JavaScriptCore/wtf/Vector3.h
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     1 /*
       
     2  * Copyright (C) 2010 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  *
       
     8  * 1.  Redistributions of source code must retain the above copyright
       
     9  *     notice, this list of conditions and the following disclaimer.
       
    10  * 2.  Redistributions in binary form must reproduce the above copyright
       
    11  *     notice, this list of conditions and the following disclaimer in the
       
    12  *     documentation and/or other materials provided with the distribution.
       
    13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
       
    14  *     its contributors may be used to endorse or promote products derived
       
    15  *     from this software without specific prior written permission.
       
    16  *
       
    17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
       
    18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
       
    19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
       
    20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
       
    21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
       
    22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
       
    23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
       
    24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
       
    26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    27  */
       
    28 
       
    29 #ifndef Vector3_h
       
    30 #define Vector3_h
       
    31 
       
    32 #include <math.h>
       
    33 
       
    34 namespace WebCore {
       
    35 
       
    36 class Vector3 {
       
    37 public:
       
    38     Vector3()
       
    39         : m_x(0.0)
       
    40         , m_y(0.0)
       
    41         , m_z(0.0)
       
    42     {
       
    43     }
       
    44 
       
    45     Vector3(double x, double y, double z)
       
    46         : m_x(x)
       
    47         , m_y(y)
       
    48         , m_z(z)
       
    49     {
       
    50     }
       
    51 
       
    52     Vector3(const float p[3])
       
    53         : m_x(p[0])
       
    54         , m_y(p[1])
       
    55         , m_z(p[2])
       
    56     {
       
    57     }
       
    58 
       
    59     Vector3(const double p[3])
       
    60         : m_x(p[0])
       
    61         , m_y(p[1])
       
    62         , m_z(p[2])
       
    63     {
       
    64     }
       
    65 
       
    66     double abs() const
       
    67     {
       
    68         return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
       
    69     }
       
    70 
       
    71     bool isZero() const
       
    72     {
       
    73         return !m_x && !m_y && !m_z;
       
    74     }
       
    75 
       
    76     void normalize()
       
    77     {
       
    78         double absValue = abs();
       
    79         if (!absValue)
       
    80             return;
       
    81 
       
    82         double k = 1.0 / absValue;
       
    83         m_x *= k;
       
    84         m_y *= k;
       
    85         m_z *= k;
       
    86     }
       
    87 
       
    88     double x() const { return m_x; }
       
    89     double y() const { return m_y; }
       
    90     double z() const { return m_z; }
       
    91 
       
    92 private:
       
    93     double m_x;
       
    94     double m_y;
       
    95     double m_z;
       
    96 };
       
    97 
       
    98 inline Vector3 operator+(const Vector3& v1, const Vector3& v2)
       
    99 {
       
   100     return Vector3(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
       
   101 }
       
   102 
       
   103 inline Vector3 operator-(const Vector3& v1, const Vector3& v2)
       
   104 {
       
   105     return Vector3(v1.x() - v2.x(), v1.y() - v2.y(), v1.z() - v2.z());
       
   106 }
       
   107 
       
   108 inline Vector3 operator*(double k, const Vector3& v)
       
   109 {
       
   110     return Vector3(k * v.x(), k * v.y(), k * v.z());
       
   111 }
       
   112 
       
   113 inline Vector3 operator*(const Vector3& v, double k)
       
   114 {
       
   115     return Vector3(k * v.x(), k * v.y(), k * v.z());
       
   116 }
       
   117 
       
   118 inline double dot(const Vector3& v1, const Vector3& v2)
       
   119 {
       
   120     return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
       
   121 }
       
   122 
       
   123 inline Vector3 cross(const Vector3& v1, const Vector3& v2)
       
   124 {
       
   125     double x3 = v1.y() * v2.z() - v1.z() * v2.y();
       
   126     double y3 = v1.z() * v2.x() - v1.x() * v2.z();
       
   127     double z3 = v1.x() * v2.y() - v1.y() * v2.x();
       
   128     return Vector3(x3, y3, z3);
       
   129 }
       
   130 
       
   131 inline double distance(const Vector3& v1, const Vector3& v2)
       
   132 {
       
   133     return (v1 - v2).abs();
       
   134 }
       
   135 
       
   136 } // WebCore
       
   137 
       
   138 #endif // Vector3_h