RenderPath : public RenderSVGModelObject {
+public:
+    RenderPath(SVGStyledTransformableElement*);
+
+    const Path& path() const { return m_path; }
+    void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; }
+    void setNeedsPathUpdate() { m_needsPathUpdate = true; }
+    virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
+
+private:
+    // Hit-detection seperated for the fill and the stroke
+    bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO) const;
+    bool strokeContains(const FloatPoint&, bool requiresStroke = true) const;
+
+    virtual FloatRect objectBoundingBox() const { return m_fillBoundingBox; }
+    virtual FloatRect strokeBoundingBox() const { return m_strokeAndMarkerBoundingBox; }
+    virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; }
+    virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
+
+    virtual bool isRenderPath() const { return true; }
+    virtual const char* renderName() const { return "RenderPath"; }
+
+    virtual void layout();
+    virtual void paint(PaintInfo&, int parentX, int parentY);
+    virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
+
+    virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
+    virtual void styleWillChange(StyleDifference, const RenderStyle*);
+
+    FloatRect calculateMarkerBoundsIfNeeded();
+    void updateCachedBoundaries();
+
+private:
+    virtual AffineTransform localTransform() const { return m_localTransform; }
+
+    bool m_needsBoundariesUpdate : 1;
+    bool m_needsPathUpdate : 1;
+    bool m_needsTransformUpdate : 1;
+
+    mutable Path m_path;
+    FloatRect m_fillBoundingBox;
+    FloatRect m_strokeAndMarkerBoundingBox;
+    FloatRect m_repaintBoundingBox;
+    SVGMarkerLayoutInfo m_markerLayoutInfo;
+    AffineTransform m_localTransform;
+};
+
+inline RenderPath* toRenderPath(RenderObject* object)
+{
+    ASSERT(!object || object->isRenderPath());
+    return static_cast<RenderPath*>(object);
+}
+
+inline const RenderPath* toRenderPath(const RenderObject* object)
+{
+    ASSERT(!object || object->isRenderPath());
+    return static_cast<const RenderPath*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderPath(const RenderPath*);
+
+}
+
+#endif // ENABLE(SVG)
+#endif