WebCore/rendering/RenderObject.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderObject.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1041 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ *           (C) 2000 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2000 Dirk Mueller (mueller@kde.org)
+ *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderObject_h
+#define RenderObject_h
+
+#include "AffineTransform.h"
+#include "CachedResourceClient.h"
+#include "Document.h"
+#include "Element.h"
+#include "FloatQuad.h"
+#include "PaintInfo.h"
+#include "RenderObjectChildList.h"
+#include "RenderStyle.h"
+#include "TextAffinity.h"
+#include "TransformationMatrix.h"
+#include <wtf/UnusedParam.h>
+
+#if PLATFORM(CG)
+#define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1
+#endif
+
+namespace WebCore {
+
+class AnimationController;
+class HitTestResult;
+class InlineBox;
+class InlineFlowBox;
+class OverlapTestRequestClient;
+class Path;
+class Position;
+class RenderBoxModelObject;
+class RenderInline;
+class RenderBlock;
+class RenderFlow;
+class RenderLayer;
+class RenderTheme;
+class TransformState;
+class VisiblePosition;
+#if ENABLE(SVG)
+class RenderSVGResourceContainer;
+#endif
+
+enum HitTestFilter {
+    HitTestAll,
+    HitTestSelf,
+    HitTestDescendants
+};
+
+enum HitTestAction {
+    HitTestBlockBackground,
+    HitTestChildBlockBackground,
+    HitTestChildBlockBackgrounds,
+    HitTestFloat,
+    HitTestForeground
+};
+
+// Sides used when drawing borders and outlines.  This is in RenderObject rather than RenderBoxModelObject since outlines can
+// be drawn by SVG around bounding boxes.
+enum BoxSide {
+    BSTop,
+    BSBottom,
+    BSLeft,
+    BSRight
+};
+
+const int caretWidth = 1;
+
+#if ENABLE(DASHBOARD_SUPPORT)
+struct DashboardRegionValue {
+    bool operator==(const DashboardRegionValue& o) const
+    {
+        return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
+    }
+    bool operator!=(const DashboardRegionValue& o) const
+    {
+        return !(*this == o);
+    }
+
+    String label;
+    IntRect bounds;
+    IntRect clip;
+    int type;
+};
+#endif
+
+// Base class for all rendering tree objects.
+class RenderObject : public CachedResourceClient {
+    friend class RenderBlock;
+    friend class RenderBox;
+    friend class RenderLayer;
+    friend class RenderObjectChildList;
+    friend class RenderSVGContainer;
+public:
+    // Anonymous objects should pass the document as their node, and they will then automatically be
+    // marked as anonymous in the constructor.
+    RenderObject(Node*);
+    virtual ~RenderObject();
+
+    RenderTheme* theme() const;
+
+    virtual const char* renderName() const = 0;
+
+    RenderObject* parent() const { return m_parent; }
+    bool isDescendantOf(const RenderObject*) const;
+
+    RenderObject* previousSibling() const { return m_previous; }
+    RenderObject* nextSibling() const { return m_next; }
+
+    RenderObject* firstChild() const
+    {
+        if (const RenderObjectChildList* children = virtualChildren())
+            return children->firstChild();
+        return 0;
+    }
+    RenderObject* lastChild() const
+    {
+        if (const RenderObjectChildList* children = virtualChildren())
+            return children->lastChild();
+        return 0;
+    }
+    virtual RenderObjectChildList* virtualChildren() { return 0; }
+    virtual const RenderObjectChildList* virtualChildren() const { return 0; }
+
+    RenderObject* nextInPreOrder() const;
+    RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
+    RenderObject* nextInPreOrderAfterChildren() const;
+    RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
+    RenderObject* previousInPreOrder() const;
+    RenderObject* childAt(unsigned) const;
+
+    RenderObject* firstLeafChild() const;
+    RenderObject* lastLeafChild() const;
+
+    // The following six functions are used when the render tree hierarchy changes to make sure layers get
+    // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
+    // can contain a mixture of boxes and other object types, these functions need to be in the base class.
