--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/platform/Scrollbar.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,174 @@
+/*
+ * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef Scrollbar_h
+#define Scrollbar_h
+
+#include "ScrollTypes.h"
+#include "Timer.h"
+#include "Widget.h"
+#include <wtf/MathExtras.h>
+#include <wtf/PassRefPtr.h>
+
+namespace WebCore {
+
+class GraphicsContext;
+class IntRect;
+class ScrollbarClient;
+class ScrollbarTheme;
+class PlatformMouseEvent;
+
+class Scrollbar : public Widget {
+public:
+ virtual ~Scrollbar();
+
+ // Must be implemented by platforms that can't simply use the Scrollbar base class. Right now the only platform that is not using the base class is GTK.
+ static PassRefPtr<Scrollbar> createNativeScrollbar(ScrollbarClient* client, ScrollbarOrientation orientation, ScrollbarControlSize size);
+
+ static int pixelsPerLineStep() { return 40; }
+ static float minFractionToStepWhenPaging() { return 0.875f; }
+ static int maxOverlapBetweenPages();
+
+ void setClient(ScrollbarClient* client) { m_client = client; }
+ ScrollbarClient* client() const { return m_client; }
+
+ virtual bool isCustomScrollbar() const { return false; }
+ ScrollbarOrientation orientation() const { return m_orientation; }
+
+ int value() const { return lroundf(m_currentPos); }
+ float currentPos() const { return m_currentPos; }
+ int pressedPos() const { return m_pressedPos; }
+ int visibleSize() const { return m_visibleSize; }
+ int totalSize() const { return m_totalSize; }
+ int maximum() const { return m_totalSize - m_visibleSize; }
+ ScrollbarControlSize controlSize() const { return m_controlSize; }
+
+ int lineStep() const { return m_lineStep; }
+ int pageStep() const { return m_pageStep; }
+ float pixelStep() const { return m_pixelStep; }
+
+ ScrollbarPart pressedPart() const { return m_pressedPart; }
+ ScrollbarPart hoveredPart() const { return m_hoveredPart; }
+ virtual void setHoveredPart(ScrollbarPart);
+ virtual void setPressedPart(ScrollbarPart);
+
+ void setSteps(int lineStep, int pageStep, int pixelsPerStep = 1);
+ bool setValue(int);
+ void setProportion(int visibleSize, int totalSize);
+ void setPressedPos(int p) { m_pressedPos = p; }
+
+ bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);
+
+ virtual void paint(GraphicsContext*, const IntRect& damageRect);
+
+ bool enabled() const { return m_enabled; }
+ virtual void setEnabled(bool e);
+
+ bool isWindowActive() const;
+
+ // These methods are used for platform scrollbars to give :hover feedback. They will not get called
+ // when the mouse went down in a scrollbar, since it is assumed the scrollbar will start
+ // grabbing all events in that case anyway.
+ bool mouseMoved(const PlatformMouseEvent&);
+ bool mouseExited();
+
+ // Used by some platform scrollbars to know when they've been released from capture.
+ bool mouseUp();
+
+ bool mouseDown(const PlatformMouseEvent&);
+
+#if PLATFORM(QT)
+ // For platforms that wish to handle context menu events.
+ // FIXME: This is misplaced. Normal hit testing should be used to populate a correct
+ // context menu. There's no reason why the scrollbar should have to do it.
+ bool contextMenu(const PlatformMouseEvent& event);
+#endif
+
+ ScrollbarTheme* theme() const { return m_theme; }
+
+ virtual void setParent(ScrollView*);
+ virtual void setFrameRect(const IntRect&);
+
+ virtual void invalidateRect(const IntRect&);
+
+ bool suppressInvalidation() const { return m_suppressInvalidation; }
+ void setSuppressInvalidation(bool s) { m_suppressInvalidation = s; }
+
+ virtual void styleChanged() { }
+
+ virtual IntRect convertToContainingView(const IntRect&) const;
+ virtual IntRect convertFromContainingView(const IntRect&) const;
+
+ virtual IntPoint convertToContainingView(const IntPoint&) const;
+ virtual IntPoint convertFromContainingView(const IntPoint&) const;
+
+private:
+ virtual bool isScrollbar() const { return true; }
+
+protected:
+ Scrollbar(ScrollbarClient*, ScrollbarOrientation, ScrollbarControlSize, ScrollbarTheme* = 0);
+
+ void updateThumb();
+ virtual void updateThumbPosition();
+ virtual void updateThumbProportion();
+
+ void autoscrollTimerFired(Timer<Scrollbar>*);
+ void startTimerIfNeeded(double delay);
+ void stopTimerIfNeeded();
+ void autoscrollPressedPart(double delay);
+ ScrollDirection pressedPartScrollDirection();
+ ScrollGranularity pressedPartScrollGranularity();
+
+ void moveThumb(int pos);
+ bool setCurrentPos(float pos);
+
+ ScrollbarClient* m_client;
+ ScrollbarOrientation m_orientation;
+ ScrollbarControlSize m_controlSize;
+ ScrollbarTheme* m_theme;
+
+ int m_visibleSize;
+ int m_totalSize;
+ float m_currentPos;
+ float m_dragOrigin;
+ int m_lineStep;
+ int m_pageStep;
+ float m_pixelStep;
+
+ ScrollbarPart m_hoveredPart;
+ ScrollbarPart m_pressedPart;
+ int m_pressedPos;
+
+ bool m_enabled;
+
+ Timer<Scrollbar> m_scrollTimer;
+ bool m_overlapsResizer;
+
+ bool m_suppressInvalidation;
+};
+
+}
+
+#endif