WebCore/page/FrameTree.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/page/FrameTree.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,310 @@
+/*
+ * Copyright (C) 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameTree.h"
+
+#include "Frame.h"
+#include "FrameView.h"
+#include "Page.h"
+#include "PageGroup.h"
+#include <stdarg.h>
+#include <wtf/StringExtras.h>
+#include <wtf/Vector.h>
+
+using std::swap;
+
+namespace WebCore {
+
+FrameTree::~FrameTree()
+{
+    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
+        child->setView(0);
+}
+
+void FrameTree::setName(const AtomicString& name) 
+{
+    if (!parent()) {
+        m_name = name;
+        return;
+    }
+    m_name = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
+    m_name = parent()->tree()->uniqueChildName(name);
+}
+
+void FrameTree::clearName()
+{
+    m_name = AtomicString();
+}
+
+Frame* FrameTree::parent(bool checkForDisconnectedFrame) const 
+{ 
+    if (checkForDisconnectedFrame && m_thisFrame->isDisconnected())
+        return 0;
+    return m_parent;
+}
+
+void FrameTree::appendChild(PassRefPtr<Frame> child)
+{
+    ASSERT(child->page() == m_thisFrame->page());
+    child->tree()->m_parent = m_thisFrame;
+
+    Frame* oldLast = m_lastChild;
+    m_lastChild = child.get();
+
+    if (oldLast) {
+        child->tree()->m_previousSibling = oldLast;
+        oldLast->tree()->m_nextSibling = child;
+    } else
+        m_firstChild = child;
+
+    m_childCount++;
+
+    ASSERT(!m_lastChild->tree()->m_nextSibling);
+}
+
+void FrameTree::removeChild(Frame* child)
+{
+    child->tree()->m_parent = 0;
+
+    // Slightly tricky way to prevent deleting the child until we are done with it, w/o
+    // extra refs. These swaps leave the child in a circular list by itself. Clearing its
+    // previous and next will then finally deref it.
+
+    RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;
+    Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;
+    swap(newLocationForNext, child->tree()->m_nextSibling);
+    // For some inexplicable reason, the following line does not compile without the explicit std:: namespace
+    std::swap(newLocationForPrevious, child->tree()->m_previousSibling);
+
+    child->tree()->m_previousSibling = 0;
+    child->tree()->m_nextSibling = 0;
+
+    m_childCount--;
+}
+
+AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
+{
+    if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
+        return requestedName;
+
+    // Create a repeatable name for a child about to be added to us. The name must be
+    // unique within the frame tree. The string we generate includes a "path" of names
+    // from the root frame down to us. For this path to be unique, each set of siblings must
+    // contribute a unique name to the path, which can't collide with any HTML-assigned names.
+    // We generate this path component by index in the child list along with an unlikely
+    // frame name that can't be set in HTML because it collides with comment syntax.
+
+    const char framePathPrefix[] = "<!--framePath ";
+    const int framePathPrefixLength = 14;
+    const int framePathSuffixLength = 3;
+
+    // Find the nearest parent that has a frame with a path in it.
+    Vector<Frame*, 16> chain;
+    Frame* frame;
+    for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {
+        if (frame->tree()->name().startsWith(framePathPrefix))
+            break;
+        chain.append(frame);
+    }
+    String name;
+    name += framePathPrefix;
+    if (frame)
+        name += frame->tree()->name().string().substring(framePathPrefixLength,
+            frame->tree()->name().length() - framePathPrefixLength - framePathSuffixLength);
+    for (int i = chain.size() - 1; i >= 0; --i) {
+        frame = chain[i];
+        name += "/";
+        name += frame->tree()->name();
+    }
+
+    // Suffix buffer has more than enough space for:
+    //     10 characters before the number
+    //     a number (20 digits for the largest 64-bit integer)
+    //     6 characters after the number
+    //     trailing null byte
+    // But we still use snprintf just to be extra-safe.