+    RenderLayer* enclosingLayer() const;
+    RenderLayer* enclosingSelfPaintingLayer() const;
+    void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
+    void removeLayers(RenderLayer* parentLayer);
+    void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
+    RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
+
+    // Convenience function for getting to the nearest enclosing box of a RenderObject.
+    RenderBox* enclosingBox() const;
+    RenderBoxModelObject* enclosingBoxModelObject() const;
+
+    virtual bool isEmpty() const { return firstChild() == 0; }
+
+#ifndef NDEBUG
+    void setHasAXObject(bool flag) { m_hasAXObject = flag; }
+    bool hasAXObject() const { return m_hasAXObject; }
+    bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
+    void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
+#endif
+
+    // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+    // children.
+    virtual RenderBlock* firstLineBlock() const;
+
+    // Called when an object that was floating or positioned becomes a normal flow object
+    // again.  We have to make sure the render tree updates as needed to accommodate the new
+    // normal flow object.
+    void handleDynamicFloatPositionChange();
+    
+    // RenderObject tree manipulation
+    //////////////////////////////////////////
+    virtual bool canHaveChildren() const { return virtualChildren(); }
+    virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
+    virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+    virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
+    virtual void removeChild(RenderObject*);
+    virtual bool createsAnonymousWrapper() const { return false; }
+    //////////////////////////////////////////
+
+protected:
+    //////////////////////////////////////////
+    // Helper functions. Dangerous to use!
+    void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
+    void setNextSibling(RenderObject* next) { m_next = next; }
+    void setParent(RenderObject* parent) { m_parent = parent; }
+    //////////////////////////////////////////
+private:
+    void addAbsoluteRectForLayer(IntRect& result);
+    void setLayerNeedsFullRepaint();
+
+public:
+#ifndef NDEBUG
+    void showTreeForThis() const;
+
+    void showRenderObject() const;
+    // We don't make printedCharacters an optional parameter so that
+    // showRenderObject can be called from gdb easily.
+    void showRenderObject(int printedCharacters) const;
+    void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
+#endif
+
+    static RenderObject* createObject(Node*, RenderStyle*);
+
+    // Overloaded new operator.  Derived classes must override operator new
+    // in order to allocate out of the RenderArena.
+    void* operator new(size_t, RenderArena*) throw();
+
+    // Overridden to prevent the normal delete from being called.
+    void operator delete(void*, size_t);
+
+private:
+    // The normal operator new is disallowed on all render objects.
+    void* operator new(size_t) throw();
+
+public:
+    RenderArena* renderArena() const { return document()->renderArena(); }
+
+    virtual bool isApplet() const { return false; }
+    virtual bool isBR() const { return false; }
+    virtual bool isBlockFlow() const { return false; }
+    virtual bool isBoxModelObject() const { return false; }
+    virtual bool isCounter() const { return false; }
+    virtual bool isEmbeddedObject() const { return false; }
+    virtual bool isFieldset() const { return false; }
+    virtual bool isFileUploadControl() const { return false; }
+    virtual bool isFrame() const { return false; }
+    virtual bool isFrameSet() const { return false; }
+    virtual bool isImage() const { return false; }
+    virtual bool isInlineBlockOrInlineTable() const { return false; }
+    virtual bool isListBox() const { return false; }
+    virtual bool isListItem() const { return false; }
+    virtual bool isListMarker() const { return false; }
+    virtual bool isMedia() const { return false; }
+    virtual bool isMenuList() const { return false; }
+#if ENABLE(METER_TAG)
+    virtual bool isMeter() const { return false; }
+#endif
+#if ENABLE(PROGRESS_TAG)
+    virtual bool isProgress() const { return false; }
+#endif
+    virtual bool isRenderBlock() const { return false; }
+    virtual bool isRenderButton() const { return false; }
+    virtual bool isRenderIFrame() const { return false; }
+    virtual bool isRenderImage() const { return false; }
