WebCore/generated/JSWebGLFramebuffer.h
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     1 /*
       
     2     This file is part of the WebKit open source project.
       
     3     This file has been generated by generate-bindings.pl. DO NOT MODIFY!
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public License
       
    16     along with this library; see the file COPYING.LIB.  If not, write to
       
    17     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    18     Boston, MA 02110-1301, USA.
       
    19 */
       
    20 
       
    21 #ifndef JSWebGLFramebuffer_h
       
    22 #define JSWebGLFramebuffer_h
       
    23 
       
    24 #if ENABLE(3D_CANVAS)
       
    25 
       
    26 #include "JSDOMBinding.h"
       
    27 #include <runtime/JSGlobalObject.h>
       
    28 #include <runtime/JSObjectWithGlobalObject.h>
       
    29 #include <runtime/ObjectPrototype.h>
       
    30 
       
    31 namespace WebCore {
       
    32 
       
    33 class WebGLFramebuffer;
       
    34 
       
    35 class JSWebGLFramebuffer : public DOMObjectWithGlobalPointer {
       
    36     typedef DOMObjectWithGlobalPointer Base;
       
    37 public:
       
    38     JSWebGLFramebuffer(NonNullPassRefPtr<JSC::Structure>, JSDOMGlobalObject*, PassRefPtr<WebGLFramebuffer>);
       
    39     virtual ~JSWebGLFramebuffer();
       
    40     static JSC::JSObject* createPrototype(JSC::ExecState*, JSC::JSGlobalObject*);
       
    41     virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
       
    42     static const JSC::ClassInfo s_info;
       
    43 
       
    44     static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
       
    45     {
       
    46         return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
       
    47     }
       
    48 
       
    49     WebGLFramebuffer* impl() const { return m_impl.get(); }
       
    50 
       
    51 private:
       
    52     RefPtr<WebGLFramebuffer> m_impl;
       
    53 protected:
       
    54     static const unsigned StructureFlags = Base::StructureFlags;
       
    55 };
       
    56 
       
    57 JSC::JSValue toJS(JSC::ExecState*, JSDOMGlobalObject*, WebGLFramebuffer*);
       
    58 WebGLFramebuffer* toWebGLFramebuffer(JSC::JSValue);
       
    59 
       
    60 class JSWebGLFramebufferPrototype : public JSC::JSObjectWithGlobalObject {
       
    61     typedef JSC::JSObjectWithGlobalObject Base;
       
    62 public:
       
    63     static JSC::JSObject* self(JSC::ExecState*, JSC::JSGlobalObject*);
       
    64     virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
       
    65     static const JSC::ClassInfo s_info;
       
    66     static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
       
    67     {
       
    68         return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
       
    69     }
       
    70     JSWebGLFramebufferPrototype(JSC::JSGlobalObject* globalObject, NonNullPassRefPtr<JSC::Structure> structure) : JSC::JSObjectWithGlobalObject(globalObject, structure) { }
       
    71 protected:
       
    72     static const unsigned StructureFlags = Base::StructureFlags;
       
    73 };
       
    74 
       
    75 
       
    76 } // namespace WebCore
       
    77 
       
    78 #endif // ENABLE(3D_CANVAS)
       
    79 
       
    80 #endif