--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/generated/JSWebGLFramebuffer.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,86 @@
+/*
+ This file is part of the WebKit open source project.
+ This file has been generated by generate-bindings.pl. DO NOT MODIFY!
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "JSWebGLFramebuffer.h"
+
+#include "WebGLFramebuffer.h"
+#include <wtf/GetPtr.h>
+
+using namespace JSC;
+
+namespace WebCore {
+
+ASSERT_CLASS_FITS_IN_CELL(JSWebGLFramebuffer);
+
+/* Hash table for prototype */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSWebGLFramebufferPrototypeTableValues[1] =
+{
+ { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSWebGLFramebufferPrototypeTable = { 1, 0, JSWebGLFramebufferPrototypeTableValues, 0 };
+const ClassInfo JSWebGLFramebufferPrototype::s_info = { "WebGLFramebufferPrototype", 0, &JSWebGLFramebufferPrototypeTable, 0 };
+
+JSObject* JSWebGLFramebufferPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
+{
+ return getDOMPrototype<JSWebGLFramebuffer>(exec, globalObject);
+}
+
+const ClassInfo JSWebGLFramebuffer::s_info = { "WebGLFramebuffer", 0, 0, 0 };
+
+JSWebGLFramebuffer::JSWebGLFramebuffer(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLFramebuffer> impl)
+ : DOMObjectWithGlobalPointer(structure, globalObject)
+ , m_impl(impl)
+{
+}
+
+JSWebGLFramebuffer::~JSWebGLFramebuffer()
+{
+ forgetDOMObject(this, impl());
+}
+
+JSObject* JSWebGLFramebuffer::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
+{
+ return new (exec) JSWebGLFramebufferPrototype(globalObject, JSWebGLFramebufferPrototype::createStructure(globalObject->objectPrototype()));
+}
+
+JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLFramebuffer* object)
+{
+ return getDOMObjectWrapper<JSWebGLFramebuffer>(exec, globalObject, object);
+}
+WebGLFramebuffer* toWebGLFramebuffer(JSC::JSValue value)
+{
+ return value.inherits(&JSWebGLFramebuffer::s_info) ? static_cast<JSWebGLFramebuffer*>(asObject(value))->impl() : 0;
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)