+    virtual bool isRenderInline() const { return false; }
+    virtual bool isRenderPart() const { return false; }
+    virtual bool isRenderView() const { return false; }
+    virtual bool isReplica() const { return false; }
+#if ENABLE(RUBY)
+    virtual bool isRuby() const { return false; }
+    virtual bool isRubyBase() const { return false; }
+    virtual bool isRubyRun() const { return false; }
+    virtual bool isRubyText() const { return false; }
+#endif
+    virtual bool isSlider() const { return false; }
+    virtual bool isTable() const { return false; }
+    virtual bool isTableCell() const { return false; }
+    virtual bool isTableCol() const { return false; }
+    virtual bool isTableRow() const { return false; }
+    virtual bool isTableSection() const { return false; }
+    virtual bool isTextControl() const { return false; }
+    virtual bool isTextArea() const { return false; }
+    virtual bool isTextField() const { return false; }
+    virtual bool isVideo() const { return false; }
+    virtual bool isWidget() const { return false; }
+    virtual bool isCanvas() const { return false; }
+
+    bool isRoot() const { return document()->documentElement() == m_node; }
+    bool isBody() const;
+    bool isHR() const;
+
+    bool isHTMLMarquee() const;
+
+    inline bool isAfterContent() const;
+    static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
+
+    bool childrenInline() const { return m_childrenInline; }
+    void setChildrenInline(bool b = true) { m_childrenInline = b; }
+    bool hasColumns() const { return m_hasColumns; }
+    void setHasColumns(bool b = true) { m_hasColumns = b; }
+    bool cellWidthChanged() const { return m_cellWidthChanged; }
+    void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
+
+    virtual bool requiresForcedStyleRecalcPropagation() const { return false; }
+
+#if ENABLE(MATHML)
+    virtual bool isRenderMathMLBlock() const { return false; }
+#endif // ENABLE(MATHML)
+
+#if ENABLE(SVG)
+    // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
+    // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
+    virtual bool isSVGRoot() const { return false; }
+    virtual bool isSVGContainer() const { return false; }
+    virtual bool isSVGGradientStop() const { return false; }
+    virtual bool isSVGHiddenContainer() const { return false; }
+    virtual bool isRenderPath() const { return false; }
+    virtual bool isSVGText() const { return false; }
+    virtual bool isSVGInlineText() const { return false; }
+    virtual bool isSVGImage() const { return false; }
+    virtual bool isSVGForeignObject() const { return false; }
+    virtual bool isSVGResourceContainer() const { return false; }
+    virtual bool isSVGShadowTreeRootContainer() const { return false; }
+
+    virtual RenderSVGResourceContainer* toRenderSVGResourceContainer();
+
+    // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
+    // Unfortunately we don't have such a class yet, because it's not possible for all renderers
+    // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
+    virtual void setNeedsTransformUpdate() { }
+    virtual void setNeedsBoundariesUpdate() { }
+
+    // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
+    // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
+    // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
+    // since stroke-width is ignored (and marker size can depend on stroke-width).
+    // objectBoundingBox is returned local coordinates.
+    // The name objectBoundingBox is taken from the SVG 1.1 spec.
+    virtual FloatRect objectBoundingBox() const;
+    virtual FloatRect strokeBoundingBox() const;
+
+    // Returns the smallest rectangle enclosing all of the painted content
+    // respecting clipping, masking, filters, opacity, stroke-width and markers
+    virtual FloatRect repaintRectInLocalCoordinates() const;
+
+    // This only returns the transform="" value from the element
+    // most callsites want localToParentTransform() instead.
+    virtual AffineTransform localTransform() const;
+
+    // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
+    // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
+    virtual const AffineTransform& localToParentTransform() const;
+
+    // SVG uses FloatPoint precise hit testing, and passes the point in parent
+    // coordinates instead of in repaint container coordinates.  Eventually the
+    // rest of the rendering tree will move to a similar model.
