WebCore/platform/Arena.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/platform/Arena.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,258 @@
+/*
+ * Copyright (C) 1998-2000 Netscape Communications Corporation.
+ * Copyright (C) 2003-6 Apple Computer
+ *
+ * Other contributors:
+ *   Nick Blievers <nickb@adacel.com.au>
+ *   Jeff Hostetler <jeff@nerdone.com>
+ *   Tom Rini <trini@kernel.crashing.org>
+ *   Raffaele Sena <raff@netwinder.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ *
+ * Alternatively, the contents of this file may be used under the terms
+ * of either the Mozilla Public License Version 1.1, found at
+ * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
+ * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
+ * (the "GPL"), in which case the provisions of the MPL or the GPL are
+ * applicable instead of those above.  If you wish to allow use of your
+ * version of this file only under the terms of one of those two
+ * licenses (the MPL or the GPL) and not to allow others to use your
+ * version of this file under the LGPL, indicate your decision by
+ * deletingthe provisions above and replace them with the notice and
+ * other provisions required by the MPL or the GPL, as the case may be.
+ * If you do not delete the provisions above, a recipient may use your
+ * version of this file under any of the LGPL, the MPL or the GPL.
+ */
+
+/*
+ * Lifetime-based fast allocation, inspired by much prior art, including
+ * "Fast Allocation and Deallocation of Memory Based on Object Lifetimes"
+ * David R. Hanson, Software -- Practice and Experience, Vol. 20(1).
+ */
+
+#include "config.h"
+#include "Arena.h"
+
+#include <algorithm>
+#include <stdlib.h>
+#include <string.h>
+#include <wtf/Assertions.h>
+#include <wtf/FastMalloc.h>
+
+using namespace std;
+
+namespace WebCore {
+
+//#define DEBUG_ARENA_MALLOC
+#ifdef DEBUG_ARENA_MALLOC
+static int i = 0;
+#endif
+
+#define FREELIST_MAX 30
+static Arena *arena_freelist;
+static int freelist_count = 0;
+
+#define ARENA_DEFAULT_ALIGN  sizeof(double)
+#define BIT(n)                          ((unsigned int)1 << (n))
+#define BITMASK(n)                      (BIT(n) - 1)
+#define CEILING_LOG2(_log2,_n)   \
+      unsigned int j_ = (unsigned int)(_n);   \
+      (_log2) = 0;                    \
+      if ((j_) & ((j_)-1))            \
+      (_log2) += 1;               \
+      if ((j_) >> 16)                 \
+      (_log2) += 16, (j_) >>= 16; \
+      if ((j_) >> 8)                  \
+      (_log2) += 8, (j_) >>= 8;   \
+      if ((j_) >> 4)                  \
+      (_log2) += 4, (j_) >>= 4;   \
+      if ((j_) >> 2)                  \
+      (_log2) += 2, (j_) >>= 2;   \
+      if ((j_) >> 1)                  \
+      (_log2) += 1;
+
+static int CeilingLog2(unsigned int i) {
+    int log2;
+    CEILING_LOG2(log2,i);
+    return log2;
+}
+
+void InitArenaPool(ArenaPool* pool, const char*, unsigned size, unsigned align)
+{
+     if (align == 0)
+         align = ARENA_DEFAULT_ALIGN;
+     pool->mask = BITMASK(CeilingLog2(align));
+     pool->first.next = NULL;
+     pool->first.base = pool->first.avail = pool->first.limit =
+         (uword)ARENA_ALIGN(&pool->first + 1);
+     pool->current = &pool->first;
+     pool->arenasize = size;                                  
+}
+
+
+/*
+ ** ArenaAllocate() -- allocate space from an arena pool
+ ** 
+ ** Description: ArenaAllocate() allocates space from an arena
+ ** pool. 
+ **
+ ** First try to satisfy the request from arenas starting at
+ ** pool->current.
+ **
+ ** If there is not enough space in the arena pool->current, try
+ ** to claim an arena, on a first fit basis, from the global
+ ** freelist (arena_freelist).
+ ** 
+ ** If no arena in arena_freelist is suitable, then try to
+ ** allocate a new arena from the heap.
