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1 /* |
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2 * Copyright (C) 2009 Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions are |
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6 * met: |
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7 * |
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8 * * Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * * Redistributions in binary form must reproduce the above |
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11 * copyright notice, this list of conditions and the following disclaimer |
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12 * in the documentation and/or other materials provided with the |
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13 * distribution. |
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14 * * Neither the name of Google Inc. nor the names of its |
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15 * contributors may be used to endorse or promote products derived from |
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16 * this software without specific prior written permission. |
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17 * |
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18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 */ |
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30 |
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31 #include "config.h" |
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32 #include "ScriptState.h" |
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33 |
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34 #include "Frame.h" |
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35 #include "Node.h" |
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36 #include "Page.h" |
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37 #include "ScriptController.h" |
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38 #include "V8HiddenPropertyName.h" |
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39 |
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40 #include <v8.h> |
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41 #include <wtf/Assertions.h> |
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42 |
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43 namespace WebCore { |
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44 |
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45 ScriptState::ScriptState(v8::Handle<v8::Context> context) |
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46 : m_context(v8::Persistent<v8::Context>::New(context)) |
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47 { |
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48 m_context.MakeWeak(this, &ScriptState::weakReferenceCallback); |
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49 } |
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50 |
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51 ScriptState::~ScriptState() |
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52 { |
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53 m_context.Dispose(); |
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54 m_context.Clear(); |
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55 } |
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56 |
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57 ScriptState* ScriptState::forContext(v8::Local<v8::Context> context) |
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58 { |
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59 v8::Context::Scope contextScope(context); |
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60 |
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61 v8::Local<v8::Object> global = context->Global(); |
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62 // Skip proxy object. The proxy object will survive page navigation while we need |
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63 // an object whose lifetime consides with that of the inspected context. |
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64 global = v8::Local<v8::Object>::Cast(global->GetPrototype()); |
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65 |
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66 v8::Handle<v8::String> key = V8HiddenPropertyName::scriptState(); |
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67 v8::Local<v8::Value> val = global->GetHiddenValue(key); |
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68 if (!val.IsEmpty() && val->IsExternal()) |
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69 return static_cast<ScriptState*>(v8::External::Cast(*val)->Value()); |
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70 |
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71 ScriptState* state = new ScriptState(context); |
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72 global->SetHiddenValue(key, v8::External::New(state)); |
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73 return state; |
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74 } |
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75 |
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76 ScriptState* ScriptState::current() |
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77 { |
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78 v8::HandleScope handleScope; |
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79 v8::Local<v8::Context> context = v8::Context::GetCurrent(); |
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80 if (context.IsEmpty()) { |
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81 ASSERT_NOT_REACHED(); |
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82 return 0; |
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83 } |
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84 return ScriptState::forContext(context); |
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85 } |
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86 |
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87 void ScriptState::weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter) |
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88 { |
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89 ScriptState* scriptState = static_cast<ScriptState*>(parameter); |
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90 delete scriptState; |
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91 } |
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92 |
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93 ScriptState* mainWorldScriptState(Frame* frame) |
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94 { |
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95 v8::HandleScope handleScope; |
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96 V8Proxy* proxy = frame->script()->proxy(); |
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97 return ScriptState::forContext(proxy->mainWorldContext()); |
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98 } |
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99 |
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100 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node* node) |
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101 { |
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102 // This should be never reached with V8 bindings (WebKit only uses it |
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103 // for non-JS bindings) |
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104 ASSERT_NOT_REACHED(); |
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105 return 0; |
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106 } |
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107 |
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108 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page* page) |
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109 { |
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110 // This should be only reached with V8 bindings from single process layout tests. |
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111 return mainWorldScriptState(page->mainFrame()); |
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112 } |
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113 |
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114 } |