+    virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
+#endif
+
+    bool isAnonymous() const { return m_isAnonymous; }
+    void setIsAnonymous(bool b) { m_isAnonymous = b; }
+    bool isAnonymousBlock() const
+    {
+        return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
+    }
+    bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
+    bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
+    bool isElementContinuation() const { return node() && node()->renderer() != this; }
+    bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
+    bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); }
+    virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
+
+    bool isFloating() const { return m_floating; }
+    bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
+    bool isRelPositioned() const { return m_relPositioned; } // relative positioning
+    bool isText() const  { return m_isText; }
+    bool isBox() const { return m_isBox; }
+    bool isInline() const { return m_inline; }  // inline object
+    bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
+    bool isDragging() const { return m_isDragging; }
+    bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
+    
+    bool hasLayer() const { return m_hasLayer; }
+    
+    bool hasBoxDecorations() const { return m_paintBackground; }
+    bool mustRepaintBackgroundOrBorder() const;
+    bool hasBackground() const
+    {
+        Color color = style()->visitedDependentColor(CSSPropertyBackgroundColor);
+        if (color.isValid() && color.alpha() > 0)
+            return true;
+        return style()->hasBackgroundImage();
+    }
+
+    bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
+    bool selfNeedsLayout() const { return m_needsLayout; }
+    bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
+    bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
+    bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
+    bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
+    
+    bool prefWidthsDirty() const { return m_prefWidthsDirty; }
+
+    bool isSelectionBorder() const;
+
+    bool hasClip() const { return isPositioned() && style()->hasClip(); }
+    bool hasOverflowClip() const { return m_hasOverflowClip; }
+
+    bool hasTransform() const { return m_hasTransform; }
+    bool hasMask() const { return style() && style()->hasMask(); }
+
+    void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
+                            Color, EBorderStyle, int adjbw1, int adjbw2);
+#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING)
+    void drawBoxSideFromPath(GraphicsContext*, IntRect, Path, 
+                            float thickness, float drawThickness, BoxSide, const RenderStyle*, 
+                            Color, EBorderStyle);
+#else
+    // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!!
+    // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon.
+    void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
+                           int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner);
+#endif
+
+    IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth,
+                            unsigned short leftWidth, unsigned short rightWidth) const;
+
+    // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
+    // any pseudo classes (and therefore has no concept of changing state).
+    RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
+    PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
+    
+    virtual void updateDragState(bool dragOn);
+
+    RenderView* view() const;
+
+    // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
+    bool isRooted(RenderView** = 0);
+
+    Node* node() const { return m_isAnonymous ? 0 : m_node; }
+    void setNode(Node* node) { m_node = node; }
+
+    Document* document() const { return m_node->document(); }
+    Frame* frame() const { return document()->frame(); }
+
+    bool hasOutlineAnnotation() const;
+    bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
+
+    // Returns the object containing this one. Can be different from parent for positioned elements.
+    // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
+    // is true if the renderer returned is an ancestor of repaintContainer.
+    RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
+
+    virtual RenderObject* hoverAncestor() const { return parent(); }
+
+    // IE Extension that can be called on any RenderObject.  See the implementation for the details.
+    RenderBoxModelObject* offsetParent() const;
+
+    void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
+    void setNeedsLayout(bool b, bool markParents = true);
+    void setChildNeedsLayout(bool b, bool markParents = true);
+    void setNeedsPositionedMovementLayout();
+    void setPrefWidthsDirty(bool, bool markParents = true);
+    void invalidateContainerPrefWidths();
+    
+    void setNeedsLayoutAndPrefWidthsRecalc()
+    {
+        setNeedsLayout(true);
+        setPrefWidthsDirty(true);
+    }
+
+    void setPositioned(bool b = true)  { m_positioned = b;  }
+    void setRelPositioned(bool b = true) { m_relPositioned = b; }
+    void setFloating(bool b = true) { m_floating = b; }
+    void setInline(bool b = true) { m_inline = b; }
+    void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
+    void setIsText() { m_isText = true; }
+    void setIsBox() { m_isBox = true; }
+    void setReplaced(bool b = true) { m_replaced = b; }
+    void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
+    void setHasLayer(bool b = true) { m_hasLayer = b; }
+    void setHasTransform(bool b = true) { m_hasTransform = b; }
+    void setHasReflection(bool b = true) { m_hasReflection = b; }
+
+    void scheduleRelayout();
+
+    void updateFillImages(const FillLayer*, const FillLayer*);
+    void updateImage(StyleImage*, StyleImage*);
+
+    // for discussion of lineHeight see CSS2 spec
+    virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
+    // for the vertical-align property of inline elements
+    // the offset of baseline from the top of the object.
+    virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
+    virtual void paint(PaintInfo&, int tx, int ty);
+
+    // Recursive function that computes the size and position of this object and all its descendants.