+    char suffix[40];
+    snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());
+
+    name += suffix;
+
+    return AtomicString(name);
+}
+
+Frame* FrameTree::child(unsigned index) const
+{
+    Frame* result = firstChild();
+    for (unsigned i = 0; result && i != index; ++i)
+        result = result->tree()->nextSibling();
+    return result;
+}
+
+Frame* FrameTree::child(const AtomicString& name) const
+{
+    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
+        if (child->tree()->name() == name)
+            return child;
+    return 0;
+}
+
+Frame* FrameTree::find(const AtomicString& name) const
+{
+    if (name == "_self" || name == "_current" || name.isEmpty())
+        return m_thisFrame;
+    
+    if (name == "_top")
+        return top();
+    
+    if (name == "_parent")
+        return parent() ? parent() : m_thisFrame;
+
+    // Since "_blank" should never be any frame's name, the following just amounts to an optimization.
+    if (name == "_blank")
+        return 0;
+
+    // Search subtree starting with this frame first.
+    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))
+        if (frame->tree()->name() == name)
+            return frame;
+
+    // Search the entire tree for this page next.
+    Page* page = m_thisFrame->page();
+
+    // The frame could have been detached from the page, so check it.
+    if (!page)
+        return 0;
+
+    for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())
+        if (frame->tree()->name() == name)
+            return frame;
+
+    // Search the entire tree of each of the other pages in this namespace.
+    // FIXME: Is random order OK?
+    const HashSet<Page*>& pages = page->group().pages();
+    HashSet<Page*>::const_iterator end = pages.end();
+    for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {
+        Page* otherPage = *it;
+        if (otherPage != page) {
+            for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
+                if (frame->tree()->name() == name)
+                    return frame;
+            }
+        }
+    }
+
+    return 0;
+}
+
+bool FrameTree::isDescendantOf(const Frame* ancestor) const
+{
+    if (!ancestor)
+        return false;
+
+    if (m_thisFrame->page() != ancestor->page())
+        return false;
+
+    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())
+        if (frame == ancestor)
+            return true;
+    return false;
+}
+
+Frame* FrameTree::traverseNext(const Frame* stayWithin) const
+{
+    Frame* child = firstChild();
+    if (child) {
+        ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));
+        return child;
+    }
+
+    if (m_thisFrame == stayWithin)
+        return 0;
+
+    Frame* sibling = nextSibling();
+    if (sibling) {
+        ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));
+        return sibling;
+    }
+
+    Frame* frame = m_thisFrame;
+    while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {
+        frame = frame->tree()->parent();
+        if (!frame)
+            return 0;
+        sibling = frame->tree()->nextSibling();
+    }
+
+    if (frame) {
+        ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));
+        return sibling;
+    }
+
+    return 0;
+}
+
+Frame* FrameTree::traverseNextWithWrap(bool wrap) const
+{
+    if (Frame* result = traverseNext())
+        return result;
+
+    if (wrap)
+        return m_thisFrame->page()->mainFrame();
+
+    return 0;
+}
+
+Frame* FrameTree::traversePreviousWithWrap(bool wrap) const
+{
+    // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm
+
+    if (Frame* prevSibling = previousSibling())
+        return prevSibling->tree()->deepLastChild();
+    if (Frame* parentFrame = parent())
+        return parentFrame;
+    
+    // no siblings, no parent, self==top
+    if (wrap)
+        return deepLastChild();
+
+    // top view is always the last one in this ordering, so prev is nil without wrap
+    return 0;
+}
+
+Frame* FrameTree::deepLastChild() const
+{
+    Frame* result = m_thisFrame;
+    for (Frame* last = lastChild(); last; last = last->tree()->lastChild())
+        result = last;
+
+    return result;
+}
+
+Frame* FrameTree::top(bool checkForDisconnectedFrame) const
+{
+    Frame* frame = m_thisFrame;
+    for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) {
+        frame = parent;
+        if (checkForDisconnectedFrame && frame->isDisconnected())
+            return frame;
+    }
+    return frame;
+}
+
+} // namespace WebCore