WebCore/bindings/v8/ScriptObject.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  *
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  *
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #include "config.h"
       
    32 #include "ScriptObject.h"
       
    33 
       
    34 #include "ScriptScope.h"
       
    35 #include "ScriptState.h"
       
    36 
       
    37 #include "Document.h"
       
    38 #include "Frame.h"
       
    39 #include "V8Binding.h"
       
    40 #include "V8InjectedScriptHost.h"
       
    41 #include "V8InspectorBackend.h"
       
    42 #include "V8InspectorFrontendHost.h"
       
    43 #include "V8Proxy.h"
       
    44 
       
    45 #include <v8.h>
       
    46 
       
    47 namespace WebCore {
       
    48 
       
    49 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object)
       
    50     : ScriptValue(v8Object)
       
    51     , m_scriptState(scriptState)
       
    52 {
       
    53 }
       
    54 
       
    55 v8::Local<v8::Object> ScriptObject::v8Object() const
       
    56 {
       
    57     ASSERT(v8Value()->IsObject());
       
    58     return v8::Local<v8::Object>(v8::Object::Cast(*v8Value()));
       
    59 }
       
    60 
       
    61 bool ScriptObject::set(const String& name, const String& value)
       
    62 {
       
    63     ScriptScope scope(m_scriptState);
       
    64     v8Object()->Set(v8String(name), v8String(value));
       
    65     return scope.success();
       
    66 }
       
    67 
       
    68 bool ScriptObject::set(const char* name, const ScriptObject& value)
       
    69 {
       
    70     if (value.scriptState() != m_scriptState) {
       
    71         ASSERT_NOT_REACHED();
       
    72         return false;
       
    73     }
       
    74     ScriptScope scope(m_scriptState);
       
    75     v8Object()->Set(v8::String::New(name), value.v8Value());
       
    76     return scope.success();
       
    77 }
       
    78 
       
    79 bool ScriptObject::set(const char* name, const String& value)
       
    80 {
       
    81     ScriptScope scope(m_scriptState);
       
    82     v8Object()->Set(v8::String::New(name), v8String(value));
       
    83     return scope.success();
       
    84 }
       
    85 
       
    86 bool ScriptObject::set(const char* name, double value)
       
    87 {
       
    88     ScriptScope scope(m_scriptState);
       
    89     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
    90     return scope.success();
       
    91 }
       
    92 
       
    93 bool ScriptObject::set(const char* name, long value)
       
    94 {
       
    95     ScriptScope scope(m_scriptState);
       
    96     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
    97     return scope.success();
       
    98 }
       
    99 
       
   100 bool ScriptObject::set(const char* name, long long value)
       
   101 {
       
   102     ScriptScope scope(m_scriptState);
       
   103     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
   104     return scope.success();
       
   105 }
       
   106 
       
   107 bool ScriptObject::set(const char* name, int value)
       
   108 {
       
   109     ScriptScope scope(m_scriptState);
       
   110     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
   111     return scope.success();
       
   112 }
       
   113 
       
   114 bool ScriptObject::set(const char* name, unsigned value)
       
   115 {
       
   116     ScriptScope scope(m_scriptState);
       
   117     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
   118     return scope.success();
       
   119 }
       
   120 
       
   121 bool ScriptObject::set(const char* name, unsigned long value)
       
   122 {
       
   123     ScriptScope scope(m_scriptState);
       
   124     v8Object()->Set(v8::String::New(name), v8::Number::New(value));
       
   125     return scope.success();
       
   126 }
       
   127 
       
   128 bool ScriptObject::set(const char* name, bool value)
       
   129 {
       
   130     ScriptScope scope(m_scriptState);
       
   131     v8Object()->Set(v8::String::New(name), v8Boolean(value));
       
   132     return scope.success();
       
   133 }
       
   134 
       
   135 ScriptObject ScriptObject::createNew(ScriptState* scriptState)
       
   136 {
       
   137     ScriptScope scope(scriptState);
       
   138     return ScriptObject(scriptState, v8::Object::New());
       
   139 }
       
   140 
       
   141 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value)
       
   142 {
       
   143     ScriptScope scope(scriptState);
       
   144     scope.global()->Set(v8::String::New(name), value.v8Value());
       
   145     return scope.success();
       
   146 }
       
   147 
       
   148 #if ENABLE(INSPECTOR)
       
   149 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorBackend* value)
       
   150 {
       
   151     ScriptScope scope(scriptState);
       
   152     scope.global()->Set(v8::String::New(name), toV8(value));
       
   153     return scope.success();
       
   154 }
       
   155 
       
   156 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value)
       
   157 {
       
   158     ScriptScope scope(scriptState);
       
   159     scope.global()->Set(v8::String::New(name), toV8(value));
       
   160     return scope.success();
       
   161 }
       
   162 
       
   163 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value)
       
   164 {
       
   165     ScriptScope scope(scriptState);
       
   166     scope.global()->Set(v8::String::New(name), toV8(value));
       
   167     return scope.success();
       
   168 }
       
   169 #endif
       
   170 
       
   171 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value)
       
   172 {
       
   173     ScriptScope scope(scriptState);
       
   174     v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name));
       
   175     if (v8Value.IsEmpty())
       
   176         return false;
       
   177 
       
   178     if (!v8Value->IsObject())
       
   179         return false;
       
   180 
       
   181     value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value)));
       
   182     return true;
       
   183 }
       
   184 
       
   185 bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name)
       
   186 {
       
   187     ScriptScope scope(scriptState);
       
   188     return scope.global()->Delete(v8::String::New(name));
       
   189 }
       
   190 
       
   191 } // namespace WebCore