WebCore/mathml/RenderMathMLSubSup.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/mathml/RenderMathMLSubSup.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,227 @@
+/*
+ * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(MATHML)
+
+#include "RenderMathMLSubSup.h"
+
+#include "FontSelector.h"
+#include "MathMLNames.h"
+#include "RenderInline.h"
+#include "RenderTable.h"
+#include "RenderTableCell.h"
+#include "RenderTableRow.h"
+#include "RenderTableSection.h"
+#include "RenderText.h"
+
+namespace WebCore {
+    
+using namespace MathMLNames;
+
+static const int gTopAdjustDivisor = 3;
+static const int gSubsupScriptMargin = 1;
+static const float gSubSupStretch = 1.2;
+
+RenderMathMLSubSup::RenderMathMLSubSup(Element* element) 
+    : RenderMathMLBlock(element)
+    , m_scripts(0)
+{
+    // Determine what kind of under/over expression we have by element name
+    if (element->hasLocalName(MathMLNames::msubTag))
+        m_kind = Sub;
+    else if (element->hasLocalName(MathMLNames::msupTag))
+        m_kind = Sup;
+    else if (element->hasLocalName(MathMLNames::msubsupTag))
+        m_kind = SubSup;
+    else 
+        m_kind = SubSup;
+}
+
+void RenderMathMLSubSup::addChild(RenderObject* child, RenderObject* beforeChild)
+{
+    if (firstChild()) {
+        // We already have a base, so this is the super/subscripts being added.
+        
+        if (m_kind == SubSup) {
+            if (!m_scripts) {
+                m_scripts = new (renderArena()) RenderMathMLBlock(node());
+                RefPtr<RenderStyle> scriptsStyle = RenderStyle::create();
+                scriptsStyle->inheritFrom(style());
+                scriptsStyle->setDisplay(INLINE_BLOCK);
+                scriptsStyle->setVerticalAlign(TOP);
+                scriptsStyle->setMarginLeft(Length(gSubsupScriptMargin, Fixed));
+                scriptsStyle->setTextAlign(LEFT);
+                m_scripts->setStyle(scriptsStyle.release());
+                RenderMathMLBlock::addChild(m_scripts, beforeChild);
+            }
+            
+            RenderBlock* script = new (renderArena()) RenderMathMLBlock(node());
+            RefPtr<RenderStyle> scriptStyle = RenderStyle::create();
+            scriptStyle->inheritFrom(m_scripts->style());
+            scriptStyle->setDisplay(BLOCK);
+            script->setStyle(scriptStyle.release());
+            
+            m_scripts->addChild(script, m_scripts->firstChild());
+            script->addChild(child);
+        } else
+            RenderMathMLBlock::addChild(child, beforeChild);
+        
+    } else {
+        RenderMathMLBlock* wrapper = new (renderArena()) RenderMathMLBlock(node());
+        RefPtr<RenderStyle> wrapperStyle = RenderStyle::create();
+        wrapperStyle->inheritFrom(style());
+        wrapperStyle->setDisplay(INLINE_BLOCK);
+        wrapperStyle->setVerticalAlign(TOP);
+        wrapper->setStyle(wrapperStyle.release());
+        RenderMathMLBlock::addChild(wrapper, beforeChild);
+        wrapper->addChild(child);
+    }
+}
+
+void RenderMathMLSubSup::stretchToHeight(int height)
+{
+    RenderObject* base = firstChild();
+    if (!base)
+        return;
+    
+    if (base->firstChild()->isRenderMathMLBlock()) {
+        RenderMathMLBlock* block = toRenderMathMLBlock(base->firstChild());
+        block->stretchToHeight(static_cast<int>(gSubSupStretch * height));
+        if (height > 0 && m_kind == SubSup && m_scripts) {
+            RenderObject* script = m_scripts->firstChild();
+            if (script) {
+                // Calculate the script height without the container margins.
