--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/mathml/RenderMathMLRow.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,162 @@
+/*
+ * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(MATHML)
+
+#include "RenderMathMLRow.h"
+
+#include "MathMLNames.h"
+#include "RenderMathMLOperator.h"
+
+namespace WebCore {
+
+using namespace MathMLNames;
+
+RenderMathMLRow::RenderMathMLRow(Node* row)
+ : RenderMathMLBlock(row)
+{
+}
+
+int RenderMathMLRow::nonOperatorHeight() const
+{
+ int maxHeight = 0;
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+ if (current->isRenderMathMLBlock()) {
+ RenderMathMLBlock* block = toRenderMathMLBlock(current);
+ int blockHeight = block->nonOperatorHeight();
+ // Check to see if this box has a larger height
+ if (blockHeight > maxHeight)
+ maxHeight = blockHeight;
+ } else if (current->isBoxModelObject()) {
+ RenderBoxModelObject* box = toRenderBoxModelObject(current);
+ // Check to see if this box has a larger height
+ if (box->offsetHeight() > maxHeight)
+ maxHeight = box->offsetHeight();
+ }
+
+ }
+ return maxHeight;
+}
+
+void RenderMathMLRow::layout()
+{
+ RenderBlock::layout();
+
+ // Calculate the maximum height of the row without the operators.
+ int maxHeight = nonOperatorHeight();
+
+ // Notify contained operators they may need to re-layout their stretched operators.
+ // We need to keep track of the number of children and operators because a row of
+ // operators needs some special handling.
+ int childCount = 0;
+ int operatorCount = 0;
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+ childCount++;
+ if (current->isRenderMathMLBlock()) {
+ RenderMathMLBlock* block = toRenderMathMLBlock(current);
+ block->stretchToHeight(maxHeight);
+ if (block->isRenderMathMLOperator())
+ operatorCount++;
+ }
+ }
+
+ // Layout the non-operators which have just been stretched.
+ setNeedsLayoutAndPrefWidthsRecalc();
+ markContainingBlocksForLayout();
+ RenderBlock::layout();
+
+ // Make a second pass with the real height of the operators.
+ int operatorHeight = 0;
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+ if (current->isRenderMathMLBlock()) {
+ RenderMathMLBlock* block = toRenderMathMLBlock(current);
+ if (!block->hasBase() && !block->isRenderMathMLOperator()) {
+ // Check to see if this box has a larger height.
+ if (block->offsetHeight() > maxHeight)
+ maxHeight = block->offsetHeight();
+ }
+ if (block->isRenderMathMLOperator())
+ if (block->offsetHeight() > operatorHeight)
+ operatorHeight = block->offsetHeight();
+ } else if (current->isBoxModelObject()) {
+ RenderBoxModelObject* box = toRenderBoxModelObject(current);
+ // Check to see if this box has a larger height.
+ if (box->offsetHeight() > maxHeight)
+ maxHeight = box->offsetHeight();
+ }
+ }
+
+ if (childCount > 0 && childCount == operatorCount) {
+ // We have only operators and so set the max height to the operator height.
+ maxHeight = operatorHeight;
+ }
+
+ int stretchHeight = maxHeight;
+
+ // Stretch the operators again and re-calculate the row height.
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+ if (current->isRenderMathMLBlock()) {
+ RenderMathMLBlock* block = toRenderMathMLBlock(current);
+ if (block->isRenderMathMLOperator()) {
+ RenderMathMLOperator* mathop = toRenderMathMLOperator(block);
+ mathop->stretchToHeight(stretchHeight);
+ } else {
+ block->stretchToHeight(stretchHeight);
+ RenderBoxModelObject* box = toRenderBoxModelObject(current);
+ // Check to see if this box has a larger height
+ if (box->offsetHeight() > maxHeight)
+ maxHeight = box->offsetHeight();
+ }
+ } else if (current->isBoxModelObject()) {
+ RenderBoxModelObject* box = toRenderBoxModelObject(current);
+ // Check to see if this box has a larger height
+ if (box->offsetHeight() > maxHeight)
+ maxHeight = box->offsetHeight();
+ }
+ }
+
+ // Mark outself as needing layout and do the final layout of the row.
+ setNeedsLayoutAndPrefWidthsRecalc();
+ markContainingBlocksForLayout();
+ RenderBlock::layout();
+}
+
+int RenderMathMLRow::baselinePosition(bool firstLine, bool isRootLineBox) const
+{
+ if (firstChild() && firstChild()->isRenderMathMLBlock()) {
+ RenderMathMLBlock* block = toRenderMathMLBlock(firstChild());
+ if (block->isRenderMathMLOperator())
+ return block->baselinePosition(firstLine, isRootLineBox);
+ }
+
+ return RenderBlock::baselinePosition(firstLine, isRootLineBox);
+}
+
+}
+
+#endif // ENABLE(MATHML)
+