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1 /* |
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2 * Copyright (C) 2008, 2009 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * 2. Redistributions in binary form must reproduce the above copyright |
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11 * notice, this list of conditions and the following disclaimer in the |
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12 * documentation and/or other materials provided with the distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
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15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
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18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 #include "Threading.h" |
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28 |
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29 #include <string.h> |
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30 |
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31 namespace WTF { |
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32 |
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33 struct NewThreadContext : FastAllocBase { |
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34 NewThreadContext(ThreadFunction entryPoint, void* data, const char* name) |
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35 : entryPoint(entryPoint) |
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36 , data(data) |
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37 , name(name) |
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38 { |
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39 } |
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40 |
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41 ThreadFunction entryPoint; |
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42 void* data; |
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43 const char* name; |
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44 |
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45 Mutex creationMutex; |
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46 }; |
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47 |
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48 static void* threadEntryPoint(void* contextData) |
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49 { |
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50 NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData); |
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51 |
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52 // Block until our creating thread has completed any extra setup work, including |
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53 // establishing ThreadIdentifier. |
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54 { |
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55 MutexLocker locker(context->creationMutex); |
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56 } |
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57 |
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58 initializeCurrentThreadInternal(context->name); |
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59 |
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60 // Grab the info that we need out of the context, then deallocate it. |
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61 ThreadFunction entryPoint = context->entryPoint; |
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62 void* data = context->data; |
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63 delete context; |
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64 |
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65 return entryPoint(data); |
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66 } |
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67 |
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68 ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name) |
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69 { |
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70 // Visual Studio has a 31-character limit on thread names. Longer names will |
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71 // be truncated silently, but we'd like callers to know about the limit. |
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72 #if !LOG_DISABLED |
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73 if (strlen(name) > 31) |
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74 LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name); |
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75 #endif |
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76 |
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77 NewThreadContext* context = new NewThreadContext(entryPoint, data, name); |
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78 |
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79 // Prevent the thread body from executing until we've established the thread identifier. |
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80 MutexLocker locker(context->creationMutex); |
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81 |
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82 return createThreadInternal(threadEntryPoint, context, name); |
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83 } |
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84 |
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85 #if PLATFORM(MAC) || PLATFORM(WIN) |
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86 |
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87 // This function is deprecated but needs to be kept around for backward |
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88 // compatibility. Use the 3-argument version of createThread above. |
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89 |
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90 ThreadIdentifier createThread(ThreadFunction entryPoint, void* data); |
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91 |
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92 ThreadIdentifier createThread(ThreadFunction entryPoint, void* data) |
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93 { |
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94 return createThread(entryPoint, data, 0); |
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95 } |
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96 #endif |
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97 |
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98 } // namespace WTF |