+    virtual void layout();
+
+    /* This function performs a layout only if one is needed. */
+    void layoutIfNeeded() { if (needsLayout()) layout(); }
+    
+    // used for element state updates that cannot be fixed with a
+    // repaint and do not need a relayout
+    virtual void updateFromElement() { }
+
+#if ENABLE(DASHBOARD_SUPPORT)
+    virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
+    void collectDashboardRegions(Vector<DashboardRegionValue>&);
+#endif
+
+    bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
+    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+    virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+    VisiblePosition positionForCoordinates(int x, int y);
+    virtual VisiblePosition positionForPoint(const IntPoint&);
+    VisiblePosition createVisiblePosition(int offset, EAffinity);
+    VisiblePosition createVisiblePosition(const Position&);
+
+    virtual void dirtyLinesFromChangedChild(RenderObject*);
+
+    // Called to update a style that is allowed to trigger animations.
+    // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
+    // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
+    void setAnimatableStyle(PassRefPtr<RenderStyle>);
+
+    // Set the style of the object and update the state of the object accordingly.
+    virtual void setStyle(PassRefPtr<RenderStyle>);
+
+    // Updates only the local style ptr of the object.  Does not update the state of the object,
+    // and so only should be called when the style is known not to have changed (or from setStyle).
+    void setStyleInternal(PassRefPtr<RenderStyle>);
+
+    // returns the containing block level element for this element.
+    RenderBlock* containingBlock() const;
+
+    // Convert the given local point to absolute coordinates
+    // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
+    FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
+    FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
+
+    // Convert a local quad to absolute coordinates, taking transforms into account.
+    FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
+    {
+        return localToContainerQuad(quad, 0, fixed);
+    }
+    // Convert a local quad into the coordinate system of container, taking transforms into account.
+    FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
+
+    // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
+    // different offsets apply at different points, so return the offset that applies to the given point.
+    virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
+    // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
+    IntSize offsetFromAncestorContainer(RenderObject*) const;
+    
+    virtual void absoluteRects(Vector<IntRect>&, int, int) { }
+    // FIXME: useTransforms should go away eventually
+    IntRect absoluteBoundingBoxRect(bool useTransforms = false);
+
+    // Build an array of quads in absolute coords for line boxes
+    virtual void absoluteQuads(Vector<FloatQuad>&) { }
+
+    void absoluteFocusRingQuads(Vector<FloatQuad>&);
+
+    // the rect that will be painted if this object is passed as the paintingRoot
+    IntRect paintingRootRect(IntRect& topLevelRect);
+
+    virtual int minPrefWidth() const { return 0; }
+    virtual int maxPrefWidth() const { return 0; }
+
+    RenderStyle* style() const { return m_style.get(); }
+    RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
+    RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
+
+    // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
+    // given new style, without accessing the cache.
+    PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
+
+    // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
+    // This is typically only relevant when repainting.
+    virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
+    
+    void getTextDecorationColors(int decorations, Color& underline, Color& overline,
+                                 Color& linethrough, bool quirksMode = false);
+
+    // Return the RenderBox in the container chain which is responsible for painting this object, or 0
+    // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
+    // methods.
+    RenderBoxModelObject* containerForRepaint() const;
+    // Actually do the repaint of rect r for this object which has been computed in the coordinate space
+    // of repaintContainer. If repaintContainer is 0, repaint via the view.
+    void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
+    
+    // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
+    // style changes.
+    void repaint(bool immediate = false);
+
+    // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
+    void repaintRectangle(const IntRect&, bool immediate = false);
+
+    // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
+    bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0);
+
+    // Repaint only if the object moved.
+    virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
+
+    // Called to repaint a block's floats.
+    virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
+
+    bool checkForRepaintDuringLayout() const;
+
+    // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
+    // coordinate space.  This method deals with outlines and overflow.
+    IntRect absoluteClippedOverflowRect()
+    {
+        return clippedOverflowRectForRepaint(0);
+    }
+    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);    
+    virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
+
+    // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+    // that rect in view coordinates.
+    void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
+    {
+        return computeRectForRepaint(0, r, fixed);
+    }
+    // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+    // that rect in the coordinate space of repaintContainer.
