WebCore/html/canvas/WebGLGetInfo.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/WebGLGetInfo.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,135 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ * Copyright (C) 2009 Google Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLGetInfo_h
+#define WebGLGetInfo_h
+
+#include "wtf/PassRefPtr.h"
+#include "wtf/RefPtr.h"
+#include "PlatformString.h"
+
+#include "WebGLBuffer.h"
+#include "Float32Array.h"
+#include "WebGLFramebuffer.h"
+#include "Int32Array.h"
+// FIXME: implement WebGLObjectArray
+//#include "WebGLObjectArray.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLTexture.h"
+#include "Uint8Array.h"
+
+namespace WebCore {
+
+// A tagged union representing the result of get queries like
+// getParameter (encompassing getBooleanv, getIntegerv, getFloatv) and
+// similar variants. For reference counted types, increments and
+// decrements the reference count of the target object.
+
+class WebGLGetInfo {
+public:
+    enum Type {
+        kTypeBool,
+        kTypeBoolArray,
+        kTypeFloat,
+        kTypeLong,
+        kTypeNull,
+        kTypeString,
+        kTypeUnsignedLong,
+        kTypeWebGLBuffer,
+        kTypeWebGLFloatArray,
+        kTypeWebGLFramebuffer,
+        kTypeWebGLIntArray,
+        kTypeWebGLObjectArray,
+        kTypeWebGLProgram,
+        kTypeWebGLRenderbuffer,
+        kTypeWebGLTexture,
+        kTypeWebGLUnsignedByteArray
+    };
+
+    WebGLGetInfo(bool value);
+    WebGLGetInfo(const bool* value, int size);
+    WebGLGetInfo(float value);
+    WebGLGetInfo(long value);
+    // Represents the NULL value and type
+    WebGLGetInfo();
+    WebGLGetInfo(const String& value);
+    WebGLGetInfo(unsigned long value);
+    WebGLGetInfo(PassRefPtr<WebGLBuffer> value);
+    WebGLGetInfo(PassRefPtr<Float32Array> value);
+    WebGLGetInfo(PassRefPtr<WebGLFramebuffer> value);
+    WebGLGetInfo(PassRefPtr<Int32Array> value);
+    // FIXME: implement WebGLObjectArray
+    // WebGLGetInfo(PassRefPtr<WebGLObjectArray> value);
+    WebGLGetInfo(PassRefPtr<WebGLProgram> value);
+    WebGLGetInfo(PassRefPtr<WebGLRenderbuffer> value);
+    WebGLGetInfo(PassRefPtr<WebGLTexture> value);
+    WebGLGetInfo(PassRefPtr<Uint8Array> value);
+
+    virtual ~WebGLGetInfo();
+
+    Type getType() const;
+
+    bool getBool() const;
+    const Vector<bool>& getBoolArray() const;
+    float getFloat() const;
+    long getLong() const;
+    const String& getString() const;
+    unsigned long getUnsignedLong() const;
+    PassRefPtr<WebGLBuffer> getWebGLBuffer() const;
+    PassRefPtr<Float32Array> getWebGLFloatArray() const;
+    PassRefPtr<WebGLFramebuffer> getWebGLFramebuffer() const;
+    PassRefPtr<Int32Array> getWebGLIntArray() const;
+    // FIXME: implement WebGLObjectArray
+    // PassRefPtr<WebGLObjectArray> getWebGLObjectArray() const;
+    PassRefPtr<WebGLProgram> getWebGLProgram() const;
+    PassRefPtr<WebGLRenderbuffer> getWebGLRenderbuffer() const;
+    PassRefPtr<WebGLTexture> getWebGLTexture() const;
+    PassRefPtr<Uint8Array> getWebGLUnsignedByteArray() const;
+
+private:
+    Type m_type;
+    bool m_bool;
+    Vector<bool> m_boolArray;
+    float m_float;
+    long m_long;
+    String m_string;
+    unsigned long m_unsignedLong;
+    RefPtr<WebGLBuffer> m_webglBuffer;
+    RefPtr<Float32Array> m_webglFloatArray;
+    RefPtr<WebGLFramebuffer> m_webglFramebuffer;
+    RefPtr<Int32Array> m_webglIntArray;
+    // FIXME: implement WebGLObjectArray
+    // RefPtr<WebGLObjectArray> m_webglObjectArray;
+    RefPtr<WebGLProgram> m_webglProgram;
+    RefPtr<WebGLRenderbuffer> m_webglRenderbuffer;
+    RefPtr<WebGLTexture> m_webglTexture;
+    RefPtr<Uint8Array> m_webglUnsignedByteArray;
+};
+
+} // namespace WebCore
+
+#endif  // WebGLGetInfo_h