WebCore/dom/MouseRelatedEvent.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/dom/MouseRelatedEvent.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,209 @@
+/*
+ * Copyright (C) 2001 Peter Kelly (pmk@post.com)
+ * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "MouseRelatedEvent.h"
+
+#include "DOMWindow.h"
+#include "Document.h"
+#include "Frame.h"
+#include "FrameView.h"
+#include "RenderLayer.h"
+#include "RenderObject.h"
+
+namespace WebCore {
+
+MouseRelatedEvent::MouseRelatedEvent()
+    : m_screenX(0)
+    , m_screenY(0)
+    , m_clientX(0)
+    , m_clientY(0)
+    , m_pageX(0)
+    , m_pageY(0)
+    , m_layerX(0)
+    , m_layerY(0)
+    , m_offsetX(0)
+    , m_offsetY(0)
+    , m_isSimulated(false)
+{
+}
+
+static int contentsX(AbstractView* abstractView)
+{
+    if (!abstractView)
+        return 0;
+    Frame* frame = abstractView->frame();
+    if (!frame)
+        return 0;
+    FrameView* frameView = frame->view();
+    if (!frameView)
+        return 0;
+    return frameView->scrollX() / frameView->pageZoomFactor();
+}
+
+static int contentsY(AbstractView* abstractView)
+{
+    if (!abstractView)
+        return 0;
+    Frame* frame = abstractView->frame();
+    if (!frame)
+        return 0;
+    FrameView* frameView = frame->view();
+    if (!frameView)
+        return 0;
+    return frameView->scrollY() / frameView->pageZoomFactor();
+}
+
+MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr<AbstractView> viewArg,
+                                     int detail, int screenX, int screenY, int pageX, int pageY,
+                                     bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated)
+    : UIEventWithKeyState(eventType, canBubble, cancelable, viewArg, detail, ctrlKey, altKey, shiftKey, metaKey)
+    , m_screenX(screenX)
+    , m_screenY(screenY)
+    , m_clientX(pageX - contentsX(view()))
+    , m_clientY(pageY - contentsY(view()))
+    , m_pageX(pageX)
+    , m_pageY(pageY)
+    , m_isSimulated(isSimulated)
+{
+    initCoordinates();
+}
+
+void MouseRelatedEvent::initCoordinates()
+{
+    // Set up initial values for coordinates.
+    // Correct values can't be computed until we have at target, so receivedTarget
+    // does the "real" computation.
+    m_layerX = m_pageX;
+    m_layerY = m_pageY;
+    m_offsetX = m_pageX;
+    m_offsetY = m_pageY;
+
+    computePageLocation();
+}
+
+void MouseRelatedEvent::initCoordinates(int clientX, int clientY)
+{
+    // Set up initial values for coordinates.
+    // Correct values can't be computed until we have at target, so receivedTarget
+    // does the "real" computation.
+    m_clientX = clientX;
+    m_clientY = clientY;
+    m_pageX = clientX + contentsX(view());
+    m_pageY = clientY + contentsY(view());
+    m_layerX = m_pageX;
+    m_layerY = m_pageY;
+    m_offsetX = m_pageX;
+    m_offsetY = m_pageY;
+
+    computePageLocation();
+}
+
+static float pageZoomFactor(UIEvent* event)
+{
+    DOMWindow* window = event->view();
+    if (!window)
+        return 1;
+    Frame* frame = window->frame();
+    if (!frame)
+        return 1;
+    FrameView* view = frame->view();
+    if (!view)
+        return 1;
+    return view->pageZoomFactor();
+}
+
+void MouseRelatedEvent::computePageLocation()
+{
+    float zoomFactor = pageZoomFactor(this);
+    setAbsoluteLocation(roundedIntPoint(FloatPoint(pageX() * zoomFactor, pageY() * zoomFactor)));
+}
+
+void MouseRelatedEvent::receivedTarget()
+{
+    ASSERT(target());
+    Node* targ = target()->toNode();
+    if (!targ)
+        return;
+
+    // Compute coordinates that are based on the target.
+    m_layerX = m_pageX;
+    m_layerY = m_pageY;
+    m_offsetX = m_pageX;
+    m_offsetY = m_pageY;
+
+    // Must have an updated render tree for this math to work correctly.
+    targ->document()->updateStyleIfNeeded();
+
+    // Adjust offsetX/Y to be relative to the target's position.
+    if (!isSimulated()) {
+        if (RenderObject* r = targ->renderer()) {
+            FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), false, true);
+            float zoomFactor = pageZoomFactor(this);
+            m_offsetX = lroundf(localPos.x() / zoomFactor);
+            m_offsetY = lroundf(localPos.y() / zoomFactor);
+        }
+    }
+
+    // Adjust layerX/Y to be relative to the layer.
+    // FIXME: We're pretty sure this is the wrong definition of "layer."
+    // Our RenderLayer is a more modern concept, and layerX/Y is some
+    // other notion about groups of elements (left over from the Netscape 4 days?);
+    // we should test and fix this.
+    Node* n = targ;
+    while (n && !n->renderer())
+        n = n->parent();
+    if (n) {
+        RenderLayer* layer = n->renderer()->enclosingLayer();
+        layer->updateLayerPosition();
+        for (; layer; layer = layer->parent()) {
+            m_layerX -= layer->x();
+            m_layerY -= layer->y();
+        }
+    }
+}
+
+int MouseRelatedEvent::pageX() const
+{
+    return m_pageX;
+}
+
+int MouseRelatedEvent::pageY() const
+{
+    return m_pageY;
+}
+
+int MouseRelatedEvent::x() const
+{
+    // FIXME: This is not correct.
+    // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+    return m_clientX;
+}
+
+int MouseRelatedEvent::y() const
+{
+    // FIXME: This is not correct.
+    // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+    return m_clientY;
+}
+
+} // namespace WebCore