+    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+
+    // If multiple-column layout results in applying an offset to the given point, add the same
+    // offset to the given size.
+    virtual void adjustForColumns(IntSize&, const IntPoint&) const { }
+
+    virtual unsigned int length() const { return 1; }
+
+    bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
+
+    bool isTransparent() const { return style()->opacity() < 1.0f; }
+    float opacity() const { return style()->opacity(); }
+
+    bool hasReflection() const { return m_hasReflection; }
+
+    // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
+    int maximalOutlineSize(PaintPhase) const;
+
+    void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
+    bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
+
+    enum SelectionState {
+        SelectionNone, // The object is not selected.
+        SelectionStart, // The object either contains the start of a selection run or is the start of a run
+        SelectionInside, // The object is fully encompassed by a selection run
+        SelectionEnd, // The object either contains the end of a selection run or is the end of a run
+        SelectionBoth // The object contains an entire run or is the sole selected object in that run
+    };
+
+    // The current selection state for an object.  For blocks, the state refers to the state of the leaf
+    // descendants (as described above in the SelectionState enum declaration).
+    SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
+
+    // Sets the selection state for an object.
+    virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
+
+    // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
+    // possible bounding box for the selection.
+    IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
+    virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
+
+    // Whether or not an object can be part of the leaf elements of the selection.
+    virtual bool canBeSelectionLeaf() const { return false; }
+
+    // Whether or not a block has selected children.
+    bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
+
+    // Obtains the selection colors that should be used when painting a selection.
+    Color selectionBackgroundColor() const;
+    Color selectionForegroundColor() const;
+
+    // Whether or not a given block needs to paint selection gaps.
+    virtual bool shouldPaintSelectionGaps() const { return false; }
+
+#if ENABLE(DRAG_SUPPORT)
+    Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
+#endif
+
+    /**
+     * Returns the local coordinates of the caret within this render object.
+     * @param caretOffset zero-based offset determining position within the render object.
+     * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
+     * useful for character range rect computations
+     */
+    virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
+
+    virtual void calcVerticalMargins() { }
+    bool isTopMarginQuirk() const { return m_topMarginQuirk; }
+    bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
+    void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
+    void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
+
+    // When performing a global document tear-down, the renderer of the document is cleared.  We use this
+    // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
+    bool documentBeingDestroyed() const;
+
+    virtual void destroy();
+
+    // Virtual function helpers for CSS3 Flexible Box Layout
+    virtual bool isFlexibleBox() const { return false; }
+    virtual bool isFlexingChildren() const { return false; }
+    virtual bool isStretchingChildren() const { return false; }
+
+    virtual int caretMinOffset() const;
+    virtual int caretMaxOffset() const;
+    virtual unsigned caretMaxRenderedOffset() const;
+
+    virtual int previousOffset(int current) const;
+    virtual int previousOffsetForBackwardDeletion(int current) const;
+    virtual int nextOffset(int current) const;
+
+    virtual void imageChanged(CachedImage*, const IntRect* = 0);
+    virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
+    virtual bool willRenderImage(CachedImage*);
+
+    void selectionStartEnd(int& spos, int& epos) const;
+
+    bool hasOverrideSize() const { return m_hasOverrideSize; }
+    void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
+    
+    void remove() { if (parent()) parent()->removeChild(this); }
+
+    AnimationController* animation() const;
+
+    bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
+
+    // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
+    // localToAbsolute/absoluteToLocal methods instead.
+    virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
+    virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
+
+    bool shouldUseTransformFromContainer(const RenderObject* container) const;
+    void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
+    
+    virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
+
+    IntRect absoluteOutlineBounds() const
+    {
+        return outlineBoundsForRepaint(0);
+    }
+
+protected:
+    // Overrides should call the superclass at the end
+    virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+    // Overrides should call the superclass at the start
+    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+    void paintOutline(GraphicsContext*, int tx, int ty, int w, int h);
+    void addPDFURLRect(GraphicsContext*, const IntRect&);
+
+    virtual IntRect viewRect() const;
+
+    void adjustRectForOutlineAndShadow(IntRect&) const;
+
+    void arenaDelete(RenderArena*, void* objectBase);
+
+    virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); }
+
+    class LayoutRepainter {
+    public:
+        LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
+            : m_object(object)
+            , m_repaintContainer(0)
+            , m_checkForRepaint(checkForRepaint)
+        {
+            if (m_checkForRepaint) {
+                m_repaintContainer = m_object.containerForRepaint();
+                m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
+                m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
+            }
+        }
+        
+        // Return true if it repainted.