+ **
+ ** Returns: pointer to allocated space or NULL
+ ** 
+ */
+void* ArenaAllocate(ArenaPool *pool, unsigned int nb)
+{
+    Arena *a;   
+    char *rp;     /* returned pointer */
+
+    ASSERT((nb & pool->mask) == 0);
+    
+    nb = (uword)ARENA_ALIGN(nb); /* force alignment */
+
+    /* attempt to allocate from arenas at pool->current */
+    {
+        a = pool->current;
+        do {
+            if ( a->avail +nb <= a->limit )  {
+                pool->current = a;
+                rp = (char *)a->avail;
+                a->avail += nb;
+                return rp;
+            }
+        } while( NULL != (a = a->next) );
+    }
+
+    /* attempt to allocate from arena_freelist */
+    {
+        Arena *p = NULL; /* previous pointer, for unlinking from freelist */
+
+        for ( a = arena_freelist; a != NULL ; p = a, a = a->next ) {
+            if ( a->base +nb <= a->limit )  {
+                if ( p == NULL )
+                    arena_freelist = a->next;
+                else
+                    p->next = a->next;
+                a->avail = a->base;
+                rp = (char *)a->avail;
+                a->avail += nb;
+                /* the newly allocated arena is linked after pool->current 
+                 *  and becomes pool->current */
+                a->next = pool->current->next;
+                pool->current->next = a;
+                pool->current = a;
+                if ( 0 == pool->first.next )
+                    pool->first.next = a;
+                freelist_count--;
+                return(rp);
+            }
+        }
+    }
+
+    /* attempt to allocate from the heap */ 
+    {  
+        unsigned int sz = max(pool->arenasize, nb);
+        sz += sizeof *a + pool->mask;  /* header and alignment slop */
+#ifdef DEBUG_ARENA_MALLOC
+        i++;
+        printf("Malloc: %d\n", i);
+#endif
+        a = (Arena*)fastMalloc(sz);
+        // fastMalloc will abort() if it fails, so we are guaranteed that a is not 0.
+        a->limit = (uword)a + sz;
+        a->base = a->avail = (uword)ARENA_ALIGN(a + 1);
+        rp = (char *)a->avail;
+        a->avail += nb;
+        /* the newly allocated arena is linked after pool->current 
+        *  and becomes pool->current */
+        a->next = pool->current->next;
+        pool->current->next = a;
+        pool->current = a;
+        if ( !pool->first.next )
+            pool->first.next = a;
+        return(rp);
+    }
+} /* --- end ArenaAllocate() --- */
+
+/*
+ * Free tail arenas linked after head, which may not be the true list head.
+ * Reset pool->current to point to head in case it pointed at a tail arena.
+ */
+static void FreeArenaList(ArenaPool *pool, Arena *head, bool reallyFree)
+{
+    Arena **ap, *a;
+
+    ap = &head->next;
+    a = *ap;
+    if (!a)
+        return;
+
+#ifdef DEBUG
+    do {
+        ASSERT(a->base <= a->avail && a->avail <= a->limit);
+        a->avail = a->base;
+        CLEAR_UNUSED(a);
+    } while ((a = a->next) != 0);
+    a = *ap;
+#endif
+
+    if (freelist_count >= FREELIST_MAX)
+        reallyFree = true;
+        
+    if (reallyFree) {
+        do {
+            *ap = a->next;
+            CLEAR_ARENA(a);
+#ifdef DEBUG_ARENA_MALLOC
+            if (a) {
+                i--;
+                printf("Free: %d\n", i);
+            }
+#endif
+            fastFree(a); a = 0;
+        } while ((a = *ap) != 0);
+    } else {
+        /* Insert the whole arena chain at the front of the freelist. */
+        do {
+            ap = &(*ap)->next;
+            freelist_count++;
+        } while (*ap);
+        *ap = arena_freelist;
+        arena_freelist = a;
+        head->next = 0;
+    }
+    pool->current = head;
+}
+
+void FreeArenaPool(ArenaPool *pool)
+{
+    FreeArenaList(pool, &pool->first, false);
+}
+
+void FinishArenaPool(ArenaPool *pool)
+{
+    FreeArenaList(pool, &pool->first, true);
+}
+
+}