WebCore/bindings/v8/ScriptState.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  *
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  *
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #include "config.h"
       
    32 #include "ScriptState.h"
       
    33 
       
    34 #include "Frame.h"
       
    35 #include "Node.h"
       
    36 #include "Page.h"
       
    37 #include "ScriptController.h"
       
    38 #include "V8HiddenPropertyName.h"
       
    39 
       
    40 #include <v8.h>
       
    41 #include <wtf/Assertions.h>
       
    42 
       
    43 namespace WebCore {
       
    44 
       
    45 ScriptState::ScriptState(v8::Handle<v8::Context> context)
       
    46     : m_context(v8::Persistent<v8::Context>::New(context))
       
    47 {
       
    48     m_context.MakeWeak(this, &ScriptState::weakReferenceCallback);
       
    49 }
       
    50 
       
    51 ScriptState::~ScriptState()
       
    52 {
       
    53     m_context.Dispose();
       
    54     m_context.Clear();
       
    55 }
       
    56 
       
    57 ScriptState* ScriptState::forContext(v8::Local<v8::Context> context)
       
    58 {
       
    59     v8::Context::Scope contextScope(context);
       
    60 
       
    61     v8::Local<v8::Object> global = context->Global();
       
    62     // Skip proxy object. The proxy object will survive page navigation while we need
       
    63     // an object whose lifetime consides with that of the inspected context.
       
    64     global = v8::Local<v8::Object>::Cast(global->GetPrototype());
       
    65 
       
    66     v8::Handle<v8::String> key = V8HiddenPropertyName::scriptState();
       
    67     v8::Local<v8::Value> val = global->GetHiddenValue(key);
       
    68     if (!val.IsEmpty() && val->IsExternal())
       
    69         return static_cast<ScriptState*>(v8::External::Cast(*val)->Value());
       
    70 
       
    71     ScriptState* state = new ScriptState(context);
       
    72     global->SetHiddenValue(key, v8::External::New(state));
       
    73     return state;
       
    74 }
       
    75 
       
    76 ScriptState* ScriptState::current()
       
    77 {
       
    78     v8::HandleScope handleScope;
       
    79     v8::Local<v8::Context> context = v8::Context::GetCurrent();
       
    80     if (context.IsEmpty()) {
       
    81         ASSERT_NOT_REACHED();
       
    82         return 0;
       
    83     }
       
    84     return ScriptState::forContext(context);
       
    85 }
       
    86 
       
    87 void ScriptState::weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter)
       
    88 {
       
    89     ScriptState* scriptState = static_cast<ScriptState*>(parameter);
       
    90     delete scriptState;
       
    91 }
       
    92 
       
    93 ScriptState* mainWorldScriptState(Frame* frame)
       
    94 {
       
    95     v8::HandleScope handleScope;
       
    96     V8Proxy* proxy = frame->script()->proxy();
       
    97     return ScriptState::forContext(proxy->mainWorldContext());
       
    98 }
       
    99 
       
   100 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node* node)
       
   101 {
       
   102     // This should be never reached with V8 bindings (WebKit only uses it
       
   103     // for non-JS bindings)
       
   104     ASSERT_NOT_REACHED();
       
   105     return 0;
       
   106 }
       
   107 
       
   108 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page* page)
       
   109 {
       
   110     // This should be only reached with V8 bindings from single process layout tests.
       
   111     return mainWorldScriptState(page->mainFrame());
       
   112 }
       
   113 
       
   114 }