+        bool repaintAfterLayout()
+        {
+            return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
+        }
+        
+        bool checkForRepaint() const { return m_checkForRepaint; }
+        
+    private:
+        RenderObject& m_object;
+        RenderBoxModelObject* m_repaintContainer;
+        IntRect m_oldBounds;
+        IntRect m_oldOutlineBox;
+        bool m_checkForRepaint;
+    };
+    
+private:
+    RenderStyle* firstLineStyleSlowCase() const;
+    StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
+    
+    RefPtr<RenderStyle> m_style;
+
+    Node* m_node;
+
+    RenderObject* m_parent;
+    RenderObject* m_previous;
+    RenderObject* m_next;
+
+#ifndef NDEBUG
+    bool m_hasAXObject;
+    bool m_setNeedsLayoutForbidden : 1;
+#endif
+
+    // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
+    bool m_needsLayout               : 1;
+    bool m_needsPositionedMovementLayout :1;
+    bool m_normalChildNeedsLayout    : 1;
+    bool m_posChildNeedsLayout       : 1;
+    bool m_prefWidthsDirty           : 1;
+    bool m_floating                  : 1;
+
+    bool m_positioned                : 1;
+    bool m_relPositioned             : 1;
+    bool m_paintBackground           : 1; // if the box has something to paint in the
+                                          // background painting phase (background, border, etc)
+
+    bool m_isAnonymous               : 1;
+    bool m_isText                    : 1;
+    bool m_isBox                     : 1;
+    bool m_inline                    : 1;
+    bool m_replaced                  : 1;
+    bool m_isDragging                : 1;
+
+    bool m_hasLayer                  : 1;
+    bool m_hasOverflowClip           : 1; // Set in the case of overflow:auto/scroll/hidden
+    bool m_hasTransform              : 1;
+    bool m_hasReflection             : 1;
+
+    bool m_hasOverrideSize           : 1;
+    
+public:
+    bool m_hasCounterNodeMap         : 1;
+    bool m_everHadLayout             : 1;
+
+private:
+    // These bitfields are moved here from subclasses to pack them together
+    // from RenderBlock
+    bool m_childrenInline : 1;
+    bool m_topMarginQuirk : 1;
+    bool m_bottomMarginQuirk : 1;
+    bool m_hasMarkupTruncation : 1;
+    unsigned m_selectionState : 3; // SelectionState
+    bool m_hasColumns : 1;
+    
+    // from RenderTableCell
+    bool m_cellWidthChanged : 1;
+
+private:
+    // Store state between styleWillChange and styleDidChange
+    static bool s_affectsParentBlock;
+};
+
+inline bool RenderObject::documentBeingDestroyed() const
+{
+    return !document()->renderer();
+}
+
+inline bool RenderObject::isAfterContent() const
+{
+    if (style()->styleType() != AFTER)
+        return false;
+    // Text nodes don't have their own styles, so ignore the style on a text node.
