--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/mathml/RenderMathMLOperator.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef RenderMathMLOperator_h
+#define RenderMathMLOperator_h
+
+#if ENABLE(MATHML)
+
+#include "RenderMathMLBlock.h"
+
+namespace WebCore {
+
+class RenderMathMLOperator : public RenderMathMLBlock {
+public:
+ RenderMathMLOperator(Node* container);
+ RenderMathMLOperator(Node* container, UChar operatorChar);
+ virtual bool isRenderMathMLOperator() const { return true; }
+ virtual void stretchToHeight(int pixelHeight);
+ virtual void updateFromElement();
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
+ virtual int baselinePosition(bool , bool) const;
+
+protected:
+ virtual void layout();
+ virtual RefPtr<RenderStyle> createStackableStyle(int size, int topRelative);
+ virtual RenderBlock* createGlyph(UChar glyph, int size = 0, int charRelative = 0, int topRelative = 0);
+
+private:
+ int m_stretchHeight;
+ bool m_isStacked;
+ bool m_isCentered;
+ UChar m_operator;
+};
+
+inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block)
+{
+ ASSERT(!block || block->isRenderMathMLOperator());
+ return static_cast<RenderMathMLOperator*>(block);
+}
+
+inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block)
+{
+ ASSERT(!block || block->isRenderMathMLOperator());
+ return static_cast<const RenderMathMLOperator*>(block);
+}
+
+}
+
+
+#endif // ENABLE(MATHML)
+#endif // RenderMathMLOperator_h