+                RenderObject* top = script;
+                int topHeight = getBoxModelObjectHeight(top->firstChild());
+                int topAdjust = topHeight / gTopAdjustDivisor;
+                top->style()->setMarginTop(Length(-topAdjust, Fixed));
+                top->style()->setMarginBottom(Length(height - topHeight + topAdjust, Fixed));
+                if (top->isBoxModelObject()) {
+                    RenderBoxModelObject* topBox = toRenderBoxModelObject(top);
+                    topBox->updateBoxModelInfoFromStyle();
+                }
+                m_scripts->setNeedsLayoutAndPrefWidthsRecalc();
+                m_scripts->markContainingBlocksForLayout();
+            }
+        }
+    }
+    updateBoxModelInfoFromStyle();
+    setNeedsLayoutAndPrefWidthsRecalc();
+    markContainingBlocksForLayout();
+}
+
+int RenderMathMLSubSup::nonOperatorHeight() const 
+{
+    return 0;
+}
+
+void RenderMathMLSubSup::layout() 
+{
+    if (firstChild()) {
+        firstChild()->setNeedsLayoutAndPrefWidthsRecalc();
+        firstChild()->markContainingBlocksForLayout();
+    }
+    if (m_scripts) {
+        m_scripts->setNeedsLayoutAndPrefWidthsRecalc();
+        m_scripts->markContainingBlocksForLayout();
+    }
+    RenderBlock::layout();
+    
+    if (m_kind == SubSup) {
+        RenderObject* base = firstChild();
+        if (base) {
+            int maxHeight = 0;
+            RenderObject* current = base->firstChild();
+            while (current) {
+                int height = getBoxModelObjectHeight(current);
+                if (height > maxHeight)
+                    maxHeight = height;
+                current = current->nextSibling();
+            }
+            int heightDiff = (m_scripts->offsetHeight() - maxHeight) / 2;
+            if (heightDiff < 0) 
+                heightDiff = 0;
+            base->style()->setMarginTop(Length(heightDiff, Fixed));
+        }
+        setNeedsLayoutAndPrefWidthsRecalc();
+        markContainingBlocksForLayout();
+        RenderBlock::layout();
+    }    
+}
+
+int RenderMathMLSubSup::baselinePosition(bool firstLine, bool isRootLineBox) const
+{
+    RenderObject* base = firstChild();
+    if (!base) 
+        return offsetHeight();
+    base = base->firstChild();
+    if (!base) 
+        return offsetHeight();
+    
+    int baseline = offsetHeight();
+    
+    switch (m_kind) {
+    case SubSup:
+        if (m_scripts) {
+            int topAdjust = 0;
+            if (base->isBoxModelObject()) {
+                RenderBoxModelObject* box = toRenderBoxModelObject(base);
+                topAdjust = (m_scripts->offsetHeight() - box->offsetHeight()) / 2;
+            }
+            // FIXME: The last bit of this calculation should be more exact.  Why is the 2-3px scaled for zoom necessary?
+            // The baseline is top spacing of the base + the baseline of the base + adjusted space for zoom
+            float zoomFactor = style()->effectiveZoom();
+            return topAdjust + base->baselinePosition(firstLine, isRootLineBox) + static_cast<int>((zoomFactor > 1.25 ? 2 : 3) * zoomFactor);
+        }
+        break;
+    case Sup:
+        if (base) {
+            baseline = base->baselinePosition(firstLine, isRootLineBox) + 4;
+            // FIXME: The extra amount of the superscript ascending above the base's box
+            // isn't taken into account.  This should be calculated in a more reliable
+            // way.
+            RenderObject* sup = base->nextSibling();
+            if (sup && sup->isBoxModelObject()) {
+                RenderBoxModelObject* box = toRenderBoxModelObject(sup);
+                // we'll take half of the sup's box height into account in the baseline
+                baseline += static_cast<int>(box->offsetHeight() * 0.5);
+            }
+            baseline++;
+        }
+        break;
+    case Sub:
+        if (base) 
+            baseline = base->baselinePosition(true) + 4;
+    }
+    
+    return baseline;
+    
+}
+    
+}    
+
+#endif // ENABLE(MATHML)