+    if (isText() && !isBR())
+        return false;
+    return true;
+}
+
+inline void RenderObject::setNeedsLayout(bool b, bool markParents)
+{
+    bool alreadyNeededLayout = m_needsLayout;
+    m_needsLayout = b;
+    if (b) {
+        ASSERT(!isSetNeedsLayoutForbidden());
+        if (!alreadyNeededLayout) {
+            if (markParents)
+                markContainingBlocksForLayout();
+            if (hasLayer())
+                setLayerNeedsFullRepaint();
+        }
+    } else {
+        m_everHadLayout = true;
+        m_posChildNeedsLayout = false;
+        m_normalChildNeedsLayout = false;
+        m_needsPositionedMovementLayout = false;
+    }
+}
+
+inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
+{
+    bool alreadyNeededLayout = m_normalChildNeedsLayout;
+    m_normalChildNeedsLayout = b;
+    if (b) {
+        ASSERT(!isSetNeedsLayoutForbidden());
+        if (!alreadyNeededLayout && markParents)
+            markContainingBlocksForLayout();
+    } else {
+        m_posChildNeedsLayout = false;
+        m_normalChildNeedsLayout = false;
+        m_needsPositionedMovementLayout = false;
+    }
+}
+
+inline void RenderObject::setNeedsPositionedMovementLayout()
+{
+    bool alreadyNeededLayout = needsLayout();
+    m_needsPositionedMovementLayout = true;
+    if (!alreadyNeededLayout) {
+        markContainingBlocksForLayout();
+        if (hasLayer())
+            setLayerNeedsFullRepaint();
+    }
+}
+
+inline bool objectIsRelayoutBoundary(const RenderObject *obj) 
+{
+    // FIXME: In future it may be possible to broaden this condition in order to improve performance.
+    // Table cells are excluded because even when their CSS height is fixed, their height()
+    // may depend on their contents.
+    return obj->isTextControl()
+        || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
+#if ENABLE(SVG)
+           || obj->isSVGRoot()
+#endif
+           ;
+}
+
+inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
+{
+    ASSERT(!scheduleRelayout || !newRoot);
+
+    RenderObject* o = container();
+    RenderObject* last = this;
+
+    while (o) {
+        // Don't mark the outermost object of an unrooted subtree. That object will be 
+        // marked when the subtree is added to the document.
+        RenderObject* container = o->container();
+        if (!container && !o->isRenderView())
+            return;
+        if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
+            if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
+                RenderObject* parent = last->parent();
+                if (!parent->normalChildNeedsLayout()) {
+                    parent->setChildNeedsLayout(true, false);
+                    if (parent != newRoot)
+                        parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
+                }
+            }
+            if (o->m_posChildNeedsLayout)
+                return;
+            o->m_posChildNeedsLayout = true;
+            ASSERT(!o->isSetNeedsLayoutForbidden());
+        } else {
+            if (o->m_normalChildNeedsLayout)
+                return;
+            o->m_normalChildNeedsLayout = true;
+            ASSERT(!o->isSetNeedsLayoutForbidden());
+        }
+
+        if (o == newRoot)
+            return;
+
+        last = o;
+        if (scheduleRelayout && objectIsRelayoutBoundary(last))
+            break;
+        o = container;
+    }
+
+    if (scheduleRelayout)
+        last->scheduleRelayout();
+}
+
+inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
+{
+#if !ENABLE(3D_RENDERING)
+    UNUSED_PARAM(has3DRendering);
+    matrix.makeAffine();
+#else
+    if (!has3DRendering)
+        matrix.makeAffine();
+#endif
+}
+
+inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
+{
+    float zoomFactor = renderer->style()->effectiveZoom();
+    if (zoomFactor == 1)
+        return value;
+    // Needed because computeLengthInt truncates (rather than rounds) when scaling up.
+    if (zoomFactor > 1)
+        value++;
+    return static_cast<int>(value / zoomFactor);
+}
+
+inline void adjustIntRectForAbsoluteZoom(IntRect& rect, RenderObject* renderer)
+{
+    rect.setX(adjustForAbsoluteZoom(rect.x(), renderer));
+    rect.setY(adjustForAbsoluteZoom(rect.y(), renderer));
+    rect.setWidth(adjustForAbsoluteZoom(rect.width(), renderer));
+    rect.setHeight(adjustForAbsoluteZoom(rect.height(), renderer));
+}
+
+inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
+{
+    // The result here is in floats, so we don't need the truncation hack from the integer version above.
+    float zoomFactor = renderer->style()->effectiveZoom();
+    if (zoomFactor == 1)
+        return point;
+    return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
+}
+
+inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
+{
+    quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
+    quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
+    quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
+    quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
+}
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::RenderObject*);
+void showRenderTree(const WebCore::RenderObject* object1);
+// We don't make object2 an optional parameter so that showRenderTree
+// can be called from gdb easily.
+void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
+#endif
+
+#endif // RenderObject_h