WebCore/mathml/RenderMathMLRow.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/mathml/RenderMathMLRow.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,162 @@
+/*
+ * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(MATHML)
+
+#include "RenderMathMLRow.h"
+
+#include "MathMLNames.h"
+#include "RenderMathMLOperator.h"
+
+namespace WebCore {
+
+using namespace MathMLNames;
+
+RenderMathMLRow::RenderMathMLRow(Node* row)
+    : RenderMathMLBlock(row)
+{
+}
+
+int RenderMathMLRow::nonOperatorHeight() const
+{
+    int maxHeight = 0;
+    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+        if (current->isRenderMathMLBlock()) {
+            RenderMathMLBlock* block = toRenderMathMLBlock(current);
+            int blockHeight = block->nonOperatorHeight();
+            // Check to see if this box has a larger height
+            if (blockHeight > maxHeight)
+                maxHeight = blockHeight;
+        } else if (current->isBoxModelObject()) {
+            RenderBoxModelObject* box = toRenderBoxModelObject(current);
+            // Check to see if this box has a larger height
+            if (box->offsetHeight() > maxHeight)
+                maxHeight = box->offsetHeight();
+        }
+        
+    }
+    return maxHeight;
+}
+
+void RenderMathMLRow::layout() 
+{
+    RenderBlock::layout();
+    
+    // Calculate the maximum height of the row without the operators.
+    int maxHeight = nonOperatorHeight();
+    
+    // Notify contained operators they may need to re-layout their stretched operators.
+    // We need to keep track of the number of children and operators because a row of
+    // operators needs some special handling.
+    int childCount = 0;
+    int operatorCount = 0;
+    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+        childCount++;
+        if (current->isRenderMathMLBlock()) {
+            RenderMathMLBlock* block = toRenderMathMLBlock(current);
+            block->stretchToHeight(maxHeight);
+            if (block->isRenderMathMLOperator()) 
+                operatorCount++;
+        }
+    }
+    
+    // Layout the non-operators which have just been stretched.
+    setNeedsLayoutAndPrefWidthsRecalc();
+    markContainingBlocksForLayout();
+    RenderBlock::layout();
+
+    // Make a second pass with the real height of the operators.
+    int operatorHeight = 0;
+    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+        if (current->isRenderMathMLBlock()) {
+            RenderMathMLBlock* block = toRenderMathMLBlock(current);
+            if (!block->hasBase() && !block->isRenderMathMLOperator()) {
+                // Check to see if this box has a larger height.
+                if (block->offsetHeight() > maxHeight)
+                    maxHeight = block->offsetHeight();
+            }
+            if (block->isRenderMathMLOperator())
+                if (block->offsetHeight() > operatorHeight)
+                    operatorHeight = block->offsetHeight();
+        } else if (current->isBoxModelObject()) {
+            RenderBoxModelObject* box = toRenderBoxModelObject(current);
+            // Check to see if this box has a larger height.
+            if (box->offsetHeight() > maxHeight)
+                maxHeight = box->offsetHeight();
+        }
+    }
+    
+    if (childCount > 0 && childCount == operatorCount) {
+        // We have only operators and so set the max height to the operator height.
+        maxHeight = operatorHeight;
+    }
+    
+    int stretchHeight = maxHeight;
+    
+    // Stretch the operators again and re-calculate the row height.
+    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
+        if (current->isRenderMathMLBlock()) {
+            RenderMathMLBlock* block = toRenderMathMLBlock(current);
+            if (block->isRenderMathMLOperator()) {
+                RenderMathMLOperator* mathop = toRenderMathMLOperator(block);
+                mathop->stretchToHeight(stretchHeight);
+            } else {
+                block->stretchToHeight(stretchHeight);
+                RenderBoxModelObject* box = toRenderBoxModelObject(current);
+                // Check to see if this box has a larger height
+                if (box->offsetHeight() > maxHeight)
+                    maxHeight = box->offsetHeight();
+            }
+        } else if (current->isBoxModelObject()) {
+            RenderBoxModelObject* box = toRenderBoxModelObject(current);
+            // Check to see if this box has a larger height
+            if (box->offsetHeight() > maxHeight)
+                maxHeight = box->offsetHeight();
+        }
+    }
+    
+    // Mark outself as needing layout and do the final layout of the row.
+    setNeedsLayoutAndPrefWidthsRecalc();
+    markContainingBlocksForLayout();
+    RenderBlock::layout();
+}    
+
+int RenderMathMLRow::baselinePosition(bool firstLine, bool isRootLineBox) const
+{
+    if (firstChild() && firstChild()->isRenderMathMLBlock()) {
+        RenderMathMLBlock* block = toRenderMathMLBlock(firstChild());
+        if (block->isRenderMathMLOperator())
+            return block->baselinePosition(firstLine, isRootLineBox);
+    }
+    
+    return RenderBlock::baselinePosition(firstLine, isRootLineBox);
+}
+    
+}
+
+#endif // ENABLE(MATHML)
+