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1 /* |
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2 * Copyright (C) 2009 Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions are |
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6 * met: |
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7 * |
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8 * * Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * * Redistributions in binary form must reproduce the above |
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11 * copyright notice, this list of conditions and the following disclaimer |
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12 * in the documentation and/or other materials provided with the |
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13 * distribution. |
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14 * * Neither the name of Google Inc. nor the names of its |
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15 * contributors may be used to endorse or promote products derived from |
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16 * this software without specific prior written permission. |
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17 * |
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18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 */ |
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30 |
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31 #include "config.h" |
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32 #include "ScriptObject.h" |
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33 |
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34 #include "ScriptScope.h" |
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35 #include "ScriptState.h" |
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36 |
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37 #include "Document.h" |
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38 #include "Frame.h" |
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39 #include "V8Binding.h" |
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40 #include "V8InjectedScriptHost.h" |
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41 #include "V8InspectorBackend.h" |
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42 #include "V8InspectorFrontendHost.h" |
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43 #include "V8Proxy.h" |
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44 |
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45 #include <v8.h> |
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46 |
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47 namespace WebCore { |
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48 |
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49 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object) |
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50 : ScriptValue(v8Object) |
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51 , m_scriptState(scriptState) |
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52 { |
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53 } |
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54 |
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55 v8::Local<v8::Object> ScriptObject::v8Object() const |
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56 { |
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57 ASSERT(v8Value()->IsObject()); |
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58 return v8::Local<v8::Object>(v8::Object::Cast(*v8Value())); |
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59 } |
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60 |
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61 bool ScriptObject::set(const String& name, const String& value) |
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62 { |
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63 ScriptScope scope(m_scriptState); |
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64 v8Object()->Set(v8String(name), v8String(value)); |
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65 return scope.success(); |
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66 } |
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67 |
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68 bool ScriptObject::set(const char* name, const ScriptObject& value) |
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69 { |
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70 if (value.scriptState() != m_scriptState) { |
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71 ASSERT_NOT_REACHED(); |
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72 return false; |
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73 } |
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74 ScriptScope scope(m_scriptState); |
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75 v8Object()->Set(v8::String::New(name), value.v8Value()); |
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76 return scope.success(); |
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77 } |
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78 |
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79 bool ScriptObject::set(const char* name, const String& value) |
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80 { |
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81 ScriptScope scope(m_scriptState); |
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82 v8Object()->Set(v8::String::New(name), v8String(value)); |
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83 return scope.success(); |
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84 } |
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85 |
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86 bool ScriptObject::set(const char* name, double value) |
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87 { |
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88 ScriptScope scope(m_scriptState); |
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89 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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90 return scope.success(); |
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91 } |
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92 |
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93 bool ScriptObject::set(const char* name, long value) |
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94 { |
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95 ScriptScope scope(m_scriptState); |
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96 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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97 return scope.success(); |
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98 } |
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99 |
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100 bool ScriptObject::set(const char* name, long long value) |
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101 { |
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102 ScriptScope scope(m_scriptState); |
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103 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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104 return scope.success(); |
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105 } |
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106 |
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107 bool ScriptObject::set(const char* name, int value) |
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108 { |
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109 ScriptScope scope(m_scriptState); |
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110 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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111 return scope.success(); |
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112 } |
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113 |
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114 bool ScriptObject::set(const char* name, unsigned value) |
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115 { |
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116 ScriptScope scope(m_scriptState); |
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117 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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118 return scope.success(); |
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119 } |
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120 |
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121 bool ScriptObject::set(const char* name, unsigned long value) |
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122 { |
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123 ScriptScope scope(m_scriptState); |
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124 v8Object()->Set(v8::String::New(name), v8::Number::New(value)); |
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125 return scope.success(); |
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126 } |
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127 |
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128 bool ScriptObject::set(const char* name, bool value) |
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129 { |
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130 ScriptScope scope(m_scriptState); |
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131 v8Object()->Set(v8::String::New(name), v8Boolean(value)); |
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132 return scope.success(); |
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133 } |
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134 |
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135 ScriptObject ScriptObject::createNew(ScriptState* scriptState) |
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136 { |
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137 ScriptScope scope(scriptState); |
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138 return ScriptObject(scriptState, v8::Object::New()); |
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139 } |
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140 |
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141 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value) |
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142 { |
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143 ScriptScope scope(scriptState); |
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144 scope.global()->Set(v8::String::New(name), value.v8Value()); |
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145 return scope.success(); |
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146 } |
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147 |
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148 #if ENABLE(INSPECTOR) |
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149 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorBackend* value) |
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150 { |
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151 ScriptScope scope(scriptState); |
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152 scope.global()->Set(v8::String::New(name), toV8(value)); |
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153 return scope.success(); |
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154 } |
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155 |
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156 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value) |
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157 { |
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158 ScriptScope scope(scriptState); |
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159 scope.global()->Set(v8::String::New(name), toV8(value)); |
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160 return scope.success(); |
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161 } |
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162 |
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163 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value) |
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164 { |
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165 ScriptScope scope(scriptState); |
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166 scope.global()->Set(v8::String::New(name), toV8(value)); |
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167 return scope.success(); |
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168 } |
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169 #endif |
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170 |
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171 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value) |
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172 { |
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173 ScriptScope scope(scriptState); |
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174 v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name)); |
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175 if (v8Value.IsEmpty()) |
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176 return false; |
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177 |
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178 if (!v8Value->IsObject()) |
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179 return false; |
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180 |
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181 value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value))); |
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182 return true; |
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183 } |
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184 |
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185 bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name) |
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186 { |
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187 ScriptScope scope(scriptState); |
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188 return scope.global()->Delete(v8::String::New(name)); |
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189 } |
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190 |
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191 } // namespace WebCore |